King's Quest Collection

King's Quest Collection

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King's Quest III. Recommended Walkthrough.
由 Stranger 制作
I bought "King's Quest Collection Bundle (KQ I - VI)" in 1996. When I was writing the guide, I used the "Best games for IBM PC" and "King's Quest Collection" (Game manual for KQ I - VI) books. My guide is a recommendation, recommended sequence of actions. I hope my guide will help you.
   
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Maps.
For your convenience, I've downloaded and posted game-related maps.

Land of Llewdor.

1.Mountain Path (An eagle).
2.Stream #1 (An eagle).
3.Tavern & Store.
4.Tree with the Hole (Hidden Stash & Acorns).
5.Stream #2 (Mud).
6.Cave (Oracle).
7.Tree (Mistletoe).
8.Bear House.
9.Desert #1 (Medusa & Reptile Skin).
10.Desert #2 (Cactus).
11.Wharf (Ocean Water).


Pirate Ship.















1.Cargo Hold #1 (Mice & Box).
2.Cargo Hold #2 (Ladder).
3.Captain's cabin (Chest).
4.Sleeping Quarters (Shovel).
5.Deck #1.
6.Deck #2. (Escape from here).


Caverns Walkthrough.
Four tasks of Manannan.
When the game begins, Manannan gives you one of four tasks. You must obey.

Tasks:

"My office is dusty. Clean it at once!"
Go to the wizard office, come closer to the cabinet and type: GET DUSTER.

"Gwydion, my chamber pot needs servicing. Go empty it, immediately!"
Go to the wizard bedroom, come closer to the bed and type: GET CHAMBER POT.

"You've been neglecting my chickens again, Gwydion. Feed them, and quickly!!"
Leave house, come closer to the sack with flour near chickens and type: FEED CHICKENS.

"Your kitchen is filthy! Go clean it, now!"
Go to the kitchen, go to the back wall and type: GET BROOM.
Recommended Walkthrough.
When your task is finished, go to the dining room, come closer to the table and type: GET CUP (1 of 210). Go to the kitchen to the table at the right. Type: GET BREAD. Type: GET MEAT. Type: GET FRUIT. (4 of 210). Go to the back wall and type: GET KNIFE. Type: GET SPOON. (6 of 210). Go to shelf at the left and type: GET BOWL (7 of 210). Go to the entry hall, wait until Manannan takes a journey. Now act fast, you have 25 minutes. Go to the wizard's bedroom, come closer to the dresser with the mirror and type: OPEN DRESSER. You'll obtain a hand mirror. (8 of 210). Go closer to the closet and type: OPEN CLOSET. Type: MOVE CLOTHES. Type: CLOSE CLOSET. You'll get a Magic Map. You can teleport to different places but only to ones you've visited (15 of 210). Type: LOOK AT TOP OF CLOSET. You'll find a small key. (18 of 210). Go to the table at the right and type: OPEN DRAWER. You'll get a rose essence. (19 of 210). Go upstairs to the Telescope Room, come closer to the dead fly and type: GET FLY. (20 of 210). Go to the Wizard's Office, go to the cabinet and type: UNLOCK CABINET. You'll obtain a Magic Wand. (24 of 210). Go to the bookshelf and type: MOVE BOOKS. You'll notice a metal lever. Type: PULL LEVER. (29 of 210). Trapdoor will open. Go downstairs, to the book and type: LOOK AT BOOK. It's a Magic Book. You'll realize that magic is your way to salvation. Go to the shelf. Type: LOOK AT SHELF. Type: GET JUICE. Type: GET BONE. Type: GET TOADSTOOL. Type: GET MANDRAKE. Type: GET SAFFRON. Type: GET SPITTLE. (35 of 210). Go to the Magic Book.
Magic Craft.
Type: OPEN BOOK AT PAGE IV.

Type: PUT PINCH OF SAFFRON IN ESSENCE.
Type:
Oh winged spirits, set me free
Of earthly bindings, just like thee.
In this essence, behold the might
To grant the precious gift of flight.

Type: WAVE MAGIC WAND.

