Rift of the NecroDancer

Rift of the NecroDancer

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How to score high in THEORY
由 Andrew Mirror 制作
So how do you score exactly?
What to do to optimize my vibe?
WYRMS????
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Basics
A hit gives score based on accuracy

Perfect = 555
Great = 333
Good = 222
OK = 111

This is the number that is multiplied by your combo multiplier, which ranges from x1 to x4, and vibe doubles whichever you have, letting you have up to x8 mult.

It takes 10 hits to get from one mult to the next in line, and on missinput you drop back to x1.

Which means a perfect hit generally gives you 2220 points, and in vibe it's 4440 points.
Which is a lot compared to getting greats with 1332 and 2664 points respectively.

Each non-perfect hit costs you a lot as you can see, and the usage of Vibe in the most optimal place possible is crucial for getting the highest possible score.
Other details
Wyrms (hold notes) score as a hit when you hit their head, but the tail gives flat (not multiplied by your combo) +333 points every beat.

These also don't matter for the Full Combo tag, you don't have to hold them to get them the tag. BUT they do count for the Vibe charge combo if the Wyrm happens to be charged.

Food does score the same points as regular hits, it DOES count for the Full Combo tag, yet skipping it does not drop your combo, after an update it no longer is required for the vibe chain, and it does help you get to the next mult.

There is a hidden mechanic in the game we call Crit Perfect. For Crit perfect you need to hit the note being ~90% on beat (indicated as not L-Perfect or E-Perfect). That would give you flat, not multiplied, +1 score.

There is also Super Crit Perfect which requires accuracy of 98%. It gives +2 flat score.


Getting Full Combo, nor beating the chart in Coda mode does NOT give any extra score. Which doesn't mean you shouldn't go for it if you are trying to set a record score, but if your goal is just S+, actually getting those tags doesn't do anything. And Coda mode just forces you to score high with your notes or you lose, but it gets you on a separate leaderboard.


There is an achievement for getting S+ without using Vibe. Because of how weird the scoring requirements are, you need at least 570 perfect hits in the song. Ravevenge or Visualize Yourself are the easiest picks for that.
Leniency
Leniency is weird, but basically the accuracy is based on the beat that the hit is within (as in, it's based on the BPM).
The requirements are as follows (you need to be at least that precise, rounded):
0% -> OK (111 points)
30% -> Good (222 points)
50% -> Great (333 points)
80% -> Any Perfect (555 points)
90% -> Crit Perfect (+1 point)
98% -> Super Crit Perfect (+2 points)

For minigames:
5% -> OK
20% -> Good
40% -> Great
75% -> Perfect
Conclusion
To optimize score you need:

Get as many Perfects as you can, each Great is a lot of points lost.

Use Vibe where you can get the most hits, hence the most perfect hits, it's a massive boost to points, which can even get you S+ if you would think you have failed. Neither using single nor double Vibe is necessarily more efficient than the other, if a song has a solid long section with many hits you may use the double, if it doesn't, use singles, the total Vibe length stays the same at 5 seconds per charge.

DO NOT drop your combo. Dropping from 4x to 1x in the middle of the song loses out on 60 basic hits, which if you otherwise do all perfects loses 33300 points, not even accounting for you encountering a good Vibe spot.

Wyrms don't matter for Vibe. If you see a section with long wyrms and you think it might be good for Vibe, you have to recognize all of that length is empty.



If you have any corrections, please mention them in the comments. I'm not doing all of this myself, I just collect all often asked data here, so we in the community don't need to keep asking again and again.
13 条留言
Clone Fighter 5 月 30 日 上午 11:36 
An extra tip: whenever you get a Super Crit Perfect, sparkles fly out of the hit grade (i.e. the word "PERFECT")!
潭巢 4 月 25 日 上午 9:54 
You can get S+ at Portamello EASY MODE without using vibe. idk why but it's it. Maybe it isn't it now but I did get the achievement through the song.:redbat:
Tack Danzi/Dancer 4 月 3 日 上午 10:50 
All along I thought wyrm tails were multiplied and used some vibes when there were abundant wyrms. I feel a bit dumb now lol. :rift_heph:
Mortalspirit 3 月 3 日 下午 4:53 
"There is an achievement for getting S+ without using Vibe. Because of how weird the scoring requirements are, you need at least 570 perfect hits in the song. Ravevenge or Visualize Yourself are the easiest picks for that."

For this achievement Visualize Yourself on Hard was a lot more easier than Ravevenge just a tip.
Andrew Mirror  [作者] 3 月 3 日 上午 12:17 
good info
Palama 3 月 2 日 下午 10:53 
Thanks for this guide! If I may make a small suggestion, it would be helpful to specify that the duration of vibes is 5 seconds per charge—there's no point in waiting to have two.
Andrew Mirror  [作者] 2 月 11 日 上午 2:52 
Updated with the new Leniency section
Andrew Mirror  [作者] 2 月 11 日 上午 2:04 
To be honest, no idea, I've been collecting this data from different people, when we were discussing score, they said those numbers on the leniency, when we were talking about general leniency they said those numbers. Thanks for bringing this to attention, I'll investigate
Mogmi 2 月 10 日 下午 2:44 
Thanks for your work mate, just a question:

There is a hidden mechanic in the game we call Crit Perfect. For Crit perfect you need to hit the note with a leniency of ±37.5ms. That would give you flat, not multiplied, +1 score.

is that right? with a leniency for perfect notes being ±35ms? Or am I missing something?
Andrew Mirror  [作者] 2 月 9 日 上午 2:48 
Apparently food does give score too. (Updated)