Freeways
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Map 2 Level by level deep dive guide from 50k map
由 Satse 制作
This guide will updated shortly. At first it will include more generic info and later it will go deeper to the levels. In first form it will still give nice idea how to get the high scores and at least get easy 40k achievement if nothing else.

Thank you fro Strawberry Jam to help get the last push for the 50k mark.
   
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Introduction
This guide will give you idea of my best solutions for each levels, what I have so far. All levels are without the toll trick, which I've used to get over 62k points, but that trick is so broken, I won't give instructions you to it in this guide. Of course, many of these levels can still be improved, so feel free to try and get better scores, who knows, maybe you will find a breakthrough and steer us, the whole freeways community, closer to the dreaded 55k. I hope this guide gives you general idea what to try in each levels and what works at least.

Thank you fro the Strawberry Jam, who have shared some of his solutions which have gave me inspiration and found out some breakthrough layouts in some levels.

I will go through some drawing tricks especially playing this game on PC. There are special parts for each level to what you need to focus and what are the key elements which defines major part of your score. I will also help you to find the balance between concrete usage and traffic flow since that is one of, or even the most important part of getting a high score. I've furthermore added stats for each of the levels if you are interested. This guide also highlights the layouts I've used, but there might be some small changes if you use some other layout for those levels.

Note that I've played this game already over 600 hours and learned trick or two, so don't blame yourself if can't get immediately same scores.

Also the map 2 is still under investigation phase and most probably my used layouts will change later on. I will update this guide time to time to reflect the new designs which will give better score. Also some other layouts have given me almost same score, but I've chosen the layout where I can see is more capability to improve. I am very interested if you have any new interesting layout you get similar or higher score than in this guide.

Current status of the guide is, that the info of all levels have been added. Later I am going to write more detailed instruction for each level. I am publishing it already, so you can start to learn from the levels.

And most of all, lets all have fun when playing.

Below is my overall view of map 2:
General tips
General tips and tricks
Foremost there are few tricks which you should know when starting to do the drawings, if you want to achieve the highest scores:

Concrete usage basics:

In the game, there are 3 levels of roads/bridges possible to do. Ground level, level 1 bridge and level 2 bridge. In the update the concrete usage have been reworked and it is described below.

Concrete usage for those are 20 for ground level, 40 for level 1 bridge and 60 for level 2 bridge per unit. An idea, of unit size, you can easily get by clicking once up and once down to create a very short bridge. That bridge is 2 unit long and after that bridge there are 2 units ground level road. You can see the concrete usages of different roads in picture 1 how it is. There is also possible to do 1 unit long bridge with mouse 2. Using mouse 2 is also crucial at some levels to give capability to draw in tighter area as it gives much more flexibility to the drawing.


Bridges:
There are a couple of tricks for bridges. First, connecting to another road is bad thing as you can't grab that bridge anymore. That's why it is almost always better to first do bridge and then create the road under that bridge to get the bridges where you want.

Secondly, when you go over the water, I recommend drawing the landing first and then connect the bridge straight to that landing. You can get a shorter bridge over the water to save some concrete, and you get some more flexibility in tight spaces.

Then there is important to understand how the bridges actually work. The car is basically at the level, which is the highest level under the car. So the car will immediately land back to ground level, when it is not at all overlapping the level 1 bridge. While it is even partly overlapping level 1 bridge, it will drive at the level 1 bridge. That is critical to understand, because you need enough space for landing after the bridges. Otherwise, the cars will drive at same level part of the time and that affects cars waiting the space while the car which should go under the bridge. Look at the picture above, where I've in purpose glitched those cars to crash each other by not giving enough space for landing. Hope so that explains the bridge behaving even slightest.


Connections:
I've not understood the connections very well so far. Although there are some general rules which I have noticed, which I highly recommend following.

Try to use connections between 45 degree and 30 degree when possible.
— A smaller angle and the cars will not slow correctly, and a bigger angle will slow down the cars
Check from simulation / car moving animations the problematic connections
If there is decent or high traffic, try to unmerge the leaving traffic before merging new traffic
If there is low traffic, just use as low amount of concrete for the connection as possible

Those rules are something to take care of, but I will go more deep for those in the layouts in each level, when I am able to.

Slip-roads:
At most of the levels, slip-roads will be needed to connect roads together. The slip-roads are connections as well, so the general rules above will affect also for those. Although extra part to notice there is, based on traffic volume, there is different amount of length you need for slip-road.

Usually there is needed 1,2 or 3 car length slip-roads, so those amount of cars are able to wait to merging for that new level, while not stopping the cars in road where those are unmerging. Again, in low traffic connections, you might need only as low concrete usage from slip-roads as well as possible.

