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As for me, I usually do not stay put on a single target long enough to accumulate enough accuracy. I thus rely more on volume, by concentrating multiple mortars fire on one large group of infantry or open-topped vehicles. Spoters are especially useful in that regard, firing 2 rounds each turn. I got pretty good result with this tactic, inflicting 1 or 2 casualities per turn. I have also seen the AI proceed like this in some instances. I find it more practical than bulding up slowly my accuracy bonus other multiple turn, with the exception of fixed heavy weapons... But that's only my way of doing it.
Great guide nontheless, I learn pretty useful stuff, like the "walking" fire thing.
Best Regards, ExA
The only thing I would add is that mortars are a useful source of smoke and can be used to mask dangerous enemy units. So for example if a tank is hit and stunned, a mortar smoke round can potentially but it some time by blocking enemy fire. Likewise, putting smoke on an enemy anti-tank gun can seriously degrade its capability while you then build up your spotting bonus.
I think counter-mortar fire is a judgement call. Definitely worth doing if you have spotted an enemy mortar but the opportunity cost of firing at potentially empty enemy hexes rather than targeting spotted units is quite high. My preferred approach is to target AI units which can spot and make them priority targets; by neutralising them you effectively blind the enemy mortars and make them much less dangerous.