Mount & Blade: Warband
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Character Creation: The Impact of Initial Choices...
От Foxowaty и соавторов
In this guide, you will find information about how the decisions we make at the beginning of creating our character influence its development.
(English version of my old guide.)
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Basic skills before making choices




Select your character's gender...


If Male:

reference photo:
  • Strength: +2
  • Agility: +1
  • Charisma: +2

  • Riding: +1
  • Leadership: +1


If Female:

reference photo:
  • Strength: +1
  • Agility: +2
  • Intelligence: +1
  • Charisma: +1

  • Riding: +1
  • Leadership: +1


You were born years ago, in a land far away. Your father was…


1. An Impoverished Noble

If Male:
  • Intelligence: +1
  • Charisma: +2

  • Weapon Mastery: +1
  • Power Strike: +1
  • Riding: +1
  • Tactics: +1
  • Leadership: +1

  • One-Handed Weapons: +10
  • Two-Handed Weapons: +10
  • Polearms: +10

  • Reputation: +100
  • Honor: +3

  • Denars: +100

  • Shield: Battered Old Round Shield

  • Ability to choose a banner


If Female:
  • Intelligence: +2
  • Charisma: +1

  • Riding: +2
  • Leadership: +1
  • Wound Treatment: +1
  • First Aid: +1

  • One-Handed Weapons: +20

  • Reputation: +50

  • Denars: +100

  • Shield: Battered Old Round Shield

  • Ability to choose a banner



2. A Traveling Merchant

(Applicable to both Male and Female)
  • Intelligence: +2
  • Charisma: +1

  • Riding: +1
  • Leadership: +1
  • Trade: +2
  • Inventory Management: +1

  • Two-Handed Weapons: +10

  • Reputation: +20

  • Denars: +250



3. A Veteran Warrior

(Applicable to both Male and Female)
  • Strength: +1
  • Agility: +1
  • Charisma: +1

  • Ironflesh: +1
  • Weapon Mastery: +1
  • Power Strike: +1
  • Leadership: +1
  • Trainer: +1

  • One-Handed Weapons: +10
  • Two-Handed Weapons: +15
  • Polearms: +20
  • Throwing: +10

  • Reputation: +10

  • Denars: +50

  • Shield: Battered Plain Kite Shield



4. A Hunter

(Applicable to both Male and Female)
  • Strength: +1
  • Agility: +2

  • Power Draw: +1
  • Tracking: +1
  • Path-finding: +1
  • Spotting: +1
  • Athletics: +1

  • Two-Handed Weapons: +10
  • Archery: +30

  • Denars: +30



5. A Steppe Nomad

If Male:
  • Strength: +1
  • Agility: +1
  • Intelligence: +1

  • Power Draw: +1
  • Horse Archery: +1
  • Path-finding: +1
  • Riding: +2

  • One-Handed Weapons: +10
  • Archery: +30
  • Throwing: +10

  • Reputation: +10

  • Denars: +15

  • Shield: Battered Plain Cavalry Shield

If Female:
  • Strength: +1
  • Agility: +1
  • Intelligence: +1

  • Wound Treatment: +1
  • First Aid: +1
  • Path-finding: +1
  • Riding: +2

  • One-Handed Weapons: +5
  • Archery: +20
  • Throwing: +5

  • Denars: +20

  • Shield: Battered Plain Cavalry Shield



6. A Thief

(Applicable to both Male and Female)
  • Agility: +3

  • Power Throw: +1
  • Inventory Management: +1
  • Looting: +1
  • Athletics: +2

  • One-Handed Weapons: +20
  • Throwing: +20

  • Denars: +25

  • Weapon: Throwing Knives


You spent your early life as…


1. A Page at a Nobleman's Court

(Applicable to both Male and Female)
  • Strength: +1
  • Charisma: +1

  • Power Strike: +1
  • Persuasion: +1

  • One-Handed Weapons: +15
  • Polearms: +5



2. A Craftsman's Apprentice

(Applicable to both Male and Female)
  • Strength: +1
  • Intelligence: +1

  • Enginer: +1
  • Trade: +1



3. A Shop Assistant

(Applicable to both Male and Female)
  • Intelligence: +1
  • Charisma: +1

  • Inventory Management: +1
  • Trade: +1



4. A Street Urchin

(Applicable to both Male and Female)
  • Agility: +1
  • Intelligence: +1

  • Spotting: +1
  • Looting: +1

  • One-Handed Weapons: +14
  • Thrown Weapons: +5



5. A Steppe Child

(Applicable to both Male and Female)
  • Strength: +1
  • Agility: +1

  • Horse Archery: +1
  • Power Throw: +1

  • Archery: +15

  • Reputation: +5



Then, as a young adult, life changed as it always does. You become…


1. A Squire / A Lady-in-Waiting

If Male:
  • Strength: +1
  • Agility: +1

  • Riding: +1
  • Weapon Mastery: +1
  • Power Strike: +1
  • Leadership: +1

  • One-Handed Weapons: +30
  • Two-Handed Weapons: +30
  • Polearms: +30
  • Archery: +10
  • Crossbows: +10
  • Throwng: +10

