Heroes of Hammerwatch II

Heroes of Hammerwatch II

Not enough ratings
Stats Boost
   
Award
Favorite
Favorited
Unfavorite
Type: Gameplay
Tags: Addon
File Size
Posted
Updated
32.823 KB
Mar 23 @ 9:20pm
Nov 1 @ 3:01am
6 Change Notes ( view )

Subscribe to download
Stats Boost

In 1 collection by ValoriousRaph
Valora's Unashamed Suggestions
20 items
Description
Gives stats some extra power.

Strength and Dexterity now add Weapon Power (Strength at 1 per point, Dex at 0.5 per point).
Intelligence now gives minor Cast Speed.
Focus gives some Spell Power.
And Vitality now gives some Resistances per point.

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
22 Comments
A-Wild-Volt Nov 1 @ 8:08pm 
thank you :steamhappy:
resist pen sounds great for spell builds
ValoriousRaph  [author] Nov 1 @ 3:03am 
Hi, A-Wild-Volt! I've changed Vitality back (in fact, in total, it's gone from 0.5 in all resists to 1 in all. I *was* originally thinking that it should be 0.5 because it hits a range of damage types, but most hitting you is physical, and that gets 1 per point, and you generally don't get hit by multiple elements at a time, so it *should* be ok? Let me know if you think it's too much.

Focus now gives Resistance penetration, which should be really nice for Sorcerer to go through Dark Halls.
ValoriousRaph  [author] Nov 1 @ 12:12am 
That's fair. I can do that. Otherwise, I'd prefer to have all resists on Vitality as before, but couldn't think of anoyher thing to replace spell power on focus.

It'll be up in a few hours... Hopefully.
A-Wild-Volt Oct 31 @ 11:41pm 
any chance of getting the recent change into a separate mod? i mainly use weapon builds and don't spend much in focus so having half of my resistances being worse than the other is.. odd
ValoriousRaph  [author] Oct 21 @ 6:42pm 
Thanks, varna! All looks nice and neat now! I also fixed the attack and cast speed showing 0% in the stats menu (which was only an issue because I was dumb >.<)
varna Oct 20 @ 9:09pm 
scripts/Town/AttributeAssignerShopContent.as

;)
ValoriousRaph  [author] Aug 8 @ 4:29am 
@gantz that works, but shouldn't *really* be needed due to assassin buffing flurry. Feel free to make them hybrid skills like you asked on the other mod.

@GurraE05 I'm really sorry, I have no idea how. Trust me, I've tried.
GurraE05 Jul 22 @ 10:01am 
Could you make is so you see relevant stats when distributing points at the npc
Gantz Jul 15 @ 7:02am 
Hey, i've just recently subscribed to a bunch of your mods and im enjoying them so far. But i would like to know is there any way to change scaling on skills/spells?
I feel like something like rogues flurry of blades and warrior whirlwind axes should scale of melee/weapon power?
ValoriousRaph  [author] Jun 10 @ 3:57am 
Done!