Slay the Spire

Slay the Spire

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Elysia & Elysian Realm
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26.718 MB
13.2. klo 0.32
10.12. klo 6.41
58 muutosilmoitusta ( näytä )

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Elysia & Elysian Realm

Kuvaus
(Note: this is still the testing phase, there will be a lot of crash problems)


With the main character of the Elysia , 101 signet cards, 33 other cards , 9 relics and 2 compfire event were added.


Signet:


1. Deliverance: Ehanced ultimate skill


2. Gold: The effect depends on the number of charging stacks

3. Bodhi: To continuously play the same type of cards to produce effect


4. Discipline: Limit some operations to enhance


5. Unlimited: The effect is based on the number of ability levels you have


6. Floating: no injury


7. Helix: Enhanced weapon technology


8. Stars: The mixing and decomposition of the three primary colors


9. Rising Light: Creates effects based on how much it tears the enemy


10. Instant: Increase avoidance


11. Engaged: Blood burning and recovery


12. Empty Dream: Binding with in-game gold


13. Elysia's exclusive signet♪


It also adds the basic skill and ultimate skill system, welcome to explore ~





ps: Because it is my first time to write mod, a lot of forgive, if you encounter any problems, please be sure to timely feedback!
70 kommenttia
成为手把然后半身不遂  [tekijä] 6.12. klo 2.20 
@Hibiki 已修复,灵机一动搞出来了个抽象bug(
Hibiki 5.12. klo 22.08 
只使用了basemod、stslib和该mod,打开游戏闪退:expression4:
成为手把然后半身不遂  [tekijä] 5.12. klo 2.09 
@夜雨星巧 已修复
夜雨星巧 19.10. klo 23.14 
java.lang.NullPointerException
at powers.JIELV_p.DeceivePower.onUseCard(DeceivePower.java:59)
at com.megacrit.cardcrawl.actions.utility.UseCardAction.<init>(UseCardAction.java:35)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1700)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
成为手把然后半身不遂  [tekijä] 15.7. klo 14.10 
@YuanChang 可以发一下错误报告嘛,就是崩溃出现的那个白色小窗口
YuanChang 8.7. klo 11.17 
为什么用水晶花会崩游戏?
成为手把然后半身不遂  [tekijä] 18.6. klo 23.01 
@970881117 调和的条件是身上至少有两个原色的buff就能进行调和,无法调和也可能是打出了两次同样的颜色牌导致把颜色删掉了。我自己测试过各种颜色的调和情况,没有什么问题。如果和我上述情况相同但是仍然没法调和的话,可以在说明一下详细情况,我会尽快修复的。
成为手把然后半身不遂  [tekijä] 18.6. klo 22.59 
@linxi 这个确实,当时的考虑是给予更多的玩法,但数值过于离谱以及考虑不周导致出现了这种情况,我自己测试的时候也发现了,不过因为最近学业繁忙实在是没有顾得上这块,所以一直没有改动,等到暑假我会在仔细考虑一下这些卡牌的效果,对其进行削弱,限制其前期产生的效果,不过不会修改这些卡牌本身的机制和这种无限的玩法。会将刻印留给喜欢多抓牌的玩家(就像我这种的qwq),然后剧幕这一套留给喜欢少抓牌走无限的玩家。
970881117 4.6. klo 9.16 
请问繁星的颜色调和要怎么打出去?我打了三色,打了核心刻印,还是提示缺少色彩,是还有什么条件吗?
linxi 16.5. klo 23.31 
幕起给剧幕、讯矢0费抽3,置换烧牌+过牌、wink起防,直接无限了,思路又变成了少抓牌加速启动,是否和设计思路不符合呢