    Items:

  • Armour: Ragged Leather Jerkin
  • Armour: Tattered Leather Boots
  • Weapon: Rusty Sword
  • Weapon: Hunting Crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Swaybacked Saddle Horse



If Female:
  • Intelligence: +1
  • Charisma: +1

  • Persuasion: +1
  • Riding: +1
  • Wound Treatment: +1

  • One-Handed Weapons: +10
  • Crossbows: +15

  • Denars: +100

    Items:

  • Armour: Sturdy Woolen Dress
  • Armour: Sturdy Woolen Hood
  • Weapon: Dagger
  • Weapon: Hunting crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Spirited Courser




2. A Troubadour

(Applicable to both Male and Female)
  • Charisma: +2

  • Weapon Mastery: +1
  • Persuasion: +1
  • Leadership: +1
  • Path-finding: +1

  • One-Handed Weapons: +25
  • Crossbows: +10

    Items:

  • Armour: Sturdy Tabard
  • Armour: Ragged Leather Boots
  • Weapon: Rusty Sword
  • Weapon: Hunting crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Swaybacked Saddle Horse




3. A University Student

(Applicable to both Male and Female)
  • Intelligence: +2

  • Weapon Mastery: +1
  • Surgery: +1
  • Wound Treatment: +1
  • Persuasion: +1

  • One-Handed Weapons: +20
  • Crossbows: +20

    Items:

  • Armour: Sturdy Linen Tunic
  • Armour: Woolen Hose
  • Weapon: Rusty Sword
  • Weapon: Hunting crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Swaybacked Saddle Horse
  • Book: Random




4. A Goods Peddler

(Applicable to both Male and Female)
  • Charisma: +1
  • Intelligence: +1

  • Riding: +1
  • Trade: +1
  • Path-finding: +1
  • Inventory Management: +1

  • Polearms: +15

  • Denars: +90

    Items:

  • Armour: Leather Jacket
  • Armour: Ragged Leather Boots
  • Armour: Leather Gloves
  • Armour: Fur hat
  • Weapon: Staff
  • Weapon: Hunting crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Saddle Horse
  • Horse: Sumpter Horse
  • Goods: Wool (x2)
  • Goods: Pottery
  • Goods: Linen




5. A Smith

(Applicable to both Male and Female)
  • Strength: +1
  • Intelligence: +1

  • Weapon Mastery: +1
  • Enginer: +1
  • Tactics: +1
  • Trade: +1

  • One-Handed Weapons: +15

  • Denars: +100

    Items:

  • Armour: Tunic with vest
  • Armour: Ragged Leather Boots
  • Weapon: Well-balanced sword
  • Weapon: Hunting crossbow
  • Ammunition: Bolts
  • Food: Smoked Fish
  • Horse: Saddle Horse
  • Goods: Tools




6. A Game Poacher

(Applicable to both Male and Female)
  • Strength: +1
  • Agility: +1

  • Power Draw: +1
  • Tracking: +1
  • Path-finding: +1
  • Athletics: +1

  • Polearms: +10
  • Archery: +35

    Items:

  • Armour: Rawhide Coat
  • Armour: Hide Boots
  • Weapon: Chipped Axe
  • Weapon: Hunting Bow
  • Ammunition: Barbed Arrows
  • Food: Dried Meat (x2)
  • Horse: Heavy Sumpter Horse
  • Goods: Furs (x2)


What made you take this decision was…


1. Personal Revenge

  • Strength: +2

  • Power Strike: +1



2. The Loss of a Loved One

  • Charisma: +2

  • Ironflesh: +1



3. Wanderlust

  • Agility: +2

  • Pathfinding: +1



4. Being Foced out of Your Home

  • Strength: +1
  • Intelligence: +1

  • Weapon Mastery: +1



5. Lust for Money and Power

  • Agility: +1
  • Intelligence: +1

  • Looting: +1