Crusader Kings III

Crusader Kings III

60 个评价
Lifestyle Perk Rework
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
661.591 KB
4 月 7 日 下午 12:59
10 月 29 日 上午 8:32
7 项改动说明 ( 查看 )

订阅以下载
Lifestyle Perk Rework

在 Nye 的 1 个合集中
Genetics, Death & Difficulty - Official Collection
8 件物品
描述
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview
Lifestyle Perk Rework is designed to limit how proficient any individual character can become, effectively setting a ceiling potential that corresponds to their stats. Now not every character is going to be able to get the best perks every single time. This mod does not change or replace any perks and stays true to the base game vanilla style with one difference. Each perk now requires a minimum amount of the relevant skill to acquire. So now, every character cannot become a master of everything. After all, does it really make sense that a person with 5 learning could make it to the perk of "Whole of Body" or "Scholar?" I don't think so, and now they cannot.

The changes apply to the AI too.

Intention
While it might seem that maximising choice and freedom tends to lead to a richer role-playing experience (which is true in most cases), in practice the balancing of the perks tends to funnel players towards the same perks that are just outright better than others. This results in characters that feel too similar as they share almost identical skill sets across generations with very minimal variation. Hopefully, this balancing change will lead to characters feeling more unique.

Wanderer
This mod does not add any requirements to the Wandering lifestyle perks. Mostly because that lifestyle isn't tied to a specific skill like the others more expressly are. I'd happily take suggestions about this though.

Complimentary nerf
Slower Lifestyle Leveling doubles the amount of experience required to obtain a lifestyle perk.
27 条留言
macintosh1257 8 月 26 日 上午 11:56 
My wanderer suggestion is would be the number of how many points of interests you visited.
Darkwing Phoenix 7 月 30 日 下午 4:20 
I'mma see if this works with Work For It, BRB
Zincau 6 月 12 日 下午 2:41 
Cheers!:laughing_yeti:
Nye  [作者] 6 月 12 日 下午 12:36 
Good suggestions, when I am back to playing/modding, I'll add that in
Zincau 6 月 11 日 下午 6:01 
If you dont mind, I do suggestions for you for Wandering Tree as below;

As you noticed Journey Focus is related with Diplomacy skill. You can use +5/+9/+13/+17/+21/+25 as you did in your diplomacy tree.

The other ones (Internal Affairs and Destination focuses) related with both stewardship, martial and intruge skii.

So Internail Affair focus should be; have both Steward AND Intirgue +3/+6/+9/+12/+15/+18
Abd Destination focus should be have both Martial and Stewardship skills as +3/+6/+9/+12/+15/+18

thank you again for great mod you ve made
finallyciv 5 月 26 日 上午 5:09 
How does the AI behave when a character has reached the limit of their perks? Does it then change the tree? Is it sensible to reduce the time it takes to switch trees?
Nye  [作者] 4 月 29 日 上午 6:29 
Any new perks won't be restricted.
GrimoireODS 4 月 29 日 上午 6:22 
How compatible is this with other things?
Nye  [作者] 4 月 19 日 上午 6:31 
Yeah it works for the AI too
Crombanian 4 月 19 日 上午 6:30 
Is AI also affected or only player?