Now you can become an eagle or fly. (45 of 210).
Recommended Walkthrough.
Leave the basement. Type: PULL LEVER. Type: MOVE BOOKS. Come closer to the cabinet and type: UNLOCK CABINET. Leave the house, cross the mountain path (SAVE frequently). In the next screen an eagle must fly. If he don't, look for him at the Stream #1. Go to the eagle feather and type: GET FEATHER (47 of 210). (I am not sure about eagle's location). Go to the Tavern & Store. Go to the tavern door and type: OPEN DOOR. Enter. You'll see two bandits behind the table. Leave the tavern. Type: OPEN DOOR. Type: DIP FLY IN ESSENCE. Fly inside. Overhear the conversation between rogues about their hidden stash on the tree. (50 of 210). Fly outside and type: FLY BEGONE, MYSELF RETURN. Go to the Tree with the Hole. Type: GET ACORN (51 of 210). Type: DIP FLY IN ESSENCE. Fly inside the tree. (56 of 210). Fly back and type: FLY BEGONE, MYSELF RETURN. Come closer to the hole and type: PUT HAND IN HOLE. (59 of 210). Ladder will go down. SAVE your game. Climb up. When you'll be on the tree, type: LOOK IN HOUSE. If bandit is awake, LOAD savegame. Repeat this until bandit sleeps. Enter the house and type: GET PURSE. Leave the house immediately! (65 of 210). Climb down from the tree. Type: LOOK AT MAP and teleport to the Store & Tavern (F6). Go to the store and type: OPEN DOOR. Enter inside. Type: LOOK AT SHELF. You'll notice the leather pouches, salt, fish oil and lard. Type: BUY LARD. Type: BUY POUCH. Type: BUY OIL. Type: BUY SALT. (69 of 210). Come closer to the dog. Type: PET DOG. You'll get a dog hair. (70 of 210). Leave the store. Type: LOOK AT MAP. Teleport to the mountain path. Return to Manannan's house, SAVE frequently. Come closer to the chicken coop, type: OPEN GATES. Type: GET CHICKEN. Type: GET FEATHER. (71 of 210). Go to the house and type: OPEN DOOR. In the house find the black cat, come closer to him and type: GET CAT. Type: GET FUR. (72 of 210). Go to your bedroom, to your bed and type: HIDE ALL. Bed is your hiding stash, wizard won't find anything. (76 of 210). Type: GET BREAD. Wait for Manannan appearance. Manannan is hungry, you must feed him. Go to the dining room and type: FEED WIZARD. Wait for five minutes. Manannan will decide to sleep. You have 25 minutes. Go to your Bedroom, to your bed and type: GET ALL. Type: LOOK AT MAP. Teleport to the Store & Tavern. (If you didn't find an eagle earlier, search everywhere, take care of the spider and visit an Oracle). Go north, to the Stream #2, enter it and type: GET MUD. (77 of 210). Go north to the Cave. Type: DIP EAGLE FEATHER IN ESSENCE. You'll take care of giant spider. Enter the cave, an Oracle will talk to you. You are not Gwydion, you are Prince Alexander of Daventry. Kingdom of Daventry is under attack of three-headed dragon. Your sister, Princess Rosella, must be sacrificed to him. Only YOU can save her! At the end of conversation, Oracle will give you a strange stone. (84 of 210). Leave the cave. Go to the Tree. Come closer to the tree and type: GET MISTLETOE. (85 of 210). Go to the Bear House. Go to the door, type OPEN DOOR and go inside. Go to the table and type: GET PORRIDGE. You must get the middle temperature bowl. (87 of 210). Go to the second floor, to the bedside table and type: OPEN DRAWER. Type: GET THIMBLE. Type: CLOSE DRAWER. (88 of 210). Leave the house, go to the garden bed and type: GET DEW. (89 of 210). SAVE your game. Type: SHOW MIRROR TO MEDUSA. Go to the Desert #1, turn your look to the right, wait until Medusa come close to you and press Enter. Perseus would be proud! (94 of 210). Find reptile skin, come closer and type: GET SKIN. (95 of 210). Go to the Desert #2, find a piece of cactus, come closer and type: GET CACTUS. (96 of 210). Type: LOOK AT MAP and teleport to the Store & Tavern. Go to the Wharf, climb down to the ladder, come closer to the water and type: GET WATER (97 of 210). Type: LOOK AT MAP and teleport to the mountain path. Return to the Manannan's house. Type: OPEN DOOR and enter. Go to the wizard office, to the cabinet, type: UNLOCK CABINET. Go to the bookshelf and type: MOVE BOOKS. Type: PULL LEVER. Go down to the basement, to the Magic Book. Remember: Wizard will wake up at 1:00!
Magic Craft.
Type: OPEN BOOK AT PAGE XXV
Type: PUT MANDRAKE ROOT POWDER IN BOWL
Type: PUT CAT HAIR IN BOWL
Type: PUT TWO SPOONS OF FISH OIL IN BOWL
Type: STIR MIXTURE WITH SPOON
Type: PUT DOUGH ON TABLE
Type: PAT DOUGH INTO COOKIE
Type:
Mandrake root and hair of cat
Mix oil of fish and give a pat
A feline from the one who eats
This appetizing magic treat.

