控制 - 終極合輯 / Control Ultimate Edition

控制 - 終極合輯 / Control Ultimate Edition

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March 2025: How to fix blurry/Low quality textures in DX12
由 MrBeansworthy 發表
How to fix blurry/low quality textures in the default/DX12 version of control -even after the March 2025 update.

TLDR: install mods and increase the min and target texture pool sizes.
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Steps
This guide refers to several mods and resources which are not mine, however it was not straight forward finding the resources with the correct settings. Original link: https://www.reddit.com/r/controlgame/comments/j0hff1/pc_ultra_graphics_mod_also_fixes_blurry_signs/


1. Update your graphics driver

2. Download this .dll & place it under steamapps>common>Control (Root directory of Control)
https://www.nexusmods.com/control/mods/11

3. Download tweakable xmp & place the "globaldb" folder in steamapps>common>Control>data
https://www.nexusmods.com/control/mods/14

4. Modify the tweakables file found inside the globaldb folder (open with notepad) & copy the values mentioned by OP. These are the settings i pasted into the tweakable file which worked for my 10GB 3080RTX:


<tweakables>
<tweakable type="float1" name="Texture Streaming:Max texture load time per update (ms)" value="100.000000"/>
<tweakable type="float1" name="Texture Streaming:Max texture request time per update (ms)" value="10.000000"/>
<tweakable type="int" name="Texture Streaming:Update Slices" value="1"/>
<tweakable type="float1" name="Texture Streaming:Distance scale" value="0.250000"/>
<tweakable type="float1" name="Texture Streaming:Mip target bias" value="0.500000"/>
<tweakable type="int" name="Texture Streaming:Min Pool Size MB" value="2048"/>
<tweakable type="int" name="Texture Streaming:Target texture pool size MB" value="4096"/>

<tweakable type="int" name="Texture Streaming:Max Dropped Mips (Characters)" value="2"/>
<tweakable type="int" name="Texture Streaming:Max Dropped Mips (Player)" value="0"/>
<tweakable type="bool" name="LOD: Use ObjectScaleOverride" value="1"/>
<tweakable type="float1" name="LOD: ObjectScaleOverride" value="5.000000"/>
<tweakable type="float1" name="Hierarchy LOD:Distance scale" value="5.000000"/>
</tweakables>


Specific changes for your card should be made to the texture pool size entries:

FYI: I raised the original mod values from 2048 to 4096 for my 3080 RTX. Try just changing this value to suit your system.

<tweakable type="int" name="Texture Streaming:Target texture pool size MB" value="4096"/>

I also increased the min pool size from 500 to 2048, but you may not need to:

<tweakable type="int" name="Texture Streaming:Min Pool Size MB" value="2048"/>
7 則留言
tiotuli 12 月 8 日 下午 5:10 
I've been playing for the last hour or so and I can confirm it works! No more blurry or low quality textures anywhere. Thank you!
dex_boroda 11 月 21 日 上午 6:47 
You're breathtaking
watabashi 11 月 18 日 下午 2:33 
Thank you very much, you really helped me out:winter2019coolyul:
Andúnië⁸⁷ 10 月 30 日 下午 2:27 
Thank you very much, it really worked.:BL3Thumbsup:
Bisnaga_Cínica 10 月 29 日 下午 5:24 
You're a gentleman and a scholar
Miroo 8 月 25 日 上午 11:42 
Thanks man. Was little desperate for a while when old fixes did not work. Now I have visually 0 problems on RTX 3060.
neprobivaemiy[88] 5 月 13 日 下午 3:16 
Thanks a lot. Tried pool size 2048/4096 on my 3060 laptop, textures start to download much faster (tried 1024/2048 from past guieds, it didn't helped).
It's a shame devs didn't cared about this problem for so long time, despite the fact that this game is more popular and better than quantum soapbrick.