Project Nimbus: Complete Edition

Project Nimbus: Complete Edition

47 个评价
How to control the battle frames
由 Sol 制作
Having trouble piloting the battle frames? Not sure what the controls are or do?
Well, here's a shoddy guide on the controls and some quick tips since there are no manuals.
Oh and you can change the key bindings now! HOORAY!!!! With that said, some parts of this guide are out-of-date and need to be edited.

If you see anything wrong, please correct me.
   
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Controls
Basic

  • WASD to move.
    1. W = Forward
    2. S = Backward
    3. A = Left
    4. D = Right
  • E to ascend.

  • C to descend.

  • Left ctrl or space bar = Boost/Thrust. Holding it down will make you move faster while tapping it will thrust you. Tap the space bar with WASD and EC to dodge missiles and what not.

  • Hold down Left Shift = Activates slow-mo/bullet time. Helps improve accuracy and line up your shots. Or gives you time to target enemies with missiles.

  • LMB (left mouse button) = Fire your weapon. Pretty simple.

  • RMB = Target lock entering F.E.S mode. Just click it to turn on/off target lock. It'll lock onto the closest enemy to the recticle, which is indicated by a highlight (a square over their body).
    1. If you have missiles equipped, holding down the RMB places a marker over enemies. You can place multiple markers on one or more enemies. If you let the RMB go (or hold it for too long), it'll shoot the missiles at the assigned targets. If you held it for too long, it'll shoot off all your missiles.
    2. If you have funnels (psycho drones on the Mirai), locking on to an enemy will make the funnels focus their attacks to the target and keep it busy. If you un-target, the funnels will shoot down incoming missiles.

  • The number keys or scroll wheel = change your equipped weapon

  • R = reload
Advanced
  • Pressing the scroll wheel = melee. Only the Mirai and M5 Viper can melee. If you have a target lock, the battleframe will thrust towards the target while meleeing. You can also deflect incoming bullets (even rail guns) and destroy missiles using melee. But you're better off dodging.

  • F = Flares. Tip, flares only work on missiles that are in close proximity of the battleframe.

  • Q to change F.E.S modes
    1. Inactive is basically gives you a target lock but gives you full control over you camera. Target lock can be lost if the target moves away from the camera's field of vision.
    2. Semi-active is the camera locks onto the target, and this is the default F.E.S state. You can move your camera around still, but you're pretty much locked with the enemy. You won't lose target lock. If the enemy is destroyed while target locked, it'll auto-find a new one. If there isn't one in proximity, then it'll unlock the camera. This isn't proven yet, but if you keep your camera on the target, your accuracy is increased.
    3. Fully Active is semi-active but with more zoom. That's how it feels anyways, I don't know what else it does.
  • There is no more FES mode.

  • V = switch between 1st/3rd person.

  • X to transform. Currently, only the M5 Viper battle frame can transform (into a jet). Naturally, like a jet, you'll go forward constantly.
    1. W = boost
    2. S = brakes
    3. A = Barrel roll left
    4. D = Barrel roll right
    5. Move the mouse to move
    6. Drag the mouse left or right to turn
    7. X = Transform back into a battleframe



Thank you Xiro and pawee30948 for contributing.
22 条留言
Xiro 2022 年 8 月 13 日 上午 9:28 
I contributed?
atomiclizzard 2020 年 5 月 6 日 上午 1:23 
4A is my favorite as well, followed by 3 and silent line.
Sol  [作者] 2019 年 12 月 31 日 下午 9:16 
Nah, but I like their music too.
Personally, I like 4A the best but 5/V going back to its roots (sorta) was a welcomed approach.
slingshot5 2019 年 12 月 31 日 下午 2:46 
Hold up. You're FreQuency, as in the FreQuency that did the sound design and music for Armored Core? (If So) Dude, you did wonders on VD lol. Its a shame people tend to throw shade at the 5th Gen for the art style change, its actually alright in my book.
Sol  [作者] 2018 年 4 月 14 日 下午 3:59 
Yeah
Machenti 2018 年 4 月 14 日 上午 7:05 
Some kinda tageting like Armoured Core would be swell.
Montiblanc 2018 年 2 月 26 日 下午 7:53 
sad, game is very hard to see & very bad control =/
Sol  [作者] 2018 年 1 月 3 日 上午 9:09 
No idea, sorry man.

I tried changing this one, since it had V but nothing seemed to have changed.

Bindings=(Command="GBA_ToggleCam",Name="V")
ZaZaR 2018 年 1 月 1 日 上午 3:05 
Thank you, but I'm not really that good in informatic and such so could you tell me what to change please ?
Sol  [作者] 2017 年 12 月 31 日 下午 10:31 
Found it, this is the one you want.

C:\Program Files (x86)\Steam\steamapps\common\ProjectNimbus\UDKGame\Config\UDKInput.ini