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Either way, definitely IN MY OPINION, not intentional. Definitely a bug.
It's just as you said and I agree with, it "Shouldn't" be effecting it, i'm also not sure why it is either but its clearly exclusive to this primary save.
Ultimately I will just continue to use the term Bug because thats all I can assume based on my experience with what i'm seeing. Unless somehow stat duplication between saves and etc is somehow an intended feature which I severely doubt.
Either way no way to tell till the Dev gives a patch note, so /shrug/, not worth speculating.
Strangely though it also has something strange where in conversations that I should lose disposition from a quest. if my LACK is at 1 and not anything higher then any negative disposition is turned to positive disposition instead, but once I level LACK up, then it resumes normally.
I tried testing removing equipment to see, testing different water zones, if fatigue is high or low, but no its consistent just only for my primary save, and then applies to any other save if I go from my primary save and load a different new-game save file. But clears if I exit the game and only loada different save.
If on a persistent save and loading from one save to another its for some reason adding the stats of the other save ONTOP of the loaded save from before. This includes stuff like DNA Damage, its every stat value.
there's no "stat growth" that difficulty affects, the hp number on the stat screen is just calculated wrong
also DOR resist is not a real stat, it exists purely on the stat screen, it doesn't even exist as a variable within the game's code (currently)