Iron Brigade

Iron Brigade

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Datamined: Emplacement Stats
由 GalaxyHiker 制作
Iron Brigade has a lot of very weird and cool weapons for Trenches to use. And I posted a guide with stats for those items a while ago. But the real game is played with the emplacements - the turrets and other helpful hardware you can build in exchange for scrap. If you've gone deep into Survival, you know how ineffective player weapons get, and you know turrets and mines carry the game.

There are 101 unique Trench weapons, so that guide needed quite a few sections. Maybe this one will be shorter?

There are 148 unique emplacements. Wonderful.

Each player-placed emplacement (mostly) has three levels, and each level has its own stats. It's possible that I could have expressed upgrades somehow instead of showing each emplacement as its own item, but it's more complicated than you might think to do that. Emplacements typically have more HP and do more damage as you level them up, which means that both the emplacement and its gun get replaced. That changes every stat, and my tool is very janky, so it has trouble accounting for that.

The smart cookies among you are already noting that 148 is not, in fact, a multiple of three. Repair Cranes don't get upgrades, so the five Repair Cranes don't count. And yes, 143 is not a multiple of three, either. You're very smart. The decoy object on the Settlement map is technically an emplacement that you "buy" with scrap when you activate it, and its active and inactive states are separate.

And 141 is a multiple of three.

This guide will have a section for each emplacement you can equip, plus a single section for repair cranes and a bonus section for the Settlement decoys (maybe someone will find that useful). CTRL+F should get you right to the one you want.

As in the weapon guide, if you've got a question or suggestion, feel free to comment.
   
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Why Did You Do This?
In my weapon guide, I noted that items in the game can sometimes be confusing. And if weapons are confusing, turrets are even more confusing. With weapons, you at least get to see what they do and control when and where the bullets come out. Turrets do their own thing - who knows what they do when you aren't looking?

This guide attempts to demystify the stats of the game's turrets so you can know, once and for all, that the Piercing Sniper Turret is the best one in the game. Which you already knew. But did you know that it has a 999,999,999-round magazine? And that its reload is 3 seconds, while its refire time is 5 seconds?

Which means that once in every 158.5 years of continuous firing, the Piercing Sniper Turret gets a 40% faster reload on its next shot?

I bet you didn't.

Hard-hitting information like this is why I write guides.
How Did You Do This?
You can skip this section unless you're curious about how the game works. You can skip it if you've read it in the other guide, too - there's some unique stuff about turrets having an inventory with a weapon in it, but it's pretty much the same otherwise.

I made a tool that reads Iron Brigade's proto files and assembles stats from them. This is a surprisingly complicated process. Each item in Iron Brigade is based on something else, all the way back to classes like WeaponBase and BaseEntity. So to get stats for something, I have to jump all over the proto files, reading base classes, inherited classes, projectiles, weapon inventories, and overrides, then stitch it together into something coherent.

Let's look at an example - MachineGunTurret_01, the Makeshift Machine Gun Turret. This is its proto file entry:

Prototype MachineGunTurret_01 : MachineGunTurret { Override { CoDamageable:MaxHealth=50; CoInventory:RangedWeapon = MachineGunTurretWeapon_01; }; };

That's not useful at all. It's based on an item called MachineGunTurret, and it overrides its max health and the weapon it uses. So now I have to go back to the MachineGunTurret item to find the rest of the stats for the turret itself:

Prototype MachineGunTurret : TurretBase { Override { CoEmplacement:ChatterType = kCEMT_MachineGun; }; Add CoInventory { RangedWeapon=MachineGunTurretWeapon; }; };

And here's TurretBase:

Prototype TurretBase : TurretBase_NoPhysics { Add CoPhysicsRigidBody { RigidBody=@Props/TurretBase/Rig/TurretBase.dae; CollisionLayer=kLAYER_Character; Fixed = true; }; Add CoCombatReservation { NumSlots=8; ValidSlotYDiff = 2.0; }; };

...and TurretBase_NoPhysics...

Prototype TurretBase_NoPhysics : EmplacementBase { Add CoSkeleton { Bindpose=@Props/TurretBase/Rig/TurretBase.dae; }; Add CoRenderMesh { MeshSet=@Props/TurretBase/Rig/TurretBase.dae; ShadowCaster=true; }; Add CoSeedTeam { Faction=kFT_A; Team=kTEAM_Player0; UnitType=kCUT_Turret; }; Add CoDamageable { MaxHealth=50; EnableDerez=false; ExplodeOnDeath=true; DeathEffect=@Particles/Effects/Explosions/TurretDestruction/TurretDestruction; DeathSound=Player/Emplacement/Emplacement_DeployOpen; HeartOverride=<0, 0, 0>; ArmorType=kARMOR_Building; GibData=@Props/TurretBase/Model/Gibs/TurretBase.Gibs; ImperviousToProto= [ E02_Suicide, E02_Suicide_Lv2, E02_Suicide_Lv3, E02_Suicide_Tutorial, E02_Suicide_Lv4, E17_ATSwarmer, B04_MarsRapidFireProjectile, B04_OnionSaucerProjectile, ]; }; Add CoTurretAI; Add CoBuffAggregator; Add CoEmplacement { BoundaryProto = BoundaryIndicator; BoundaryEffect = @Particles/Effects/Light/BoundaryIndicator/BoundaryIndicator; BoundaryEffectWarning = @Particles/Effects/Light/BoundaryIndicatorWarning/BoundaryIndicatorWarning; DisabledEffect = @Particles/Effects/Buffs/GunStun/GunStun; ActiveLightMaterialMap= { @Props/TurretBase/Materials/On_Glow= [ < @Props/TurretBase/Materials/On_Glow, 1.0 >, ]; }; InactiveLightMaterialMap= { @Props/TurretBase/Materials/On_Glow= [ < @Props/TurretBase/Materials/Off_Glow, 1.0 >, ]; }; DisabledLightMaterialMap= { @Props/TurretBase/Materials/On_Glow= [ < @Props/TurretBase/Materials/Disabled_Glow, 1.0 >, ]; }; }; };

...and EmplacementBase is a base class. So we're done, right?

No. Turrets have weapons attached. This turret's weapon is MachineGunTurretWeapon_01.

