Left 4 Dead 2

Left 4 Dead 2

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Third-Person Style Reanimated Default Pistols
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Game Content: Weapons
Weapons: Pistol
文件大小
发表于
更新日期
2.209 MB
2 月 7 日 上午 8:07
6 月 21 日 下午 2:46
6 项改动说明 ( 查看 )

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Third-Person Style Reanimated Default Pistols

在 tomaz 的 2 个合集中
Third-Person Style Reanimations
4 件物品
My L4D2 Animation Collection
25 件物品
描述
This idea has been bouncing around in my head for a while so I decided to make this as a little experiment. Basically a reanimation that takes the survivor third-person pistol animations and refines them to make them a bit more first-person-view-worthy.
  • Vanilla+ I guess?
  • Alternative grip/hold method (on top of the "teacup" method supposedly being wrong, it also just looks kinda dumb)
  • Uninspiring, slightly off-screen reload for the dualies
  • Dualies firing sound swap bug already accounted for
  • Custom vanilla style run and melee animation

Works with reskins/retextures.

CREDITS:
  • Valve - Original third-person animations used as a basis
  • Me - Animation editing

Source files are in the .vpk, do whatever you want with them, no need to ask me first, just please make sure to credit me properly.
153 条留言
jcp99 10 月 28 日 下午 7:13 
would love to see more if not al of the other weapons in this style, it’s really cool:steamthumbsup:
Thr33-Dimension 9 月 4 日 下午 2:00 
Only other thing this needs is reaching animations
Pluvillion 7 月 22 日 下午 8:32 
i wonder - has someone done a dual glock version yet?
106 6 月 27 日 上午 4:14 
does it work with replace? like p320 replaced by glock
U.G playz 6 月 1 日 下午 8:19 
These are amazing, are you still working on more?
tomaz  [作者] 5 月 27 日 上午 8:13 
not a stupid question at all.
you don't have to animate them manually, you can add a Copy Rotation bone constraint to those bones, with these options.
-target bone set to the hand
-X axis only
-target and owner space set to local
-influence of 0.8 and 0.4 to Driven_ulna and Forearm_driven respectively

actually i don't think i'm even doing that in these anims, i used mrfunreal's rig, which doesn't come with those constraints by default. i only learned this recently.
but that's how i'd do it.
DODOS (real) 5 月 27 日 上午 7:09 
I know that's a stupid question, but how the f*ck can I animate Driven_ulna and Forearm_driven bones? I have explored various approaches, but none of them has proven to be effective.
MR.B 5 月 16 日 上午 8:21 
l4d1 pistols ver pls
JuicelessOrange 4 月 27 日 下午 2:33 
Old Call of Duty vibes, cool.:steamthumbsup:
fallfox 4 月 16 日 下午 1:52 
alright np :zomthumbup: