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报告翻译问题









- You can use the Move tool to move around the traps' duration, the portals' landing spots, the Blademasters' attack point and Wyrms' tails! Alternatively, drag to determine the duration of any trap or the length of a Wyrm when placing it (does not work for Blademasters).
(The Move tool is the one with the arrows just left of Level Settings.)
Additionally, hovering over an enemy with the Move tool will display how it will move!
<2/2>
- Actually, the official levels only add 4 blank beats to the start. Yes, that means there are no inputs on the first 4 beats on the song, but that makes it easier for the player to adjust to the tempo.
- The countdown WILL be entirely silent if you don't add any indicators. There is currently no way to make Cadence count down for you like she does in the official levels.
(For clarification on the above two points: both the audio and video WILL start as soon as the level loads - which means during the countdown.)
- The " Author " field in the Level Settings corresponds to YOUR name - the one creating the chart. Thought I'd make this clear.
<1/2>
In my first track after some experimentation, it seems that that formula doesn't really apply. Swapping 8 with 9 provided actually closer to perfection results, aka 9*(1/(bpm/60))
But then I still had to remove some of the silence for sync to actually look good.
In the end it was something like:
9*(1/(178.014/60))=3.0334
(1/(178.014/60))=0.337 s (this is the lenth of 1 beat)
3.033-0,045=2.988
Where 178.014 is my bmp, and 2.988 final offset (desided by experimenting). Differs from the formula result by -0.045
...idk why it ended like that, track has a slightly blurry start.
Conclusion: formula for adding silence to counter tracks playing at "3 2 1" is not universal
1 - All labels are decided by the creator. I've added a section on song settings that clarifies all the options available. Since difficulty ratings are self assigned, playing as many official songs as possible and rating based on them is probably the best method. There are most likely many on "easy" because an easy 1 intensity is the default option.
2 - The "variant" setting in that menu is how you add multiple difficulties. You can create 4 variants and assign them easy, normal, hard and impossible to upload a full difficulty spread.
1) Is the difficulty/intensity label strictly up to the creator's discretion? It seems so; there are plenty of "easy" tracks on the workshop that seem to be anything but. I don't want that for mine. Is there a good metric for making sure that my description accurately reflects the actual difficulty/intensity of the level?
2) How can I upload multiple difficulty versions of the same track to one workshop item? I know it's possible.