Prototype MachineGunTurretWeapon_01 : MachineGunTurretWeapon { Override { CoWeapon:RangedDamage = 0.365; CoWeapon:BulletEffect=@Particles/Effects/Weapons/MachineGun/Tracer/Upgrade_0/Tracer; CoWeapon:FireEffect=@Particles/Effects/Weapons/MachineGun/MuzzleFlash/Turret/Level1/MuzzleFlash_Lv1; CoWeapon:RangedImpactEffectTable=@Particles/EffectTables/RangedImpactEffects/MachineGun_Upgrade_0.FxTbl; CoWeapon:MuzzleOffsets=[<0,-.068,6.3>]; }; };

...which is based on MachineGunTurretWeapon:

Prototype MachineGunTurretWeapon : MachineGun_Upgrade_0 { Override { CoRenderMesh:MeshSet=@Characters/Weapons/EM_MachineGun/Rig/EM_MachineGun_C1; CoWeapon:FiringAnimation = @; CoWeapon:ReloadAnim = @; CoWeapon:NumberOfRoundsInClip=999999999; CoWeapon:AttachJoint="Gun"; CoWeapon:MuzzleOffsets=[<0,-.068,3.0>]; CoWeapon:TurretJoint="Turret"; CoWeapon:TurnToTarget=true; CoWeapon:TurretForwardAxis=<0.0,0.0,1.0>; CoWeapon:TurretUpAxis=<0.0,1.0,0.0>; CoWeapon:TurningSpeed=10.0; CoWeapon:FireConeAngle=5.0; CoWeapon:LookAtNodeAlwaysOn=true; CoWeapon:TurretAngleLimit=180.0; CoWeapon:YawOnlyTurret=true; CoWeapon:FireSoundIsAggregated=false; CoWeapon:Range=90; CoWeapon:FireSound=Player/Weapons/MachineGunEmplacement; CoWeapon:AllowPitchOverride=true; CoWeapon:TurretPitchJoint="Gun"; }; };

...which is based on MachineGun_Upgrade_0. If you've read my weapon guide, you've seen this before. It's also what the Light Machine Gun is based on.

Prototype MachineGun_Upgrade_0 : WeaponBase { Add CoTransform; Add CoSkeleton { Bindpose=@Characters/Weapons/MT_MachineGun/Rig/MT_MachineGun; }; Add CoRenderMesh { MeshSet=@Characters/Weapons/MT_MachineGun/Rig/MT_MachineGun; ShadowCaster=true; }; Add CoWeapon { ChatterType = kCWT_MachineGun; RangedDamage=1; Range=200.0; FireInterval=0.1; NumberOfRoundsInClip=50; NumberOfRoundsFiredPerShot=1; ShotSprayAngle=1.5; CameraAimMode=kCAM_Ray; ReloadDuration=1.5; UseAutomaticFiring=true; MuzzleOffsets=[<0,-.068,3.0>]; RangedDamageImpulseMag=500; RangedDamageImpulseDir=<0,0,1>; AllowPitchOverride=true; BulletMinimumLength=8.0; BulletSpeed=300; BulletFrequencyRange=<0.43,0.5>; BulletEffect=@Particles/Effects/Weapons/MachineGun/Tracer/Upgrade_0/Tracer; FireEffect=@Particles/Effects/Weapons/MachineGun/MuzzleFlash/Upgrade_0/MuzzleFlash; RangedImpactEffectTable=@Particles/EffectTables/RangedImpactEffects/MachineGun_Upgrade_0.FxTbl; FiringAnimation = @Characters/Weapons/MT_MachineGun/Animations/Fire; ReloadAnim = @Characters/Weapons/MT_MachineGun/Animations/Reload; SimultaneousWeaponsName=numberofweapons; WeaponModifierName=modifier; FireSoundIsAggregated=true; FireSound=Player/Weapons/MachineGun; FireSoundIsLooping=true; FireSoundKeyOffParam=threepartsound; DryFireSound=Player/Weapons/MachineGun_Dryfire; ReloadSound=Player/Weapons/MachineGun_Reload; ReloadFastSound = Player/Weapons/MachineGun_Reload_Tripod; }; Add CoSeedTeam { WeaponCategory=kWC_MachineGun; }; };

And WeaponBase is a base class, so NOW we're done.

To get the stats for the first machine gun turret in the game, we had to read all of those. They get much, much worse. The tool does it for me, and since this might be useful information for someone else, I'm posting it here.
What's This "MechItem File Data" Stuff?
Turrets have in-game scrap deployment and upgrade costs and other limits on where and how they can be placed. Those are defined in the MechItem files, not in the proto files. I split that information into its own section because the other stats in MechItem files have nothing to do with performance, so they shouldn't be trusted for anything but that.

Scrap costs aren't always what you'll see in-game - some chassis have discounts on scrap costs for emplacements, and some have the opposite. Anyone who's ever tried to upgrade turrets while driving an assault chassis will recognize this.

SlotCount for turrets determines whether they go in blue, green, or orange slots.

