The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

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[PUZZLE-JAM] Solid State Intelligence
   
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1.126 MB
3 月 1 日 上午 6:17
3 月 2 日 下午 12:40
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[PUZZLE-JAM] Solid State Intelligence

描述
You are in our training program for life: there is no escape from it.
3 条留言
Gabriel Knight  [作者] 3 月 4 日 上午 5:11 
Thank you for your feedback!

@Sam: I would love to turn this into a larger campaign when I find the time. Perhaps when the full game has been released. I also hope the level editor gets added some missing features, such as cable lines that helps communicate better which button connects to which shield etc.

@ J. Gray: Yes, the solution is as you described :) I wanted to have the player experience a new mechanic in a game they already know, despite the physics making this solution look a bit wonky. This maps is not WIP (apart from fixing bugs and glitches) - the force field you can shut off at the balcony should be part of the intended solution, and the connectors functionally transmit the laser signals from the tower so that all lasers remain inherently logical; but if you main any other shields or transmitters, these would be unintended misplacements .
SamX 3 月 2 日 下午 7:17 
This map is interesting. It hits it out of the park with aesthetics but fails to deliver an engaging puzzle-solving experience. The puzzle itself is fairly simple, but the objective is poorly communicated to the player. The idea of the narrative is great, I love it, but it requires more fleshing out to truly mean something as a stand-alone experience. Speaking of, I expected the overall experience to be much longer.
J. Gray Dingler 3 月 2 日 下午 7:02 
This is a really cool looking map. Despite using assets from the game it feels like it has its own identity.

The puzzles were odd. Are you supposed to drop the platform so it slides down the stairs onto a switch? I assume you are because it's laid out that way but the wonky physics make its feel like an exploit.

Also was this a work in progress? I can see more connectors and even a force field I could shut off in the distance but I could never find a way over there.