Drawing order:
I know it sounds funny, but the drawing order matters. With some specific order, it is much easier to find places for bridges, and you can more easily get smooth turns for major part of traffic volume. Often you want first draw the roads which have most volume, and roads to define places for bridges. The drawing order is even more crucial after the big update and I've made about 100 point different at some levels by changing the drawing order and Not being able to draw some layouts at all with incorrect drawing order.

My drawing orders will be updated later.
General tips part 2
High and low traffic roads:
Some roads in levels have high volume traffic and some roads have low volume traffic. In the roads with high volume traffic, the connections and slip-roads comes more critical role to improve the traffic flow speed, because those are the places where it easily slows down. In the roads with low volume traffic, the quality of connections etc. are not that important, but the concrete usage is more important. When designing and fixing the layouts, you even need to check if those low traffic volume roads are even necessary, or can you combine those to other roads. If the change in layout saves enough concrete, lower traffic volume might give you a better score.

Speed of vehicles:
There are three type of vehicles in this game.
1. General cars (can be any color, but Yellow or light blue)
2. Buses (Yellow cars)
3. Motorcycles (light blue ones)

Why this is significant? There is different behaving with those vehicles and that affects the flow. General cars drives max 110 km/h with no curves and no connections. Those accelerate medium speed if those have slowed down for any reason. Buses are driving only max 80 km/h and are slow to accelerate. That's why those are usually important to handle and might be even clever to give them their own road, so they don't slow down other traffic. Motorcycles drive max 120 km/h and are fast to accelerate if those have slow down. That typically makes handling those easier.

Point calculation and what it means:
Points have calculated with formula ( <Traffic flow> * <complexity factor> / (<concrete usage> / 1000) ) + toll points

Basically that means that with 5k concrete usage, you get each extra km/h 1/5 of complexity factor amount of points and with concrete usage of 3k each extra km/h gives extra 1/3 of complexity factor amount of points. That can be used when thinking about, if saved concrete or extra used concrete is probably worth it for overall score.

Toll points are bit unknown factory, but best estimation so far is, that it shows how many car have passed toll gates during the simulation.

Many people ask also that what is the complexity factor. It is basically the traffic volume in simulation. More cars in simulation = higher complexity factor. In the simulation there are multiple waves of those cars (which can be visually seen in some of those simulation videos even), but exact numbers are not clear to me and I don't see those matters too much.

That also means, that lower the traffic and therefore complexity factor is, the more important is to save concrete and higher the complexity factor is, the traffic flow will be generally more important.

End words of this section
I think I have covered the most significant and most effective parts of this game in these tips, so let's hop then to the level by level part of this guide. Please let me know if I have forgotten anything, or if you have any extra questions.
Level 1
Stats:
Traffic Flow: 75 km/h
Concrete used: 8100 tons
tolls: 242