GridRadius is the size of the exclusion zone around the turret. RangeRadius is the size of the circle that pops up to show you where the turret can fire when you aim at it.
Will You Share Your Tool?
No. It's got a bunch of hard-coded filepaths, so it won't work on your system, and you'd make fun of how badly-put-together it is. If you want to know more about modding Iron Brigade, feel free to ask questions in the comments, and I'll do my best to answer them.
Makeshift Machine Gun Turret (MachineGunTurret_01)
Level 1 (machinegunturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_01 Ranged Weapon Stats: RangedDamage = 0.365 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 175 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 700 MinLevel = 3
Level 2 (machinegunturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_01_Lv2 Ranged Weapon Stats: RangedDamage = 0.934 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (machinegunturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_01_Lv3 Ranged Weapon Stats: RangedDamage = 1.722 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Machine Gun Turret (MachineGunTurret_02)
Level 1 (machinegunturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_02 Ranged Weapon Stats: RangedDamage = 0.492 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 300 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 1200 MinLevel = 5
Level 2 (machinegunturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_02_Lv2 Ranged Weapon Stats: RangedDamage = 1.261 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Machine Gun Turret (machinegunturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_02_Lv3 Ranged Weapon Stats: RangedDamage = 2.325 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Machine Gun Turret (MachineGunTurret_03)
Level 1 (machinegunturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_03 Ranged Weapon Stats: RangedDamage = 0.664 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 425 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 1700 MinLevel = 6
Level 2 (machinegunturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_03_Lv2 Ranged Weapon Stats: RangedDamage = 1.702 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (machinegunturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_03_Lv3 Ranged Weapon Stats: RangedDamage = 3.139 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Machine Gun Turret (MachineGunTurret_04)
Level 1 (machinegunturret_04)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_04 Ranged Weapon Stats: RangedDamage = 0.897 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 750 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 3000 MinLevel = 9
Level 2 (machinegunturret_04_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_04_Lv2 Ranged Weapon Stats: RangedDamage = 2.298 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (machinegunturret_04_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_04_Lv3 Ranged Weapon Stats: RangedDamage = 4.237 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Shred Machine Gun Turret (MachineGunTurret_05)
Level 1 (machinegunturret_05)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_05 Ranged Weapon Stats: RangedDamage = 0.772 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.10 MechItem File Data: RangeRadius = 90 SellPrice = 750 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 3000 MinLevel = 10
Level 2 (machinegunturret_05_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_05_Lv2 Ranged Weapon Stats: RangedDamage = 1.978 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.10 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (machinegunturret_05_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_05_Lv3 Ranged Weapon Stats: RangedDamage = 3.647 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.10 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ironclad Machine Gun Turret (MachineGunTurret_06)
Level 1 (machinegunturret_06)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_06 Ranged Weapon Stats: RangedDamage = 1.10 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 900 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 3600 MinLevel = 11
Level 2 (machinegunturret_06_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_06_Lv2 Ranged Weapon Stats: RangedDamage = 2.819 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
[h3Level 3 (machinegunturret_06_lv3)[/h3]
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_06_Lv3 Ranged Weapon Stats: RangedDamage = 5.198 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Super Shredder Turret (MachineGunTurret_07)
Level 1 (machinegunturret_07)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_07 Ranged Weapon Stats: RangedDamage = 1.40 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.125 MechItem File Data: RangeRadius = 90 SellPrice = 1100 ScrapCost = 40 GridRadius = 15 SlotCount = 1 BuyPrice = 4400 MinLevel = 14
Level 2 (machinegunturret_07_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_07_Lv2 Ranged Weapon Stats: RangedDamage = 3.588 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.125 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (machinegunturret_07_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 RangedWeapon = MachineGunTurretWeapon_07_Lv3 Ranged Weapon Stats: RangedDamage = 6.615 Range = 90 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 ShredImpactEffectPercentChance = 0.125 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 80 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Makeshift Shotgun Turret (ShotgunTurret_01)
Level 1 (shotgunturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_01 Ranged Weapon Stats: RangedDamage = 1.750 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 75 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 300 MinLevel = 1
Level 2 (shotgunturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_01_Lv2 Ranged Weapon Stats: RangedDamage = 4.484 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_01_Lv3 Ranged Weapon Stats: RangedDamage = 8.269 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Shotgun Turret (ShotgunTurret_02)
Level 1 (shotgunturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_02 Ranged Weapon Stats: RangedDamage = 2.363 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 125 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 500 MinLevel = 2
Level 2 (shotgunturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_02_Lv2 Ranged Weapon Stats: RangedDamage = 6.054 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_02_Lv3 Ranged Weapon Stats: RangedDamage = 11.163 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Shotgun Turret (ShotgunTurret_03)
Level 1 (shotgunturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_03 Ranged Weapon Stats: RangedDamage = 4.306 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 300 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 1200 MinLevel = 5
Level 2 (shotgunturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_03_Lv2 Ranged Weapon Stats: RangedDamage = 11.033 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_03_Lv3 Ranged Weapon Stats: RangedDamage = 20.344 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Shotgun Turret (ShotgunTurret_04)
Level 1 (shotgunturret_04)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_04 Ranged Weapon Stats: RangedDamage = 7.847 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 550 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 2200 MinLevel = 8
Level 2 (shotgunturret_04_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_04_Lv2 Ranged Weapon Stats: RangedDamage = 20.108 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_04_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_04_Lv3 Ranged Weapon Stats: RangedDamage = 37.077 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ironclad Shotgun Turret (ShotgunTurret_05)
Level 1 (shotgunturret_05)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_05 Ranged Weapon Stats: RangedDamage = 10.00 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 750 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 3000 MinLevel = 10
Level 2 (shotgunturret_05_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_05_Lv2 Ranged Weapon Stats: RangedDamage = 25.625 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_05_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_05_Lv3 Ranged Weapon Stats: RangedDamage = 47.250 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Knockback Shotgun Turret (ShotgunTurret_06)