Type: WAVE MAGIC WAND. (107 of 210).
Type: PUT CAT COOKIE INTO PORRIDGE.
Recommended Walkthrough.
Now you can deal with Manannan! Leave basement. Type: PULL LEVER. Type: MOVE BOOKS. Go to the cabinet and type: UNLOCK CABINET. Go to your bedroom, to your bed and type: HIDE ALL. Type: GET PORRIDGE. Wait until wizard wakes up. He is hungry again. Go to the dining room and type: FEED WIZARD. Well, world will be better without such bastard as Manannan! (119 of 210). You have all ingredients and no time limit. Time for magic craft. Go to your bedroom, to your bed and type: GET ALL. Go to the wizard office, to the cabinet, type: UNLOCK CABINET. Go to the bookshelf and type: MOVE BOOKS. Type: PULL LEVER. Go down to the basement, to the Magic Book.
Magic Craft.
Type: OPEN BOOK AT PAGE II
Type: PUT SMALL FEATHER IN BOWL
Type: PUT FUR IN BOWL
Type: PUT REPTILE SKIN IN BOWL
Type: ADD SPOONFUL OF POWDERED FISH BONE
Type: PUT THIMBLEFUL OF DEW IN BOWL
Type: MIX WITH HANDS
Type: SEPARATE MIXTURE INTO TWO PIECES
Type: PUT DOUGH PIECES INTO YOUR EARS
Type:
Feather of fowl and bone of fish,
Molded together in this dish,
Give me wisdom to understand
Creatures of air, sea and land

Type: WAVE MAGIC WAND. (129 of 210).

Now you understand language of animals.

Type: OPEN BOOK AT PAGE VII
Type: GRIND SPOON OF SALT IN MORTAR
Type: GRIND MISTLETOE IN MORTAR
Type: RUB STONE IN MIXTURE
Type: KISS STONE
Type:
With this kiss, I thee impart,
Power most dear to my heart.
Take me now from this place hither,
To another place far thither.

Type: WAVE MAGIC WAND. (139 of 210).

You have an ability to teleport at random place. To cast the spell, type: RUB STONE.

Type: OPEN BOOK AT PAGE XIV
Type: GRIND ACORNS IN MORTAR
Type: PUT ACORN POWDER IN BOWL
Type: PUT NIGHTSHADE JUICE IN BOWL
Type: STIR MIXTURE WITH SPOON
Type: LIGHT CHARCOAL BRAZIER
Type: HEAT MIXTURE ON BRAZIER
Type: SPREAD MIXTURE ON TABLE
Type:
Acorn powder ground so fine
Nightshade juice, like bitter wine,
Silently in darkness you creep
To bring a soporific sleep

Type: WAVE MAGIC WAND.
Type: PUT SLEEP POWDER IN POUCH (149 of 210).

You have a sleep powder. To use it, pour sleep powder on the ground (or floor) in a dank, dark place. Then type: SLUMBER HENCEFORTH!

Type: OPEN BOOK AT PAGE LXXXIV
Type: PUT CUP OF OCEAN WATER IN BOWL
Type: LIGHT CHARCOAL BRAZIER
Type: HEAT BOWL ON BRAZIER
Type: PUT SPOON OF MUD IN BOWL
Type: ADD PINCH OF TOADSTOOL POWDER
Type: BLOW INTO HOT BREW
Type:
Elements from the earth and sea,
Combine to set the heavens free.
When I stir this magic brew,
Great god Thor, I call on you.

