安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


























Not at all recommended. That said, it is theoretically possible if all related elements are removed beforehand.
I couldn't find that non-rotating building on my end. If you could provide the specific building name and mod name, along with your HugsLog for further verification, it would be helpful.
I dont know if this is something you can fix on your end, maybe u could add a toggle in the mod settings to disable whatever is causing this. This isnt that big of a problem but it is annoying so im gonna keep using an older version of the vehicle map framework for now
Ah, that reminds me—I had some compatibility code built into the Naname Walls side. The update broke it. Thanks for letting me know. Please update Naname Walls.
I think this issue has to do with the changes to section layers on vehicles in the dec 8 version so I just wanted to tell you.
Well, that's unfortunate, but you can still help fix it by providing the log. If you do that, I'll be very active in making fixes.