Level 1 (shotgunturret_06)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_06 Ranged Weapon Stats: RangedDamage = 13.00 RangedDamageType = kDAMAGE_Heavy Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 950 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 3600 MinLevel = 13
Level 2 (shotgunturret_06_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_06_Lv2 Ranged Weapon Stats: RangedDamage = 33.313 RangedDamageType = kDAMAGE_Heavy Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_06_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_06_Lv3 Ranged Weapon Stats: RangedDamage = 61.425 RangedDamageType = kDAMAGE_Heavy Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Camo Shotgun Turret (ShotgunTurret_07)
Level 1 (shotgunturret_07)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_07 Ranged Weapon Stats: RangedDamage = 9.00 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 1150 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 4600 MinLevel = 15
Level 2 (shotgunturret_07_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_07_Lv2 Ranged Weapon Stats: RangedDamage = 23.063 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (shotgunturret_07_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true CoEmplacement:ChatterType = kCEMT_Shotgun OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = ShotgunTurretWeapon_07_Lv3 Ranged Weapon Stats: RangedDamage = 42.525 RangedDamageType = kDAMAGE_Strong Range = 50 FireInterval = 2.0 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 8 ShotSprayAngle = 7 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 WeaponCategory = kWC_Shotgun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Makeshift Sniper Turret (SniperTurret_01)
Level 1 (sniperturret_01)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_01 Ranged Weapon Stats: RangedDamage = 39.37 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 250 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 1000 MinLevel = 4
Level 2 (sniperturret_01_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_01_Lv2 Ranged Weapon Stats: RangedDamage = 100.875 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_01_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_01_Lv3 Ranged Weapon Stats: RangedDamage = 186.004 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Sniper Turret (SniperTurret_02)
Level 1 (sniperturret_02)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_02 Ranged Weapon Stats: RangedDamage = 53.14 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 375 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 1500 MinLevel = 6
Level 2 (sniperturret_02_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_02_Lv2 Ranged Weapon Stats: RangedDamage = 136.182 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_02_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_02_Lv3 Ranged Weapon Stats: RangedDamage = 251.106 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Sniper Turret (SniperTurret_03)
Level 1 (sniperturret_03)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_03 Ranged Weapon Stats: RangedDamage = 71.74 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 550 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 2200 MinLevel = 8
Level 2 (sniperturret_03_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_03_Lv2 Ranged Weapon Stats: RangedDamage = 183.845 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_03_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_03_Lv3 Ranged Weapon Stats: RangedDamage = 338.993 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Sniper Turret (SniperTurret_04)
Level 1 (sniperturret_04)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_04 Ranged Weapon Stats: RangedDamage = 96.86 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 750 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 3000 MinLevel = 10
Level 2 (sniperturret_04_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_04_Lv2 Ranged Weapon Stats: RangedDamage = 248.191 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_04_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_04_Lv3 Ranged Weapon Stats: RangedDamage = 457.640 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ironclad Sniper Turret (SniperTurret_05)
Level 1 (sniperturret_05)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_05 Ranged Weapon Stats: RangedDamage = 120.00 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 750 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 3000 MinLevel = 12
Level 2 (sniperturret_05_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_05_Lv2 Ranged Weapon Stats: RangedDamage = 307.500 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3(sniperturret_05_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_05_Lv3 Ranged Weapon Stats: RangedDamage = 567.000 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Laser Turret (SniperTurret_06)
Level 1 (sniperturret_06)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_06 Ranged Weapon Stats: BreathDps = 15.00 BreathImpulsePerSec = 500 FuelMax = 10000000 FuelMinToFire = .35 FuelDepletionRate = 0.0000001 FuelRefillRate = 20 Buff = @Gameplay/Patch1/Buffs/Laser Range = 75.0 FireInterval = 0.025 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 BreathEffect = @Particles/Patch1/Effects/Weapons/ProtoLaser/ProtoLaser.Effect WeaponCategory = kWC_Broadcaster MechItem File Data: SellPrice = 1125 SlotCount = 3 BuyPrice = 4500 MinLevel = 10 TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 Range = 130.0 UseTargetHeartOffset = true TargetHeartOffset = ['0.', '-2.0', '0.'] MechItem File Data: RangeRadius = 130 SellPrice = 1000 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 4000 MinLevel = 15
Level 2 (sniperturret_06_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_06_Lv2 Ranged Weapon Stats: BreathDps = 38.438 BreathImpulsePerSec = 500 FuelMax = 10000000 FuelMinToFire = .35 FuelDepletionRate = 0.0000001 FuelRefillRate = 20 Buff = @Gameplay/Patch1/Buffs/Laser Range = 75.0 FireInterval = 0.025 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 BreathEffect = @Particles/Patch1/Effects/Weapons/ProtoLaser/ProtoLaser.Effect WeaponCategory = kWC_Broadcaster MechItem File Data: SellPrice = 1125 SlotCount = 3 BuyPrice = 4500 MinLevel = 10 TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 Range = 130.0 UseTargetHeartOffset = true TargetHeartOffset = ['0.', '-2.0', '0.'] MechItem File Data: RangeRadius = 130 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_06_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_06_Lv3 Ranged Weapon Stats: BreathDps = 70.875 BreathImpulsePerSec = 500 FuelMax = 10000000 FuelMinToFire = .35 FuelDepletionRate = 0.0000001 FuelRefillRate = 20 Buff = @Gameplay/Patch1/Buffs/Laser Range = 75.0 FireInterval = 0.025 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 BreathEffect = @Particles/Patch1/Effects/Weapons/ProtoLaser/ProtoLaser.Effect WeaponCategory = kWC_Broadcaster MechItem File Data: SellPrice = 1125 SlotCount = 3 BuyPrice = 4500 MinLevel = 10 TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 Range = 130.0 UseTargetHeartOffset = true TargetHeartOffset = ['0.', '-2.0', '0.'] MechItem File Data: RangeRadius = 130 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Piercing Sniper Turret (SniperTurret_07)
Level 1 (sniperturret_07)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_07 Ranged Weapon Stats: RangedDamage = 112.50 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 NumAdditionalShots = 2 AdditionalShotDelay = 0.0005 MechItem File Data: RangeRadius = 250 SellPrice = 1150 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 4600 MinLevel = 16
Level 2 (sniperturret_07_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_07_Lv2 Ranged Weapon Stats: RangedDamage = 288.281 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 NumAdditionalShots = 2 AdditionalShotDelay = 0.0005 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (sniperturret_07_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Sniper RangedWeapon = SniperTurretWeapon_07_Lv3 Ranged Weapon Stats: RangedDamage = 531.563 Range = 250 FireInterval = 5 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 0 RangedDamageType = kDAMAGE_Heavy ReloadDuration = 3 CameraAimMode = kCAM_Ray WeaponCategory = kWC_SniperRifle TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MinRange = 30 NumAdditionalShots = 2 AdditionalShotDelay = 0.0005 MechItem File Data: RangeRadius = 250 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Makeshift Flak Turret (FlakTurret_01)
Level 1 (flakturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_01 Ranged Weapon Stats: RangedDamage = 0.729 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 75 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 300 MinLevel = 2