Points: 911

Level 2
Stats:
Traffic Flow: 98 km/h
Concrete used: 6220 tons

Points: 630

Level 3
Stats:
Traffic Flow: 70 km/h
Concrete used: 5600 tons

Points: 472

Level 4
Stats:
Traffic Flow: 74 km/h
Concrete used: 4940 tons
tolls: 531

Points: 937

Level 5
Stats:
Traffic Flow: 92 km/h
Concrete used: 8220 tons

Points: 718

Level 6
Stats:
Traffic Flow: 79 km/h
Concrete used: 4680 tons
tolls: 120

Points: 793

Level 7
Stats:
Traffic Flow: 90 km/h
Concrete used: 8000 tons

Points: 742

Level 8
Stats:
Traffic Flow: 78 km/h
Concrete used: 7020 tons

Points: 663

Level 9
Stats:
Traffic Flow: 75 km/h
Concrete used: 4540 tons

Points: 678

Level 10
Stats:
Traffic Flow: 100 km/h
Concrete used: 5280 tons

Points: 662

Level 11
Stats:
Traffic Flow: 65 km/h
Concrete used: 6140 tons

Points: 500

Level 12
Stats:
Traffic Flow: 97 km/h
Concrete used: 3560 tons

Points: 489

Level 13
Stats:
Traffic Flow: 91 km/h
Concrete used: 3820 tons

Points: 355

Level 14
Stats:
Traffic Flow: 84 km/h
Concrete used: 4720 tons

Points: 608

Level 15
Stats:
Traffic Flow: 77 km/h
Concrete used: 6400 tons

Points: 551

Level 16
Stats:
Traffic Flow: 74 km/h
Concrete used: 5280 tons

Points: 843

Leve 17
Stats:
Traffic Flow: 54 km/h
Concrete used: 4960 tons

Points: 361

Level 18
Stats:
Traffic Flow: 106 km/h
Concrete used: 4600 tons

Points: 596

Level 19
Stats:
Traffic Flow: 78 km/h
Concrete used: 5700 tons

Points: 534

Level 20
Stats:
Traffic Flow: 86 km/h
Concrete used: 5820 tons

Points: 617

Level 21
Stats:
Traffic Flow: 96 km/h
Concrete used: 5520 tons

Points: 541

Level 22
Stats:
Traffic Flow: 81 km/h
Concrete used: 3440 tons
tolls: 139

Points: 611

Level 23
Stats:
Traffic Flow: 62 km/h
Concrete used: 3240 tons

Points: 418

Level 24
Stats:
Traffic Flow: 76 km/h
Concrete used: 4460 tons

Points: 443

Level 25
Stats:
Traffic Flow: 95 km/h
Concrete used: 6240 tons
tolls: 119

Points: 863

Level 26
Stats:
Traffic Flow: 92 km/h
Concrete used: 4100 tons

Points: 849

Level 27
Stats:
Traffic Flow: 96 km/h
Concrete used: 5000 tons

Points: 633

Level 28
Stats:
Traffic Flow: 75 km/h
Concrete used: 5200 tons

Points: 607

Level 29
Stats:
Traffic Flow: 89 km/h
Concrete used: 5360 tons

Points: 733

Level 30
Stats:
Traffic Flow: 83 km/h
Concrete used: 4820 tons
tolls: 514

Points: 1029

Level 31
Stats:
Traffic Flow: 83 km/h
Concrete used: 8980 tons

Points: 603

Level 32
Stats:
Traffic Flow: 91 km/h
Concrete used: 4860 tons

Points: 601

Level 33
Stats:
Traffic Flow: 99 km/h
Concrete used: 5880 tons

Points: 841

Level 34
Stats:
Traffic Flow: 68 km/h
Concrete used: 10210 tons

Points: 487

Level 35
Stats:
Traffic Flow: 84 km/h
Concrete used: 3960 tons

Points: 341

Level 36
Stats:
Traffic Flow: 81 km/h
Concrete used: 3080 tons

Points: 314

Level 37
Stats:
Traffic Flow: 82 km/h
Concrete used: 5340 tons

Points: 553

Level 38
Stats:
Traffic Flow: 73 km/h
Concrete used: 4620 tons

Points: 410

Level 39
Stats:
Traffic Flow: 75 km/h
Concrete used: 9080 tons

Points: 657

Level 40
Stats:
Traffic Flow: 91 km/h
Concrete used: 4200 tons

Points: 732

Level 42
Stats:
Traffic Flow: 102 km/h
Concrete used: 5080 tons

Points: 703

Level 43
Stats:
Traffic Flow: 71 km/h
Concrete used: 4000 tons

Points: 551

Level 44
Stats:
Traffic Flow: 101 km/h
Concrete used: 6020 tons

Points: 539

Level 45
Stats:
Traffic Flow: 84 km/h
Concrete used: 3180 tons
tolls: 104

Points: 794

Level 46
Stats:
Traffic Flow: 83 km/h
Concrete used: 7420 tons

Points: 625

Level 47
Stats:
Traffic Flow: 78 km/h
Concrete used: 6480 tons
tolls: 228

Points: 710

Level 48
Stats:
Traffic Flow: 73 km/h
Concrete used: 5880 tons

Points: 705

Level 49
Stats:
Traffic Flow: 91 km/h
Concrete used: 4740 tons

Points: 809

Level 50
Stats:
Traffic Flow: 75 km/h
Concrete used: 37340 tons

Points: 541

Level 51
Stats:
Traffic Flow: 87 km/h
Concrete used: 6800 tons

Points: 551

Level 52
Stats:
Traffic Flow: 103 km/h
Concrete used: 7040 tons

Points: 689

Level 53
Stats:
Traffic Flow: 97 km/h
Concrete used: 4280 tons

Points: 704

Level 54
Stats:
Traffic Flow: 83 km/h
Concrete used: 6100 tons

Points: 629

Level 55
Stats:
Traffic Flow: 85 km/h
