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Great work catching and fixing this bug.
I like the idea of your mod! I'm just not sure this is a bug, it seems to be working as intended on my saves, but maybe I'm not understanding the issue. I'm a bit dense. :)
(2/2)
Carvansarai, Watermills and Windmills can only be built in county capitals with specific variables by default. For Forest Folk/etc. - By default Watermills require the tile to be a county capital and also have a river next to them. The tradition removes the need for the river so long as you have forestry built up to tier 4, which then lets you match it. You can thus build in a forest without a river up to tier four with the associated building an era early. You can also build them in baronies that are not the county capital.
(1/2)
Because if you don't have the cultural tradition, you can build watermills and windmills freely after getting the innovation "windmills". Making the cultural tradition a debuff rather than a buff.
I thought the intention is to enable building first 4 tiers of windmills and watermills BEFORE you have the innovation windmills. But should allow you build it after you have the new innovation, and this is what this fix does. I would put a link to the bug report on paradox, maybe I didn't explain the problem clear enough. https://forum.paradoxplaza.com/forum/threads/windmills-watermills-not-buildable-for-cultures-with-specific-traditions.1712235/