Level 2 (flakturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_01_Lv2 Ranged Weapon Stats: RangedDamage = 1.868 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (flakturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_01_Lv3 Ranged Weapon Stats: RangedDamage = 3.445 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Flak Turret (FlakTurret_02)
Level 1 (flakturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_02 Ranged Weapon Stats: RangedDamage = 1.329 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 225 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 900 MinLevel = 5
Level 2 (flakturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_02_Lv2 Ranged Weapon Stats: RangedDamage = 3.405 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (flakturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_02_Lv3 Ranged Weapon Stats: RangedDamage = 6.278 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Flak Turret (FlakTurret_03)
Level 1 (flakturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_03 Ranged Weapon Stats: RangedDamage = 2.421 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 500 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 2000 MinLevel = 7
Level 2 (flakturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_03_Lv2 Ranged Weapon Stats: RangedDamage = 6.205 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (flakturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_03_Lv3 Ranged Weapon Stats: RangedDamage = 11.441 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Flak Turret (FlakTurret_04)
Level 1 (flakturret_04)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_04 Ranged Weapon Stats: RangedDamage = 2.80 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 800 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 3200 MinLevel = 10
Level 2 (flakturret_04_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_04_Lv2 Ranged Weapon Stats: RangedDamage = 7.175 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (flakturret_04_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_04_Lv3 Ranged Weapon Stats: RangedDamage = 13.230 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ironclad Flak Turret (FlakTurret_05)
Level 1 (flakturret_05)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_05 Ranged Weapon Stats: RangedDamage = 3.92 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 1000 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 4000 MinLevel = 14
Level 2 (flakturret_05_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_05_Lv2 Ranged Weapon Stats: RangedDamage = 10.045 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (flakturret_05_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_05_Lv3 Ranged Weapon Stats: RangedDamage = 18.522 Range = 120.0 FireInterval = 0.1 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 1.5 CameraAimMode = kCAM_Ray ReloadDuration = 1.5 UseAutomaticFiring = true WeaponCategory = kWC_MachineGun TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Lieutenant Archie Flak Turret (FlakTurret_06)
Level 1 (flakturret_06)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_06 Ranged Weapon Stats: RangedDamage = 10 Range = 120.0 FireInterval = 0.75 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 2 ReloadDuration = 1.5 MuzzleAngle = 0 MuzzleVelocity = 175 RangedWeaponMode = kRWM_Projectile TrajectoryAffinity = kTA_StraightFire CameraAimMode = kCAM_AngleOffset Projectiles = ['FlakTurretShell_06'] ProjectileAngularImpulse = ['0', '0', '0'] UseAutomaticFiring = true WeaponCategory = kWC_GrenadeLauncher Projectile Stats: AlignWithVelocity = true Range = 120.0 DamageAmount = 0 DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = true NegateGravity = true WeaponCategory = kWC_GrenadeLauncher TriggerOnPerimeter = true PerimeterRadius = 5 DamageModifiers: kARMOR_Standard = 0.5 kARMOR_Flying = 2.0 kARMOR_Building = 0.5 kARMOR_Player = 0.5 Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 7.50 Radius = 10.0 Explosion:DamageAmount = 23.00 Explosion:DamageType = kDAMAGE_Normal TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 1200 ScrapCost = 50 GridRadius = 15 SlotCount = 1 BuyPrice = 4800 MinLevel = 16
Level 2 (flakturret_06_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_06_Lv2 Ranged Weapon Stats: RangedDamage = 10 Range = 120.0 FireInterval = 0.75 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 2 ReloadDuration = 1.5 MuzzleAngle = 0 MuzzleVelocity = 175 RangedWeaponMode = kRWM_Projectile TrajectoryAffinity = kTA_StraightFire CameraAimMode = kCAM_AngleOffset Projectiles = ['FlakTurretShell_06_Lv2'] ProjectileAngularImpulse = ['0', '0', '0'] UseAutomaticFiring = true WeaponCategory = kWC_GrenadeLauncher Projectile Stats: AlignWithVelocity = true Range = 120.0 DamageAmount = 0 DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = true NegateGravity = true WeaponCategory = kWC_GrenadeLauncher TriggerOnPerimeter = true PerimeterRadius = 5 DamageModifiers: kARMOR_Standard = 0.5 kARMOR_Flying = 2.0 kARMOR_Building = 0.5 kARMOR_Player = 0.5 Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 7.50 Radius = 10.0 Explosion:DamageAmount = 58.938 Explosion:DamageType = kDAMAGE_Normal TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 75 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
LEvel 3 (flakturret_06_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 OffLimitArmorTypes = ['kARMOR_Standard', 'kARMOR_Building', 'kARMOR_Player'] RangedWeapon = FlakTurretWeapon_06_Lv3 Ranged Weapon Stats: RangedDamage = 10 Range = 120.0 FireInterval = 0.75 NumberOfRoundsInClip = 999999999 NumberOfRoundsFiredPerShot = 1 ShotSprayAngle = 2 ReloadDuration = 1.5 MuzzleAngle = 0 MuzzleVelocity = 175 RangedWeaponMode = kRWM_Projectile TrajectoryAffinity = kTA_StraightFire CameraAimMode = kCAM_AngleOffset Projectiles = ['FlakTurretShell_06_Lv3'] ProjectileAngularImpulse = ['0', '0', '0'] UseAutomaticFiring = true WeaponCategory = kWC_GrenadeLauncher Projectile Stats: AlignWithVelocity = true Range = 120.0 DamageAmount = 0 DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = true NegateGravity = true WeaponCategory = kWC_GrenadeLauncher TriggerOnPerimeter = true PerimeterRadius = 5 DamageModifiers: kARMOR_Standard = 0.5 kARMOR_Flying = 2.0 kARMOR_Building = 0.5 kARMOR_Player = 0.5 Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 7.50 Radius = 10.0 Explosion:DamageAmount = 108.675 Explosion:DamageType = kDAMAGE_Normal TurnToTarget = true TurretForwardAxis = ['0.0', '0.0', '1.0'] TurretUpAxis = ['0.0', '1.0', '0.0'] TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 MechItem File Data: RangeRadius = 120 SellPrice = 0 ScrapCost = 100 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Makeshift Mortar Turret (MortarTurret_01)
Level 1 (mortarturret_01)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_01 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_01'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 5.23 Explosion:AdditionalInnerDamageAmount = 15.69 MechItem File Data: RangeRadius = 90 SellPrice = 125 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 500 MinLevel = 2
Level 2 (mortarturret_01_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_01_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_01_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 13.41 Explosion:AdditionalInnerDamageAmount = 40.22 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_01_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_01_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_01_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 24.72 Explosion:AdditionalInnerDamageAmount = 74.15 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Mortar Turret (MortarTurret_02)
Level 1 (mortarturret_02)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_02 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_02'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 7.06 Explosion:AdditionalInnerDamageAmount = 21.19 MechItem File Data: RangeRadius = 90 SellPrice = 225 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 900 MinLevel = 4
Level 2 (mortarturret_02_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_02_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_02_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 18.10 Explosion:AdditionalInnerDamageAmount = 54.29 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_02_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_02_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_02_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 33.37 Explosion:AdditionalInnerDamageAmount = 100.11 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Mortar Turret (MortarTurret_03)
