Drug Dealer Simulator 2

Drug Dealer Simulator 2

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Mixing Guide
由 Huslaa 制作
a table to show potency and toxicity of each substance, as well as a rough idea of what calculations are being done (Accuracy not guaranteed, if there are any errors it should still be close enough to get people on the right track with learning about mixing.)
   
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Notes
- these calculations are all based on manual sales not worker sales, it seems there is separate logic for those im not sure if its the same or not i havent looked at it yet
- you cant really calculate the toxicity of a mix without knowing the amount sold, for manual sale to clients you could use w/e the max amount of grams they order as your grams sold, and anything less than that will be safer
- the toxicity seems to increase with the amount sold, so selling 5g will be far less toxic then selling 100g, these values (5g, 100g) are just being use as an example. im fairly sure no one buys that much at once
Tox Range and OD Chance
OD Tox Level Low: 0.09
OD Tox Level High: 0.4

Tox Low OD Chance: 0.05

Tox High OD Chance Min: 0.12
Tox High OD Chance Max: 0.75
Substance Stats
Substance Name
Substance Drug Potency
Potency
Toxicity
Water
0.0
N/A
N/A
Opium
0.83
N/A
0.1
Morphine
0.0
N/A
0.1
Flour
0.0
N/A
N/A
Salt
0.0
N/A
N/A
Sugar
0.0
N/A
N/A
Fertilizer
0.0
N/A
0.2
Vodka
0.0
1.9
0.3
Kupsko
0.0
1.9
1.0
Cocaine
0.89
N/A
0.1
LSD compound
0.83
N/A
0.1
Amphetamine
0.86
N/A
0.2
Methamphetamine
0.88
N/A
0.3
"Smurf dope"
0.95
N/A
0.2
Shrooms
0.79
N/A
N/A
Synthetic fertilizer mix
0.0
N/A
0.7
Liquid fertilizer
0.0
N/A
0.2
Soft coca leaves
0.0
N/A
0.7
Cocaine paste
0.0
N/A
0.8
Poppy milk
0.0
N/A
N/A
Poppy seeds
0.0
N/A
N/A
Opium powder
0.8
N/A
N/A
Morning glory seeds
0.0
N/A
N/A
Cocoa
0.0
N/A
N/A
Ergotamine
0.0
N/A
0.1
Phenylethylamine
0.0
N/A
0.1
Ephedrine
0.0
N/A
0.1
Soda
0.0
N/A
0.1
Ammonia
0.0
N/A
0.4
Magnesium hydroxide (Mg(OH)2)
0.0
N/A
0.2
Potassium hydroxide (KOH)
0.0
N/A
0.5
Acetic acid
0.0
N/A
0.1
Acetone
0.0
N/A
0.7
Gasoline
0.0
N/A
0.9
Iodoric acid (HI)
0.0
N/A
0.6
Ethanol
0.0
N/A
0.2
Ergotamine salts
0.0
1.03
0.4
Amphetamine salts
0.0
1.03
0.4
Cough syrup
0.0
1.01
N/A
LSD paste
0.0
1.05
0.4
Ephedrine compound
0.0
1.03
0.5
Methamphetamine compound
0.0
1.03
0.3
Blue methamphetamine compound
0.0
1.05
0.4
Cannabis Indica
0.83
N/A
N/A
Cannabis Sativa
0.91
N/A
N/A
Migraine medicine
0.0
1.01
N/A
Tabacco
0.0
1.01
N/A
Powdered methamphetamine
0.88
N/A
0.3
Powdered shrooms
0.79
N/A
N/A
Powdered ergotamine salts
0.0
1.03
0.85
Powdered amphetamine salts
0.0
1.02
0.85
Powdered coca leaves
0.0
N/A
N/A
Disclaimer For All Info Below
The accuracy of this is not guaranteed. This is my attempt at summarizing what is seen in the game code. but It’s not as straightforward as just reading it and stating exactly what happens. This is the best I could come up with after many iterations.
☠️ Overdose Calculation ☠️
Toxicity ("TOX") Basics
Only substances with a TOX value contribute to OD risk.
Substances without TOX are ignored (they do not increase OD chances).



How Toxicity is Calculated in Mixtures:
For each substance inside a mixture:

Formula:
Component Toxicity = (Substance TOX) × (Quantity Sold) × (Mix Percentage)



How to Calculate Average Toxicity

Find Total Toxicity
Multiply each substance's TOX value by the grams sold, then add them together.

