Conan Exiles

Conan Exiles

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Heritage
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NPCs: NPCs
Cosmetic: Cosmetic
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622.001 KB
2 月 7 日 下午 4:07
8 月 1 日 下午 3:02
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Heritage

描述
Hello everyone,

With this mod, I have adjusted the appearances of most human characters in the game, doing so in the following ways:

* Redesigned the randomized customization values for both sexes of all major races in the game (used mostly by regular NPCs).

* Removed randomization from existing 'special' NPC appearance presets, redesigning some as necessary.

* Created distinct, static appearance presets for 105 select named NPCs, spread out across every race and most factions.

* Adjusted nearly all of the character creation race presets.

The Goal

My goal for this project is to improve the aesthetic quality of NPCs and thralls generally, contrasting with that of the base game, which creates some rather... interesting looks. I took inspiration from the descriptions of the various races in Robert E. Howard's stories (as well as their real-world analogues) to try and be as faithful to the source material as I could.

However, as the customization in CE is rather limited, the NPCs may at times be a bit 'same-y', but I thought this preferable to the alternative.

I have listed out some of the changes made, characters affected, and other statistics in the Heritage of the Hyborian Age documentation guide.

Some other changes include:

* The Zamorian and Zingaran races were completely rebuilt, contrasting greatly with the Darfari / Kushites they previously resembled.

* Blonde hair may now appear on Nordheimers across the Exiled Lands and the among the Heirs of the North, reflecting the heritage of the Aesir. However, the Aesir and Vanir Loysing factions of Siptah will be wholly blonde or red-haired, respectively.

* Female bust sizes have been balanced so that they no longer fall outside the slider maximum (they'll still be decently-endowed on average, this is Conan after all).

* Eye and lip makeup selections have been expanded for the ladies of most races, and nearly all male characters had their guyliner taken away.

* Males are on average taller than their female counterparts within-race, and certain races are on average taller or shorter than others.

Compatibility

The mod's functions are performed via conventional table mergers and control table mergers, so it should be compatible with a wide range of mods and resistant to future updates. However, mods that assign new race templates to NPCs, or those which affect the weighting of male vs female spawns, are likely to cause issues with this. If issues do occur, I'd recommend placing this mod lower in the load order.

There is an issue in the base game where female NPCs suffer from warped face and body sliders, most visible with a pinched nose. Their appearance after refreshing their equipment / relogging is their correct look. Additionally, faces sometimes look bloated with certain emotes, again not the fault of the mod.

The mod can be added / removed mid-playthrough without issue.


Question & Answer

* Will this mod affect my existing thralls?
Your existing thralls (either placed, in inventory, or on the wheel) will be unaffected. Only newly-spawned NPCs will use these new values.

* What happens if I disable / remove the mod?
Newly-spawned NPCs will return to using the base game presets, however any thralls you acquired while using the mod will retain their looks.

* Do you plan on creating distinct appearances for every named thrall?
There's quite a lot of named thralls (and limited customization options), so that won't be feasible, however I may add more over time. Suggestions are welcome, though I won't guarantee acting on them.

* Would you consider incorporating customization options added by other mods?
Not in this mod, no, as I want it to remain standalone. However, I'd be willing to create separate plug-ins for, as I have for expanding hair color selections with Heritage True Hair Addon for use with either True (Hair) Colors mods.

* Would you add beards for random NPCs?
Beards have been added only to randomized Shemites so far. Hair color and facial hair color are selected independently, so implementing beards for races with more than one color is a problem.

* Will you warp the mod to satisfy my fetishes?
No.

Conclusion

Feedback, suggestions, criticism, veiled threats, and other assorted commentary are welcome.

I hope you all enjoy,

Dread Swoop


Mod ID: 3423068671


NOTE: Some images provided may use hair color selections from True (Hair) Colors V2, which I would recommend. As well, some images may have benefited from Biome Lighting Adjustments. Pictures are usually taken at 8:30 AM, subject sunward-facing.


Want combat to suck slightly less? Try Glory of Combat!
Want Isle of Siptah items in the Exiled Lands? Consider Eldarium in the Exiled Lands!