Level 1 (mortarturret_03)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_03 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_03'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 12.87 Explosion:AdditionalInnerDamageAmount = 38.61 MechItem File Data: RangeRadius = 90 SellPrice = 425 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 1700 MinLevel = 6
Level 2 (mortarturret_03_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_03_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_03_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 32.98 Explosion:AdditionalInnerDamageAmount = 98.94 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_03_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_03_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_03_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 60.81 Explosion:AdditionalInnerDamageAmount = 182.44 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Mortar Turret (MortarTurret_04)
Level 3 (mortarturret_04)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_04 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_04'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 17.38 Explosion:AdditionalInnerDamageAmount = 52.13 MechItem File Data: RangeRadius = 90 SellPrice = 675 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 2700 MinLevel = 7
Level 2 (mortarturret_04_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_04_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_04_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 44.53 Explosion:AdditionalInnerDamageAmount = 133.58 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 1 (mortarturret_04_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_04_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_04_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 82.10 Explosion:AdditionalInnerDamageAmount = 246.30 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Coil Mortar Turret (MortarTurret_05)
Level 1 (mortarturret_05)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_05 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 5 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_05'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false RemainsProto = EMPGenerator Explosion:DamageAmount = 13.87 Explosion:AdditionalInnerDamageAmount = 41.62 Cluster Stats: RadiusOfEffect = 20 StartActive = true Buff = @Gameplay/Buffs/EMPCannonDot CollisionFilter = kQUERY_Character TeamFilter = kTCM_Opponent TriggerOnPerimeter = false UnlitFuseTimeRange = ['0.1', '0.1'] FuseTimeRange = ['10.0', '10.0'] Explosion: DamageAmount = 10 ImpulseMag = 0 ImpulseDir = ['0', '0', '0'] DamageType = kDAMAGE_Explosion Radius = 5 MechItem File Data: RangeRadius = 90 SellPrice = 675 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 2700 MinLevel = 10
Level 2 (mortarturret_05_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_05_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 5 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_05_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false RemainsProto = EMPGenerator Explosion:DamageAmount = 35.55 Explosion:AdditionalInnerDamageAmount = 106.65 Cluster Stats: RadiusOfEffect = 20 StartActive = true Buff = @Gameplay/Buffs/EMPCannonDot CollisionFilter = kQUERY_Character TeamFilter = kTCM_Opponent TriggerOnPerimeter = false UnlitFuseTimeRange = ['0.1', '0.1'] FuseTimeRange = ['10.0', '10.0'] Explosion: DamageAmount = 10 ImpulseMag = 0 ImpulseDir = ['0', '0', '0'] DamageType = kDAMAGE_Explosion Radius = 5 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_05_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_05_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 5 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_05_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false RemainsProto = EMPGenerator Explosion:DamageAmount = 65.55 Explosion:AdditionalInnerDamageAmount = 196.66 Cluster Stats: RadiusOfEffect = 20 StartActive = true Buff = @Gameplay/Buffs/EMPCannonDot CollisionFilter = kQUERY_Character TeamFilter = kTCM_Opponent TriggerOnPerimeter = false UnlitFuseTimeRange = ['0.1', '0.1'] FuseTimeRange = ['10.0', '10.0'] Explosion: DamageAmount = 10 ImpulseMag = 0 ImpulseDir = ['0', '0', '0'] DamageType = kDAMAGE_Explosion Radius = 5 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ironclad Mortar Turret (MortarTurret_06)
Level 1 (mortarturret_06)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_06 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_06'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 21.00 Explosion:AdditionalInnerDamageAmount = 63.00 MechItem File Data: RangeRadius = 90 SellPrice = 800 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 3200 MinLevel = 12
Level 2 (mortarturret_06_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_06_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_06_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 53.81 Explosion:AdditionalInnerDamageAmount = 161.44 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_06_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_06_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_06_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 99.23 Explosion:AdditionalInnerDamageAmount = 297.68 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Cluster Mortar Turret (MortarTurret_07)
Level 1 (mortarturret_07)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_07 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_07'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 24.50 Explosion:AdditionalInnerDamageAmount = 24.50 RemainsProto = MortarTurretProjectile_07_Bomblet RemainsCount = 3 RemainsProtoVelocityMin = ['-10', '10', '-10'] RemainsProtoVelocityMax = ['10', '25', '10'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_ArtilleryCannon TriggerOnCollision = true FuseTimeRange = ['5.0', '5.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 25 Radius = 10.0 Explosion:DamageAmount = 24.50 MechItem File Data: RangeRadius = 90 SellPrice = 1000 ScrapCost = 100 GridRadius = 20 SlotCount = 3 BuyPrice = 4000 MinLevel = 14
Level 2 (mortarturret_07_lv2)
MaxHealth = 150 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_07_Lv2 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_07_Lv2'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 62.78 Explosion:AdditionalInnerDamageAmount = 62.78 RemainsProto = MortarTurretProjectile_07_Lv2_Bomblet RemainsCount = 3 RemainsProtoVelocityMin = ['-10', '10', '-10'] RemainsProtoVelocityMax = ['10', '25', '10'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_ArtilleryCannon TriggerOnCollision = true FuseTimeRange = ['5.0', '5.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 25 Radius = 10.0 Explosion:DamageAmount = 62.78 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 150 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (mortarturret_07_lv3)
MaxHealth = 200 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Mortar OffLimitArmorTypes = ['kARMOR_Flying'] RangedWeapon = MortarTurretWeapon_07_Lv3 Ranged Weapon Stats: RangedDamage = 0 MinRange = 10.0 Range = 90 FireInterval = 3 NumberOfRoundsInClip = 1 NumberOfRoundsFiredPerShot = 1 MuzzleAngle = 50 MuzzleVelocity = 75 RangedWeaponMode = kRWM_AIProjectile TrajectoryAffinity = kTA_AdjustVelocity Projectiles = ['MortarTurretProjectile_07_Lv3'] TurnToTarget = true TurningSpeed = 10.0 FireConeAngle = 5.0 LookAtNodeAlwaysOn = true TurretAngleLimit = 180.0 FactorTargetVelocityIntoTrajectory = true Projectile Stats: AlignWithVelocity = true DamageType = kDAMAGE_Explosion IgnoreAllies = true DestroyOnContact = true ExplodeOnRange = false Explosion:DamageAmount = 115.76 Explosion:AdditionalInnerDamageAmount = 115.76 RemainsProto = MortarTurretProjectile_07_Lv3_Bomblet RemainsCount = 3 RemainsProtoVelocityMin = ['-10', '10', '-10'] RemainsProtoVelocityMax = ['10', '25', '10'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_ArtilleryCannon TriggerOnCollision = true FuseTimeRange = ['5.0', '5.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 25 Radius = 10.0 Explosion:DamageAmount = 115.76 MechItem File Data: RangeRadius = 90 SellPrice = 0 ScrapCost = 200 GridRadius = 20 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Makeshift Mine Layer (MineLayerTurret_01)
Level 1 (minelayerturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_01 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '2000', '3500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 31.05 MechItem File Data: RangeRadius = 20 SellPrice = 150 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 600 MinLevel = 3
