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@Sam: I would love to turn this into a larger campaign when I find the time. Perhaps when the full game has been released. I also hope the level editor gets added some missing features, such as cable lines that helps communicate better which button connects to which shield etc.
@ J. Gray: Yes, the solution is as you described :) I wanted to have the player experience a new mechanic in a game they already know, despite the physics making this solution look a bit wonky. This maps is not WIP (apart from fixing bugs and glitches) - the force field you can shut off at the balcony should be part of the intended solution, and the connectors functionally transmit the laser signals from the tower so that all lasers remain inherently logical; but if you main any other shields or transmitters, these would be unintended misplacements .
The puzzles were odd. Are you supposed to drop the platform so it slides down the stairs onto a switch? I assume you are because it's laid out that way but the wonky physics make its feel like an exploit.
Also was this a work in progress? I can see more connectors and even a force field I could shut off in the distance but I could never find a way over there.