Garry's Mod

Garry's Mod

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Glide // Burnout Paradise Remastered - Vehicles
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Movie, Roleplay, Realism
File Size
Posted
Updated
24.678 MB
Apr 1 @ 8:36am
Sep 16 @ 10:37pm
40 Change Notes ( view )

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Glide // Burnout Paradise Remastered - Vehicles

In 1 collection by Animaritides
Ani's Vehicles
7 items
Description
Read the description before posting a comment!

It is highly recommended to install Circular Functions addon to get the best experience with this pack.

Type of addon: Vehicles
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Props Version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3027673160
SFM Version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3027669849
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Source:
  • Burnout Paradise: Remastered
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This pack ONLY contains Glide vehicle scripts needed to run this pack. To get the vehicles and wheels needed for this pack, subscribe to the props version as well as the Shared Vehicle Asset addon.
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Patch Notes:
Patch Notes can be found in the Change Notes Section.
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Paint Codes:
Paint Codes Reference[pastebin.com]
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Features:
  • Custom engine sounds and startup sounds. (Applicable to Paradise Vehicles)
  • Custom horn sounds, exhaust pop sounds, and turbo sounds. (Applicable to certain vehicles each respectively)
  • Custom siren sounds (Applicable to certain emergency vehicles)
  • Custom boosting sounds (Requires Circular Functions addon.)
  • Hawker Mech boost switching mechanic (Requires Circular Functions addon.)
  • GT Nighthawk spoiler raise and scanner effect when boosting. (Requires Circular Functions addon.)
  • Hitchable trailers (Applicable only to semi-trucks)
  • Functional lights
  • Functional emergency lights
  • Steering animations
  • Working suspension (Applicable only to certain vehicles)
  • Default paint finish combinations (Applicable only to paintable vehicles)
  • Paintable via the Proxy Color Tool.
  • Vehicle parts bodygroups

Notice: mat_specular 1 must be enabled for the cubemaps on the metal parts to show up properly.
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Required:
Burnout Paradise Remastered - Vehicles (Prop Version) - Required to get the chassis and wheel models to be used in this pack.

Shared Vehicle Assets - Required to not see missing textures and sounds.

Recommended:
Glide // Circular Functions (Nitrous, Health Bar) - Highly recommended if you want the ability to use boost on the vehicles.

Proxy Color Tool - Recommended to give better control of coloring the vehicles.

Advanced Bonemerge Tool - Needed to bonemerge vehicle parts.
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FAQ:
Q: I can't find the vehicles!
A: Check the vehicles list and look at the Glide category. All the sub-categories start with Burnout Paradise in their names.

Q: Can you port this model for me?
A: Sorry, I don't take any requests or suggestions.

Q: Can you add these vehicles to another vehicle base?
A: I don't have any plans to support other vehicle bases.

Q: Can I modify these models?
A: You are allowed to modify these models in any way. However, please provide proper credits to me if you are modifying my ports.

Q: Can I port these models to other software like MMD?
A: You are more than welcome to do so as long as you provide credits to me for using my port. However, be aware that these models have been modified to work in Source Engine and are specifically meant to used in Source Engine only.

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Credits:
Criterion Games - Models, Textures
Stellar Entertainment - Remastered Assets
DGIorio - BPR ripping tools.
Animaritides - Porting, fixes, modifications
Hypercoatix - Provided cubemaps.
Matsilagi - Special mechanic functionality, code refactoring, vehicle testing
Necrossin - GT Nighthawk scanner particles
AidenDollRU/w0lverine_1231 - PS3 Hawker Livery
PASHOk_M_oVe - BTT Hawker, PCPD Olympus, and PCPD Rai-Jin Turbo Liveries
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120 Comments
Dardanel Oct 22 @ 6:25am 
Sorry for the confusion. At first I just noticed it at a few vehicles but I recently tried the mod again and realized the problem was on a bigger scale, thats why it came out weirdly. Again, sorry for the confusion
nvm found it.
Anyone have any clue on how to connect trailer to truck? The Glide description says nothing about it.
Animaritides  [author] Oct 20 @ 7:53pm 
I am just confused about the scope of the problem at hand. Because it was initially just some of the vehicles, then it was just some of the sports/muscle cars, and now it's all of them.

Anyways, I will look into this to see the extent of the issue.
Dardanel Oct 20 @ 12:38pm 
From what I've seen this is a general issue across the pack. Cars have to do too many maneuvers to turn a regular corner at low speed. Are these vehicles only intended for race use? If so then this is acceptable but if they are also intended for chill driving then it is impossible to drive them like a normal car. Sorry if I sound annoying btw
Animaritides  [author] Oct 19 @ 8:13pm 
Which ones?
Dardanel Oct 19 @ 10:36am 
No I'm talking about some muscle and sports cars. I test car mods on Wangan map and they had a really hard time maneuvering in the tight corners there.
Animaritides  [author] Oct 19 @ 9:21am 
That's a side effect of when setting the custom poses. I will probably readjust to try lessen that tendacy.

As for turning radius, if you are driving a truck/van, naturally it will be much harder to turn in comparsion to say, a sports car.
HSV MALOO Oct 18 @ 7:20pm 
when steering with a few cars, your arms spread out instead of staying with the wheel
Dardanel Oct 14 @ 9:57am 
Some cars have the turning radius of a semi truck for some reason, makes very hard to use them in sandbox maps.