Level 2 (minelayerturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '2000', '3500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '2000', '3500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Standard Mine Layer (MineLayerTurret_02)
Level 1 (minelayerturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_02 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 41.92 MechItem File Data: RangeRadius = 20 SellPrice = 200 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 800 MinLevel = 4
Level 2 (minelayerturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_02 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 41.92 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_02 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 41.92 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Cluster Mine Layer (MineLayerTurret_03)
Level 1 (minelayerturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_03 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 RemainsProto = Mine_03_Bomblet RemainsCount = 3 Explosion:DamageAmount = 28.29 RemainsProtoVelocityMin = ['-15', '5', '-15'] RemainsProtoVelocityMax = ['15', '20', '15'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_Emplacement FuseTimeRange = ['1.0', '2.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 20 Radius = 5.0 Explosion:DamageAmount = 9.4314375 MechItem File Data: RangeRadius = 20 SellPrice = 300 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 1200 MinLevel = 5
Level 2 (minelayerturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_03 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 RemainsProto = Mine_03_Bomblet RemainsCount = 3 Explosion:DamageAmount = 28.29 RemainsProtoVelocityMin = ['-15', '5', '-15'] RemainsProtoVelocityMax = ['15', '20', '15'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_Emplacement FuseTimeRange = ['1.0', '2.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 20 Radius = 5.0 Explosion:DamageAmount = 9.4314375 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_03 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 RemainsProto = Mine_03_Bomblet RemainsCount = 3 Explosion:DamageAmount = 28.29 RemainsProtoVelocityMin = ['-15', '5', '-15'] RemainsProtoVelocityMax = ['15', '20', '15'] RemainsProtoAngularImpulseMin = ['-150', '0', '-150'] RemainsProtoAngularImpulseMax = ['150', '0', '150'] RemainsArePersistent = false Cluster Stats: WeaponCategory = kWC_Emplacement FuseTimeRange = ['1.0', '2.0'] Explosion: ImpulseMag = 2000 ImpulseDir = ['0', '0', '1'] DamageType = kDAMAGE_Explosion DamageAmount = 20 Radius = 5.0 Explosion:DamageAmount = 9.4314375 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Advanced Mine Layer (MineLayerTurret_04)
Level 1 (minelayerturret_04)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_04 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 103.13 MechItem File Data: RangeRadius = 20 SellPrice = 500 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 2000 MinLevel = 6
Level 2 (minelayerturret_04_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_04 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 103.13 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_04_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_04 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 103.13 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Shock Mine Layer (MineLayerTurret_05)
Level 1 (minelayerturret_05)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_05 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageType = kDAMAGE_ElectricityHeavy Explosion:DamageResponseTime = 3.0 Explosion:DamageAmount = 77.35 MechItem File Data: RangeRadius = 20 SellPrice = 750 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 3000 MinLevel = 7
Level 2 (minelayerturret_05_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_05 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageType = kDAMAGE_ElectricityHeavy Explosion:DamageResponseTime = 3.0 Explosion:DamageAmount = 77.35 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_05_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = Mine_05 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageType = kDAMAGE_ElectricityHeavy Explosion:DamageResponseTime = 3.0 Explosion:DamageAmount = 77.35 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Massive Mine Layer (MineLayerTurret_06)
Level 1 (minelayerturret_06)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretMine_06 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 154.00 MechItem File Data: RangeRadius = 20 SellPrice = 900 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 3600 MinLevel = 14
Level 2 (minelayerturret_06_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretMine_06 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 154.00 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_06_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretMine_06 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '3500', '4500'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: WeaponCategory = kWC_Emplacement TriggerOnPerimeter = true PerimeterRadius = 8 AllowsIgnorePerimeter = true Explosion: DamageAmount = 50 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 13 Explosion:DamageAmount = 154.00 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Explosive Barrel Generator (MineLayerTurret_07)
Level 1 (minelayerturret_07)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretBarrel_07 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 3 RotationSpeed = 20 MineCreationForce = ['0', '800', '1000'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: Mass = 100 WeaponCategory = kWC_Emplacement MaxHealth = 10 RemainsProto = GrenadeTurretProjectile_01 Cluster Stats: FuseTimeRange = ['.02', '.15'] Explosion: DamageAmount = 41.25 AdditionalInnerDamageAmount = 123.75 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 20 MechItem File Data: RangeRadius = 20 SellPrice = 1100 ScrapCost = 90 GridRadius = 15 SlotCount = 3 BuyPrice = 4400 MinLevel = 15
Level 2 (minelayerturret_07_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretBarrel_07 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 5 RotationSpeed = 20 MineCreationForce = ['0', '800', '1000'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: Mass = 100 WeaponCategory = kWC_Emplacement MaxHealth = 10 RemainsProto = GrenadeTurretProjectile_01 Cluster Stats: FuseTimeRange = ['.02', '.15'] Explosion: DamageAmount = 41.25 AdditionalInnerDamageAmount = 123.75 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 20 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (minelayerturret_07_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:LightAlwaysActive = true CoEmplacement:InvisibleToEnemies = true CoDamageable:OffLimits = true MineProto = MineLayerTurretBarrel_07 MuzzleProto = MineLayerMuzzle MuzzleAttachJoint = "Gun" CreateMineEffect = @Particles/Effects/Weapons/MineLayer/MineLayer MaxNumMines = 7 RotationSpeed = 20 MineCreationForce = ['0', '800', '1000'] MineCreationSound = Player/Weapons/GrenadeLauncher_Fire Mine Stats: Mass = 100 WeaponCategory = kWC_Emplacement MaxHealth = 10 RemainsProto = GrenadeTurretProjectile_01 Cluster Stats: FuseTimeRange = ['.02', '.15'] Explosion: DamageAmount = 41.25 AdditionalInnerDamageAmount = 123.75 ImpulseMag = 200000 ImpulseDir = ['0', '1', '1'] DamageType = kDAMAGE_Explosion Radius = 20 MechItem File Data: RangeRadius = 20 SellPrice = 0 ScrapCost = 60 GridRadius = 15 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Dampening Generator (SlowTurret_01)
Level 1 (slowturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 25 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_01 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower DestroyOnParentDeath = true MechItem File Data: RangeRadius = 25 SellPrice = 50 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 200 MinLevel = 1
Level 2 (slowturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 35 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_01 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower DestroyOnParentDeath = true MechItem File Data: RangeRadius = 35 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3(slowturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 50 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_01 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower DestroyOnParentDeath = true MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Dampening Generator Mk II (SlowTurret_02)