Concrete used: 3920 tons

Points: 716

Level 56
Stats:
Traffic Flow: 98 km/h
Concrete used: 5440 tons

Points: 646

Level 57
Stats:
Traffic Flow: 92 km/h
Concrete used: 5500 tons

Points: 601

Level 58
Stats:
Traffic Flow: 88 km/h
Concrete used: 4820 tons

Points: 617

Level 59
Stats:
Traffic Flow: 92 km/h
Concrete used: 5400 tons

Points: 559

Level 60
Stats:
Traffic Flow: 100 km/h
Concrete used: 5000 tons

Points: 802

Level 61
Stats:
Traffic Flow: 76 km/h
Concrete used: 4960 tons

Points: 477

Level 62
Stats:
Traffic Flow: 82 km/h
Concrete used: 3700 tons

Points: 753

Level 63
Stats:
Traffic Flow: 82 km/h
Concrete used: 6100 tons

Points: 441

Level 64
Stats:
Traffic Flow: 75 km/h
Concrete used: 4520 tons

Points: 448

Level 65
Stats:
Traffic Flow: 92 km/h
Concrete used: 6100 tons

Points: 497

Level 66
Stats:
Traffic Flow: 98 km/h
Concrete used: 5940 tons

Points: 529

Level 67
Stats:
Traffic Flow: 61 km/h
Concrete used: 4280 tons
tolls: 293

Points: 717

Level 68
Stats:
Traffic Flow: 95 km/h
Concrete used: 3220 tons

Points: 529

Level 69
Stats:
Traffic Flow: 89 km/h
Concrete used: 3620 tons

Points: 519

Level 70
Stats:
Traffic Flow: 75 km/h
Concrete used: 4920 tons

Points: 592

Level 71
Stats:
Traffic Flow: 99 km/h
Concrete used: 4920 tons
tolls: 147

Points: 669

Level 72
Stats:
Traffic Flow: 75 km/h
Concrete used: 3900 tons

Points: 631

Level 73
Stats:
Traffic Flow: 92 km/h
Concrete used: 4740 tons

Points: 1167

Level 74
Stats:
Traffic Flow: 98 km/h
Concrete used: 3080 tons

Points: 792

Level 75
Stats:
Traffic Flow: 91 km/h
Concrete used: 4020 tons

Points: 315

Level 76
Stats:
Traffic Flow: 86 km/h
Concrete used: 7480 tons

Points: 612

Level 77
Stats:
Traffic Flow: 81 km/h
Concrete used: 4160 tons
tolls: 91

Points: 769

Level 78
Stats:
Traffic Flow: 83 km/h
Concrete used: 6760 tons

Points: 561

Level 79
Stats:
Traffic Flow: 79 km/h
Concrete used: 5300 tons

Points: 534

Level 80
Stats:
Traffic Flow: 85 km/h
Concrete used: 5060 tons

Points: 551

Level 81
Stats:
Traffic Flow: 83 km/h
Concrete used: 3140 tons

Points: 531

11 条留言
Princess_Felinia 8 月 9 日 上午 10:05 
I can't figure out level 34, even with your guide. any additional tips?
Biscark 7 月 29 日 下午 5:45 
also level 17 has a typo
it says "leve 17"
Biscark 7 月 29 日 下午 5:44 
I think you could improve level 17 by adding a road in the center from top to bottom
trainsotb 4 月 23 日 下午 4:34 
Thanks for the steps it helped alot
Satse  [作者] 4 月 23 日 上午 5:35 
Steps for level 39:
1. Draw the outer roundabout and make the small bridges for each outer in and out
2. Draw inner roundabout and draw small bridge for the middle in and outs.
3. Draw the connection first from inner about to outer exits and when drawing make at start the small bridge
4. Then draw from outer inputs to inner circle going under the already made bridges.
5. Do the same for middle in and outs than you did for outer in 3 and 4
6. make needed sliproads. You can grab from already made bridge and make small bridge, which you bring quickly down. That way you can squeeze that another road under that small bridge to connect to inner or outer circle.

That is pretty quickly made steps I do in such a layouts what you can see at level 39. I think my current layout looks bit different than there is in this guide, but the guide shown layout gives pretty nice score as well.
Satse  [作者] 4 月 23 日 上午 5:35 
Those very short bridges can be done when you diverse from another road, draw like 1cm, click mouse2 and then immediately when you see the bridge, you drop it back down.
trainsotb 4 月 23 日 上午 5:03 
Steps for the layout for level 39 would be helpful.
Chemours NL B.V. 4 月 4 日 上午 2:36 
Nice guide.
Could you maybe explain how you make those very short bridges in for example level 39?
Strawberry Jam 2 月 20 日 上午 10:11 
Great work on this! My first pass through looking at this guide has improved on some levels quite a bit already. I'm still around 20 points behind on most levels though, but it has taken me to over 62k with tolls. I look forward to seeing the full guide - it will be very useful.
Satse  [作者] 2 月 19 日 上午 9:13 
Thanks for informing. I will upload it quickly.