Example:
100g of Cocaine (TOX 0.3)
200g of a Herb Mix (50% TOX 0.4, 50% No TOX)

Calculation:
(0.3 × 100) + (0.4 × 100) = 70

Find the Average Toxicity
Divide the Total Toxicity by the Total Grams Sold.

Formula:
Average Toxicity = Total Toxicity ÷ Total Grams Sold

Calculation:
70 ÷ 300 ≈ 0.233



Mapping Toxicity to Overdose Chance

Clamp the Toxicity Value
Any toxicity below 0.09 is treated as 0.09 (minimum risk).
Any toxicity above 0.4 is treated as 0.4 (maximum risk).

Convert to OD Chance
The system maps toxicity to an OD probability between 5% and 75% using this formula:

ODChance = (Average Toxicity - 0.09) ÷ (0.4 - 0.09) × (0.75 - 0.05) + 0.05

Example:
If Average Toxicity = 0.233:

(0.233 - 0.09) ÷ (0.4 - 0.09) × (0.75 - 0.05) + 0.05 ≈ 36% OD chance



Final Overdose Check
Once the ODChance is determined, the system rolls a random weighted check to see if the client overdoses.
If the check succeeds, the client ODs.
💊 Reputation Calculation 💊
Find the Total Potency
Multiply each drug’s potency by the grams sold, then add them together.

Example:
100g of Cocaine (0.89 potency)
50g of Amphetamine (0.86 potency)

Formula:
Total Potency = (Potency × Grams) + (Potency × Grams) + ...

Calculation:
(0.89 × 100) + (0.86 × 50) = 89 + 43 = 132



Find the Average Potency
Divide the Total Potency by the Total Grams Sold.

Formula:
Average Potency = Total Potency ÷ Total Grams Sold

Calculation:
132 ÷ 150 = 0.88



Comparing to the Town’s Expectation
Each town has a potency expectation. Your reputation changes based on how your drugs compare:

✔️ If your potency is higher than expected → Reputation goes up
❌ If your potency is lower than expected → Reputation goes down

Formula:
Quality Difference = Average Potency - Town’s Expected Potency

Example:
Town expects 0.80 potency
You sell 0.88 potency

0.88 - 0.80 = +0.08 (Good Dope!)
18 条留言
Huslaa  [作者] 10 月 25 日 上午 6:08 
tbh i havent played it in a while there were some peeps that had some good mixes on the dds discord, they always seemed to get positive feedback and low ods but that was all deleted by an angry mod
Idiot Sandwich 10 月 21 日 上午 7:19 
Okay thanks!
Do you personally recommand using mixes in dds2?
Any drugs in particular more than others?
Huslaa  [作者] 10 月 21 日 上午 4:38 
Rather u mix or not there is always a slight chance of od. Clients get replaced when they od
Idiot Sandwich 10 月 20 日 下午 1:48 
So if you never mix you never get OD's? I never got an od ever. Is that why mixing is unpopular in this game?

Also are client loss permanent? what if you kill lots of people, (put aside the rep hit and whatnot, assume everything is on the same level), do you get no more clients?
Cy@n1de 8 月 13 日 下午 3:04 
Damn, @Huslaa, you really are the best! I wondered wtf i have od's of 4 clients, now it's all clear. Big thx, thumbs up.
plowski 7 月 23 日 上午 8:51 
stats of powdered palm leaf are missing. any tox on them?
Huslaa  [作者] 3 月 20 日 下午 12:45 
first attempt at trynig to decipher the game code and give some explanation (updated)
Spill 3 月 11 日 上午 6:33 
Its still a mystery to solve. Currently it seems that you can only reduce chance of OD. A good mix would have more frequent bonus event than negative like OD.

Best source for more information what people are trying is their discord channel dd2-blend-it-like-water
poofPower 3 月 11 日 上午 6:28 
Is there a guide of working recipes that people have tested? Also, what's the goal here? High columns 2 and 3 with low column 4? So something like cough syrup would be good?
RemboW 3 月 11 日 上午 2:09 
i have in a coop game with a friend Mixed up a Very very greedy mix :D but i hope its working fine and it isnt toxic at all Mis will be Amp/Meth/Coke 20% > 40% Soda > 40% (Mg(OH)2) i called it the Mag-Shot for the Amp mix Mag-Shot Premium Meth Mix Mag-Shot Prime with Coke thats right now the only mixes we have there (cokain not reached)