Type: WAVE MAGIC WAND.
Type: POUR STORM BREW INTO JAR (159 of 210).

To cause a storm, stir storm brew with your finger and type: BREW OF STORMS, CHURN IT UP!

Type: OPEN BOOK AT PAGE CLXIX
Type: CUT CACTUS WITH KNIFE
Type: SQUEEZE CACTUS JUICE ON SPOON
Type: PUT CACTUS JUICE IN BOWL
Type: PUT LARD IN BOWL
Type: ADD TWO DROPS OF TOAD SPITTLE
Type: STIR MIXTURE WITH SPOON
Type:
Cactus plant and horny toad
I now start down a dangerous road
Combine with fire and mist to make
Me disappear without a trace.

Type: WAVE MAGIC WAND.
Type: PUT OINTMENT IN EMPTY LARD JAR (169 of 210).

Ointment works in the place where there is both fire an mist. To become invisible, type: RUB OINTMENT ON YOUR BODY. You can use the ointment just once.
Recommended Walkthrough.
You are done with magic craft. Leave basement. Type: PULL LEVER. Type: MOVE BOOKS. Go to the cabinet and type: UNLOCK CABINET. Type: LOOK AT MAP and teleport to the Store & Tavern. Type: OPEN DOOR and enter the tavern. Captain and sailors are drinking rum. Type: SPEAK CAPTAIN. He agrees to take you onboard for a price. Type: GIVE PURSE TO CAPTAIN. (172 of 210). Captain will tell you to go onboard. Ship is leaving soon. Go to the wharf, enter the ship. You've been captured! These men are pirates! (174 of 210). You are in cargo hold. Your possessions were taken away. Go right, to the box and type: GET BOX. Go left, to the ladder and type: PUT BOX. Type: JUMP BOX. Type: JUMP BOX. Type: JUMP. Climb up. (176 of 210). SAVE your game. If Captain is in his cabin, go down and return back. Re-enter screen until Captain is absent. Act fast, Captain can come and catch you. Go to the large chest and type: OPEN CHEST, LOOK IN CHEST, CLOSE CHEST. (179 of 210). You'll return your possessions. Go right to the sleeping quarters. If pirate is there, leave and re-enter. Come close to the boat and type: GET SHOVEL. (180 of 210). Return to the cargo hold. Go right. There are mice. Listen to their conversation. Change screens until mice start talking about hidden treasure: Five paces to the east from the lone palm tree. Type: LOOK AT MAP periodically. Sometime later, you'll hear sailor's cry: "Land ho, Captain!" Stand above the grating on the ceiling (Where the mice are) and type: POUR SLEEPING POWDER ON FLOOR. Type: SLUMBER HENCEFORTH! Pirates will fall asleep. Time to escape! Jump on boxes, climb up to the deck and jump overboard. Swim right, beware of the shark. On the coast, find a lone palm tree, turn speed to SLOW, count FIVE paces to the east and type: DIG. You'll find a pirate treasure! (192 of 210). Go north to the mountain path. Type: RUB STONE. Keep teleporting until you appear near the Caverns. (196 of 210). You can meet a Snowman. Walk through the Caverns. Go to the mountain path until you fall near the ruins. Go up the stairs. You'll come to the Land in the Clouds. Type: RUB OINTMENT ON YOUR BODY. You are invisible now. Go left. You'll see a three-headed dragon and tied girl. It's probably Princess Rosella, your long lost sister. Type: STIR STORM BREW WITH FINGER. Type: BREW OF STORMS, CHURN IT UP. Dragon is dead! (203 of 210). Go to the girl, type: UNTIE GIRL. (206 of 210). Type: SPEAK WITH GIRL several times. Princess Rosella will recognize you. Type: KISS GIRL. She needs some care. Go down the stairs, go left then north to the Royal Castle. Gnome will greet you. Enter the Castle (210 of 210! Bingo!). Watch the ending.
Congratulations! You've escaped from the slavery, saved your sister and reunited your family! Your score: 210 of 210!