RimWorld

RimWorld

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Auto-Cast Specialist Commands
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Mod, 1.5, 1.6
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629.256 KB
6.4. klo 20.45
27.6. klo 23.18
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Auto-Cast Specialist Commands

1 kokoelmassa, tekijä Linnun
[1.5] Best Game Experience
957 luomusta
Kuvaus
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered!

  • Production Specialists will auto-cast Production Command when they start production tasks
  • Research Specialists will auto-cast Research Command when they start researching
  • Mining Specialists will auto-cast Mining Command when they start mining
  • Plant Specialists will auto-cast Farming Command when they start sowing, harvesting, or cutting plants

Auto-Casting for each Command ability can be toggled by right clicking the ability gizmo, or in the mod settings. (ON by default)



If Vanilla Expanded Framework is loaded, this mod will use their "auto-cast" icon instead of my own, because Oscar is a better artist (and for greater consistency across the game). (The preview image features VEF's icon)


[ko-fi.com]
57 kommenttia
Hugalafutro 18.10. klo 8.08 
Hi, the Farming command sometimes gets cast like 5-7 times in a row, I can't find a way to reproduce it, there's nothing red in log, but I managed to capture it on video, I was doing something and suddenly I hear the trumpet going off :D https://youtu.be/4oc8AiUwZNg

@hamed there's a mod for that called "Keep Converting" iirc
hamed91211173 2.10. klo 7.46 
hope you can add this for convert too
ggfirst 1.9. klo 8.10 
any chance of making a config for just auto-cast whenever ready for specialist? my searcher is practicing craft skills and I want research buff adjacent to the production specialist. Of course I can do it manually... but..
ggfirst 28.8. klo 1.28 
any chance of adding auto-cast for Roles those are added in other mods? such as Alpha memes.. and so on
BBZ 21.7. klo 9.39 
Hmm, it seems that it is not working for me. I loaded it mid-run, could that be why?
Tommy高富帅 16.7. klo 13.28 
Is a tedious task. You need to know how each of the "spells" are called in the code to implement is. Sadly, it is not "YOOOOO, he casts whatever BS, it can be automated in an instant.".

If it was this simple, would not have all of 'em be included already? :o

You go inspect the mods that matter to you, find how exactly the "spells" are called, post them here, profit. :girlhand: :girlhand: :girlhand: :girlhand:



Also, dude, why u even bother using that one single comma at the start of your punctuational famine?
Andy Mil 16.7. klo 12.11 
Hey, I got mod that reduce cool down time and I wonder if you could include all kind of leader ability as well but that should be optional in mod setting or something also maybe from expanded mods idk if they have useful ability but maybe something helpful should be in there
Tommy高富帅 15.7. klo 10.03 
You can time it. That's what I do. Takes a good memory and a little bit of practice. :)
lRey 15.7. klo 6.14 
I would like the option to periodically re-use it every 72 hours.
That would allow us to apply the effect permanently if we have three craft specialists.
Tommy高富帅 11.7. klo 10.18 
Dear esteemed Linnun, may I dare to request adding the Work Command for Majordomo (Vanilla Ideology Expanded). Or provide me with a source code and I'll try patching it in myself, then you can add it to your version. :girlhand: