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Rapportera problem med översättningen
here my Atelier room, two wall replace by column
Be curious to hear a more specific example of how the columns would make towered work better.
Help me a lot learning the mechanic.
Just want to share some tips integrating "towered" into your block framework. Just replace some wall near your roof (both left and right side) with support column.
Alternatively - that is a good topic for a guide unto itself - if you produce a short-form or mid-form guide on it - happy to link to it here in the schedules/group sections.
Then a few thoughts:
@Mort, unfortunately, "Fully Trained" doesn't work for apprentices, only for initiates.
I do it similarly to the OP.
Also, to OP, the night shift is not necessary, but there needs to be good a setup for schedules. (Not so hard to do once and re-import in every game). Which basically automates all needs - eat, sleep, recreate (if needed), with some emergency backups for conviction and when mages are damaged (not to leave and go back in a loop to medical beds).
There is a guide in the official discord of the game about it, I can provide my take up as well. Shortly, there are 4 schedules (one ONLY eat, one ONLY sleep, one ONLY recreate, one ONLY work) and about 10 groups. This does not include automation of trials, which if handled needs more groups.
I can give you mine to include here if you want, but might increase the length of the post.
For your Fully Trained group there is "Status>Has Any>Fully Trained" that's much simpler.
I put both of my recreation blocks before meals, because mages eat very fast and try to do some tasks before recreation otherwise. Then I schedule 2 blocks pre bedtime tasks to capitalize on the fast eaters (and grab some extra moonlight for those dark mages).
Also double partial wall to make skew work... That's not something I considered, but it's a logical extreme from what the game tells you. Clearly I have not been creative enough with these requirements. :D