Jagged Alliance 3

Jagged Alliance 3

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DropLoot+
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Mod Categories: Balancing & Difficulty
文件大小
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更新日期
2.794 MB
2 月 22 日 上午 9:36
7 月 31 日 下午 7:57
6 项改动说明 ( 查看 )

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DropLoot+

描述
FULLY CONFIGURABLE LOOT DROP MOD:

*Enemies will now drop all ammo, weapons and gear (With default setting)
*Condition still randomized with default values
*Ammo ranges are configurable, super soldiers drop more ammo than other units
*Default ammo multipliers left in place (ie. Gunners drop more ammo)
*Valuables still randomized and not a guaranteed drop (Configurable)
*Quest items should drop like normal, however Quest NPCs are now affected fully by mod drop settings

IMPORTANT:
With a new game this will work immediately. If you load this into an existing savegame, any enemies that have already been generated in the world will not drop all loot. Future enemies spawning in will start to drop all loot.

Changing settings mid-game is not recommended, but if you do, please restart your game instance if settings are changed.

NOTE:
This will unbalance the game slightly, especially on normal difficulty. You will be able to equip your mercs and militia much faster, and you will be able to sell the sector stash after battles. However, especially if you play on increased difficulties, you should be able to enjoy the spoils of war!

MOD COMPATIBILITY:
Tested with the following mods:

Tons of Guns
Tons of Components
Revised Mags II
Revised Tactical Gear II
C-UAE
Rato's Gameplay Balance and Overhaul 3

Please report any bugs or suggestions.

Thanks for your diligence and testing, hope you enjoy JA3 more because of this mod!

BUY ME A COFFEE:
https://coff.ee/grinbeard



Version: 1.04-034
28 条留言
Almighty J 9 月 25 日 下午 3:23 
thanks for great mod. i am having some trouble getting revised mags 2 to drop 100% of the time i am using tons of guns, master of war, revised mags 2 and the 2 patches for these weapon mods but it seems to only drop the mags 5-10% of the time anyone else having this trouble?
Grinbeard  [作者] 7 月 23 日 下午 6:23 
The latest fix is out, let me know if you run into any more issues.

There was an error with base_drop_chance defaulting to 5% if it was set to 0 specifically, this is resolved.

There was also some inconsistency on how the mod settings were applied to Armor and Ammo drops. This should be entirely resolved now.

One caveat: if you have any mods that add new units which use a different loot table than the standard game, this may not work on those units.
Grinbeard  [作者] 7 月 22 日 下午 7:49 
Working on fixes now, thanks all for your feedback.

Hope to drop a new version within the next couple days after playtesting.
Gong-Gle-E 7 月 18 日 上午 6:08 
The weapon is only 100%
I want the rest to be the same as the original

i set 100% weapons and 5% armor,
but the pants will still be 100% together spawn with 100% weapon

Can you fix it, sir?
Monir 7 月 17 日 下午 2:34 
Well it seems that even base game items drop anyway even with the 0 drop settings.
I just dropped flak pants and ammo.
Monir 7 月 17 日 上午 11:28 
Any chance to remove loot from Rato's Explosive Overhaul 2.0 and More Armor ?
IvashaMagnus 5 月 2 日 下午 2:10 
thx
七万个嫂夫人 4 月 4 日 上午 7:10 
The last dead enemy of the battle won't drop. The others works fine
AnExiledOne 3 月 27 日 下午 12:20 
Seem to be having the same issue as NeoBear. I'm using the Rato GBO mod collection
Daevinski 3 月 23 日 下午 6:25 
I can confirm: enemies only drop pistols with modifications with 100% condition. I have here C-UAE, Rato's Overhaul 3, Revised Mags 2, and Revised Gear 2 but no ToG or ToC. But the issue happens without these big mods as well, with only UI related stuff.