Dawnsbury Days

Dawnsbury Days

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Content type: Code mods
Character content: Feats
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798.559 KB
3 月 18 日 上午 3:24
10 月 24 日 下午 2:37
16 项改动说明 ( 查看 )

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More Dedications

描述
Adds and expands archetypes, plus new class feats, plus random Monk stances.

New Archetypes
  • (Assassin) Expert Backstabber, Surprise Attack, Poison Resistance, Poison Weapon, Sneak Attack, Improved Poison Weapon.
  • (Bastion) Agile Shield Grip, Disarming Block, Shielded Stride, Reflexive Shield
  • (Blessed One) Blessed Sacrifice, Accelerating Touch
  • (Dual-Weapon Warrior) Dual Thrower, (⚙️Swashbuckler mod) Twin Parry, Flensing Slice
  • (Marshal) Dread Marshal Stance, Inspiring Marshal Stance, Steel Yourself!, Rallying Charge, Attack of Opportunity, To Battle!
  • (Martial Artist) Powder Punch Stance, Brawling Focus, Crane Stance, Dragon Stance, Gorilla Stance, Mountain Stance, Wolf Stance, Stumbling Stance, Tiger Stance, Follow-Up Strike, Thunder Clap, Crane Flutter, Dragon Roar, Gorilla Pound, Grievous Blow, Mountain Stronghold, Stumbling Feint, Tiger Slash, Wolf Drag
  • (Mauler) Knockdown, Power Attack, Clear the Way, Shoving Sweep
  • (Scout) Scout's Charge, Fleeting Shadow, Scout's Speed (⚠️ functionality improved with the Exploration Activities mod)

Expanded Archetypes
  • (Archer) Quick Draw, Advanced Bow Training, Crossbow Terror, Parting Shot, Running Reload, Archer's Aim

Planned Archetypes
Please request which archetypes you'd like to see next! I'm currently looking at these, but I haven't even assessed their viability yet (they're just ones I like from tabletop): Sniping Duo, Curse Maelstrom, Gladiator, Mind Smith, Eldritch Archer.

If you request it, I might make it the next on the list!

Class Feats
More Dedications also adds the following class feats which are not yet implemented in the base game (added as part of certain archetypes):
  • (Fighter) Parting Shot, Shielded Stride, Reflexive Shield
  • (Ranger) Running Reload
  • (Rogue) Poison Weapon, Improved Poison Weapon
  • (Monk) Crane Flutter, Dragon Roar, Gorilla Pound, Mountain Stronghold, Stumbling Feint, Stumbling Stance, Tiger Slash, Tiger Stance, Wolf Drag

This mod also adds the following feats which are not part of any archetype (might be removed and repackaged in a separate mod at a later date):
  • (Monk) Jellyfish Stance, Stoked Flame Stance + Inner Fire, Tangled Forest Stance, Wild Winds Initiate, Clinging Shadows Initiate (Looking for Shooting Stars Stance? Check out Roguelike Mode!)

Differences from Tabletop
  • Archer/Quick Shot: This is Dawnsbury Days' implementation of Quick Draw.
  • Assassin/Poison Resistance: This rounds your level up (identical to the Druid feat in DD).
  • Assassin/Surprise Attack: Works as it does for the Rogue in DD.
  • Assassin/Poison Weapon: This action only works with the poisons prepared by the feat, and simply requires a free hand to use (does not occupy inventory space).
  • Martial Artist/Stoked Flame Stance: For technical reasons, the alternative crit spec effect applies on top of the usual crit spec, but does reduced persistent damage (1d4 instead of 1d6), similar to Tiger Stance. Access to crit spec is still required, unlike Tiger Stance.
  • Mauler/Clear the Way: This requires a weapon with the Shove trait, following the most-RAW interpretation of its CRB implementation. For licensing reasons, I will NOT be changing this. (For the same reasons, these Shoves use your MAP as normal.)
  • Mauler/Shoving Sweep: The Shove from this reaction disrupts a creature's movement action. This is base functionality of Dawnsbury Days. It's (very low) on my TODO to find an implementation that preserves the tabletop functionality.

Attributions:


[discordapp.com]
[github.com]
[ko-fi.com]
17 条留言
Anase Skyrider  [作者] 10 月 29 日 下午 2:33 
I'll need more information on what's not working in order to help you.
te meto dos hostias 10 月 29 日 上午 6:48 
Hi, im trying out this mod but i cant get to work the assasin dedication, mauler, etc, i can get blessed one or dual weapon warrior, but not all of them, any idea why is that?
Anase Skyrider  [作者] 10 月 13 日 上午 1:24 
@Error2k19: Apologies, but I'm not sure I can make a version of Cavalier that has any value due to the lack of non-medium creature sizes, as well as mount rules. It would probably just be a highly restrictive or clunky version of Beast Master archetype.
Error2k19 10 月 12 日 上午 8:02 
cavalier!
Robin 7 月 29 日 下午 7:18 
More than understandable. I figured that the amount of work to add a fair number of snares, even leaving out ones that wouldn't be as applicable to the game, might be a bit too much even without the bit about remaster stuff needing separate mods. Good to know though, and been enjoying messing with some of what you've got here already.
Anase Skyrider  [作者] 7 月 29 日 下午 4:13 
@Robin: Thank you so much for the feedback, but I will not be working on this request.

Short answer: The work required for just this one archetype is too high.

Long answer: It's not high on my priority list to create a second mod (which I would have to do for legal reasons) to do remastered archetypes. Adding said snares to the game in and of itself would require quite a bit of work in order to support the dedication. All for what I'm to understand are "mid" benefits even at high optimization, which then makes me feel pressured to make it "better" to support it, and I myself am not familiar with tabletop snares well enough to feel comfortable doing that.
Robin 7 月 28 日 下午 9:12 
I do have a dedication I'd really like to see implemented, but I have no idea how hard it would actually be to. The Snarecrafter, particularly the remastered version since it actually lets you scale your snares from level 1 to class DC.
The Internet Janitor 5 月 30 日 下午 7:37 
There are a million cool archtypes in pf2e, it is probably one of the systems strongest parts. Thank you for making and updating this!
Phalaris 5 月 14 日 下午 7:00 
GOATed mod, thanks for including martial arts
⎝⧹Quirken⧸⎠ 5 月 9 日 上午 1:29 
Looking forward to Marshal!