热门讨论 查看全部(5)
0
2 月 11 日 下午 7:31
置顶: Load Orders & Incompatibilities
Dread Swoop
0
2 月 8 日 上午 11:02
置顶: Feedback, Suggestions, Ideas for the Future
Dread Swoop
0
2 月 7 日 下午 4:26
置顶: Mod Documentation
Dread Swoop
87 条留言
Dread Swoop  [作者] 9 月 30 日 下午 2:36 
Hello everyone,

I have finished converting the character creation presets into NPC templates, so you'll probably see them out in the wild with the next update. I still need to assign them to specific NPCs, or possibly create new NPCs to use them. There are currently 35 in total (28 for the 14 races and then 7 extras or alternates).

Additionally, I haven't yet decided whether to include in this mod or make a new one, but I will be adding a few hundred of the now-unused named Purge NPCs to spawn lists. You'll be able to find such illustrious NPCs as Mixmaster Festus, Thror Boozehound, Fric the Trapster and others out in the field, at your tavern, in cages, or from vendors. Something to look forward to, I suppose.

Thanks for reading,

Dread Swoop
Dread Swoop  [作者] 8 月 15 日 下午 1:42 
@Wolfman Any thralls that have at least started the conversion process (so any in a Wheel of Pain, in an inventory, or placed in the world) will be unaffected by the mod. Thrall appearances are more or less a snapshot of the customization values they had when they were captured.

The purpose of this mod is to change the templates from which NPC appearances are generated, thus it will only ever affect new NPCs. While there are of course downsides to that, any old thrall appearances you actually like won't be obliterated by the mod, and removing the mod won't obliterate any of the new thrall appearances.
Soft-Hands 8 月 15 日 上午 9:52 
@Wolfman read the Q&A in the mod description. It answers your question there.
Wolfman 8 月 15 日 上午 9:07 
Does this change the appearance of thralls that have already been placed, or only newly spawned thralls/npcs?
Dread Swoop  [作者] 8 月 6 日 下午 6:25 
I finally made the companion mod for Heritage and either of my hair color mods:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3543675504

In short, it expands the selection of blonde hair for Aesir, Nordheimer, Hyborians, and Hyperboreans, as well as tawny / light brown hair for Hyborians and Hyperboreans.

I'll expand on it if and when the need arises.

Thank you,

Dread Swoop
Dread Swoop  [作者] 8 月 5 日 下午 8:39 
Hello everyone,

The mod documentation guide is now up-to-date with regards to information, but I'm still going through and adding some extra lore details.

I re-did the images for each race on the mod page to better reflect the state of the mod after Update 3. Some characters are randomized like before while some of the character creation presets have been sprinkled in.

The new images use my True (Hair) Colors V2 mod. The Hyperboreans as well have a tawny hair color which they will not spawn with normally with this mod, they will require a small companion mod which I aim to have released tomorrow, barring any issues.

I hope to fix any errors from the last update soon, so if you've noticed anything out of place or have suggestions for a change to the mod, let me know.

Hope you enjoy,

Dread Swoop
Dread Swoop  [作者] 8 月 1 日 下午 3:13 
Ultimately, I didn't get the races as distinct as I would've hoped, but I think on average the randomizer now produces better NPCs.

Some of the mod page images are likely no longer accurate, so I'm going to have to re-do them at some point (not right now).
Dread Swoop  [作者] 8 月 1 日 下午 3:10 
Hello everyone,

Update 3 has been released. I would normally say to check the Change Notes, but they're too long! Check the Update Progress Log instead. Here's a brief summary:

* Most character creation presets have been changed by the mod (all but Himelians and Vendhyans). Some only had minor changes while others were changed significantly.

* Redesigned all of the randomized race templates. Lots of face slider adjustments and selection changes. Way too much to relay here.

* BUST PASS: Randomized female characters' bust sizes now vary based on race (likely controversial).

* Race templates have been made for Hyperboreans. They are little used at the moment, but have been added to select Jailors as well as the elusive Hyperborean armorers of the Exiles and Dogs.
Dread Swoop  [作者] 8 月 1 日 下午 2:34 
Apologies for the delay, some stuff came up.

The biome lighting mod has just now been released, here's the link:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539687496
The Archivist 7 月 30 日 下午 4:14 
Love it. Looking forward to its release and the update.