Level 1 (slowturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 25 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_02 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 25 SellPrice = 200 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 800 MinLevel = 5
Level 2 (slowturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 35 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_02 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 35 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (slowturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 50 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_02 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Dampening Generator Mk III (SlowTurret_03)
Level 1 (slowturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 25 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_03 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 25 SellPrice = 475 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 1900 MinLevel = 8
Level 2 (slowturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 35 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_03 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 35 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (slowturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Slow CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 50 StartActive = true Buff = @Gameplay/Buffs/SlowDebuff_03 CollisionFilter = kQUERY_Character CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = SlowTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Ionized Collection Prong (MagnetTurret_01)
Level 1 (magnetturret_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 35 Impulse = 3500 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_01 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 35 SellPrice = 100 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 400 MinLevel = 2
Level 2 (magnetturret_01_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 50 Impulse = 4500 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_01 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 50 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (magnetturret_01_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 65 Impulse = 5000 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_01 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 65 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Incredible Collection Prong (MagnetTurret_02)
Level 1 (magnetturret_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 40 Impulse = 4000 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 40 SellPrice = 300 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 1200 MinLevel = 5
Level 2 (magnetturret_02_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 60 Impulse = 5000 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 60 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (magnetturret_02_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 80 Impulse = 6000 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_02 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 80 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Impeccable Collection Pod (MagnetTurret_03)
Level 1 (magnetturret_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 45 Impulse = 4500 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 45 SellPrice = 550 ScrapCost = 25 GridRadius = 10 SlotCount = 2 BuyPrice = 2200 MinLevel = 7
Level 2 (magnetturret_03_lv2)
MaxHealth = 75 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 70 Impulse = 5500 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 70 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Level 3 (magnetturret_03_lv3)
MaxHealth = 100 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] CoEmplacement:InvisibleToEnemies = true CoEmplacement:LightAlwaysActive = true CoDamageable:OffLimits = true Sound = Player/Emplacement/Emplacement_Collector MinRange = 3 MaxRange = 95 Impulse = 6500 BeginActive = true ResourceSuckOnly = true CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = MagnetTurretRadioTower_03 DestroyOnParentDeath = true MechItem File Data: RangeRadius = 95 SellPrice = 0 ScrapCost = 25 GridRadius = 10 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Repair Cranes
Makeshift Repair Crane (healtower_01)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Heal CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 8 StartActive = true Buff = @Gameplay/Buffs/TurretRepair CollisionFilter = kQUERY_Character TeamFilter = kTCM_Alliance CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = HealTowerCrane DestroyOnParentDeath = true LifeDuration = 10.0 MechItem File Data: RangeRadius = 8 SellPrice = 125 ScrapCost = 100 GridRadius = 10 SlotCount = 2 BuyPrice = 500 MinLevel = 4
Standard Repair Crane (healtower_02)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Heal CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 8 StartActive = true Buff = @Gameplay/Buffs/TurretRepair CollisionFilter = kQUERY_Character TeamFilter = kTCM_Alliance CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = HealTowerCrane_02 DestroyOnParentDeath = true LifeDuration = 20.0 MechItem File Data: RangeRadius = 8 SellPrice = 300 ScrapCost = 100 GridRadius = 10 SlotCount = 2 BuyPrice = 1200 MinLevel = 5
Advanced Repair Crane (healtower_03)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Heal CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 8 StartActive = true Buff = @Gameplay/Buffs/TurretRepairStrong CollisionFilter = kQUERY_Character TeamFilter = kTCM_Alliance CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = HealTowerCrane_03 DestroyOnParentDeath = true LifeDuration = 10.0 MechItem File Data: RangeRadius = 8 SellPrice = 475 ScrapCost = 100 GridRadius = 10 SlotCount = 2 BuyPrice = 1900 MinLevel = 7
Massive Repair Crane (healtower_04)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Heal CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 8 StartActive = true Buff = @Gameplay/Buffs/TurretRepairStrong CollisionFilter = kQUERY_Character TeamFilter = kTCM_Alliance CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = HealTowerCrane_04 DestroyOnParentDeath = true LifeDuration = 20.0 MechItem File Data: RangeRadius = 8 SellPrice = 775 ScrapCost = 100 GridRadius = 10 SlotCount = 2 BuyPrice = 3100 MinLevel = 8
Ironclad Repair Crane (healtower_05)
MaxHealth = 50 ImperviousToProto = ['E02_Suicide', 'E02_Suicide_Lv2', 'E02_Suicide_Lv3', 'E02_Suicide_Tutorial', 'E02_Suicide_Lv4', 'E17_ATSwarmer', 'B04_MarsRapidFireProjectile', 'B04_OnionSaucerProjectile'] NumSlots = 8 ValidSlotYDiff = 2.0 CoEmplacement:ChatterType = kCEMT_Heal CoEmplacement:LightAlwaysActive = true RadiusOfEffect = 8 StartActive = true Buff = @Gameplay/DLC1/Buffs/TurretRepairStrongest CollisionFilter = kQUERY_Character TeamFilter = kTCM_Alliance CharacterAttachInfo: MyAttachJoint = "Turret" CharacterPrototype = HealTowerCrane_05 DestroyOnParentDeath = true LifeDuration = 20.0 MechItem File Data: RangeRadius = 8 SellPrice = 1000 ScrapCost = 100 GridRadius = 10 SlotCount = 2 BuyPrice = 4000 MinLevel = 13
Settlement Decoys
Decoy (marsdecoy_active)
NumSlots = 20 MeleeSlotCircleRadius = 20.0 ForceNeighborsRequired = 0 Sound = Player/DLCWeapons/DecoyLoop MaxHealth = 1000 IsDecoy = true GlobalDecoy = true FuseTimeRange = ['120', '120'] MechItem File Data: RangeRadius = 1000 SellPrice = 0 ScrapCost = 10 GridRadius = 25 SlotCount = 0 BuyPrice = 0 MinLevel = 1
Decoy (marsdecoy_dormant)
NumSlots = 16 MaxHealth = 500 HardHeartOverride = ['0', '4', '0'] Invulnerable = true OffLimits = true MechItem File Data: RangeRadius = 1000 SellPrice = 0 ScrapCost = 10 GridRadius = 25 SlotCount = 0 BuyPrice = 0 MinLevel = 1
2 条留言
GalaxyHiker  [作者] 5 月 27 日 下午 4:02 
There's a utility called Double Fine Tool (hosted on GitHub at https://github.com/patrickmollohan/doublefinetool) you can use to unpack and repack files. From there, you can edit things, repack, and see if the game still runs. Most of the numbers that matter for game balance are in a file called "all.proto".

I'm working on a mod loader, but it's not ready for public testing yet. When it is, I'll put up something here so everyone can share in the fun.

Be aware that to play in multiplayer games, everyone in the game has to have the same files. If you mod the game, you won't be able to play with anyone who doesn't have exactly the same mods.
Ambulance 5 月 27 日 上午 7:34 
Hi GalaxyHiker, I must say this is very impressive and hardworking effort from you, really appreciate your work here. Even after 10 years, I still love to find a way to understand and mod this game. Im looking for tools to read and change the file stats, such as number of slots the turret have or the range of miniguns etc. Can you suggest me?