Marble It Up! Ultra

Marble It Up! Ultra

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Pedal to the Medal: A Guide to Medal Times
由 RedThreeBall016 制作
The ultimate guide to Medal Times in Marble It Up! Ultra.
   
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Version History
Ver. 3.0 (Released on October 23, 2025)
  • Renamed the guide
  • Added three new sections: "Introduction," "Custom Levels," and "Hints & Tips"
  • Expanded the "Special Thanks" section

Ver. 2.0 (Released on August 17, 2025)
  • Added a new section: "Overview"
  • Renamed the Medal Time sections
  • Fixed Chapter 3's table having the wrong Diamond Time for Slalom (sorry about that; thank you, Sarcastic_Crow, for noticing and mentioning this error)
  • Made several other changes

Ver. 1.0 (Released on January 31, 2025)
The original release.
Introduction
Hello, reader. In this guide, I'll list the Medal Times for every level in Marble It Up! Ultra and for custom levels on the Steam Workshop. I'll also explain what Medal Times are and even share tips on how to beat them.

Are you ready to roll? Then let's get moving.
Overview
The main goal of Marble It Up! Ultra, as with its predecessors, is to complete levels as quickly as possible. Every level has its own set of Medal Times, which are time limits you must beat to win medals. The type of medal you earn upon finishing a level varies depending on your performance; the faster the time achieved, the better the medal awarded. Medal Times consist of Silver, Gold, and secret Diamond Times. The game displays the Silver and Gold Times, but not the Diamond Times. These remain hidden even after you beat them.

As you would expect, Diamond Medals are harder to win than Gold Medals, which are more difficult to earn than Silver Medals. There are no Bronze Times; if you fail to complete a level under its Silver Time, you'll still receive a Bronze Medal for your efforts. By earning medals, you'll unlock additional chapters as well as achievements and cosmetics—skins, trails, and hats—for your marble.

Keep in mind that the game doesn't award medals if you use Practice/Training Mode (the rewind feature). However, there are no penalties for enabling it.
The Ultra Arc (Main Chapters)
Chapter 1: Get Moving
(Unlocked by default)

Level
Silver Time
Gold Time
Diamond Time
Learning to Roll
00:16.00
00:12.00
00:08.00
Learning to Turn
00:24.00
00:16.00
00:10.00
Bunny Slope
00:30.00
00:22.00
00:18.50
Learning to Jump
00:32.00
00:24.00
00:18.00
Full Speed Ahead
00:32.00
00:24.00
00:18.00
Treasure Trove
00:28.00
00:20.00
00:16.00
Stay Frosty
00:32.00
00:24.00
00:16.00
Round the Bend
00:30.00
00:20.00
00:12.00
Leaf on the Wind
00:24.00
00:16.00
00:10.00


Chapter 2: The Subtle Joy of Rolling
(Unlocked by earning a medal on each level in Chapter 1)

Level
Silver Time
Gold Time
Diamond Time
Duality
00:40.00
00:25.00
00:14.00
Learning to Bounce
00:35.00
00:27.50
00:22.50
Great Wall
01:00.00
00:40.00
00:32.00
Carom
01:15.00
00:40.00
00:30.00
Rush Hour
00:40.00
00:25.00
00:17.50
Over the Garden Wall
00:30.00
00:22.00
00:18.00
Into the Arctic
01:15.00
00:45.00
00:25.00
Wave Pool
00:45.00
00:30.00
00:15.00
Big Easy
00:45.00
00:37.50
00:33.50
Transit
00:45.00
00:32.00
00:25.00
Gravity Knot
01:00.00
00:40.00
00:27.50
Stepping Stones
02:00.00
01:20.00
01:00.00


Chapter 3: Focus on Flow
(Unlocked by earning a medal on eight levels in Chapter 2)

Level
Silver Time
Gold Time
Diamond Time
Speedball
00:50.00
00:30.00
00:18.00
Mount Marblius
01:00.00
00:30.00
00:20.00
Transmission
01:20.00
00:55.00
00:40.00
Archipelago
01:20.00
01:00.00
00:12.00
Sugar Rush
01:05.00
00:40.00
00:25.00
Slalom
01:40.00
01:10.00
00:50.00
Outskirts
01:40.00
01:10.00
00:55.00
Off Kilter
01:05.00
00:40.00
00:28.00
Icy Ascent
01:10.00
00:38.00
00:20.00
Bad Company
01:45.00
01:10.00
00:50.00
Totally Tubular
01:20.00
00:45.00
00:22.50
Overclocked
02:15.00
01:40.00
01:20.00


Chapter 4: Kick It Up a Notch
(Unlocked by earning a medal on eight levels in Chapter 3)

Level
Silver Time
Gold Time
Diamond Time
Tether
01:00.00
00:42.50
00:35.00
Aqueduct
01:10.00
00:45.00
00:35.00
Ricochet
00:40.00
00:25.00
00:20.00
Braid
01:20.00
00:55.00
00:43.00
Sun Spire
01:35.00
01:05.00
00:57.50
Thunderdrome
01:45.00
01:00.00
00:45.00
Hyperloop
02:10.00
01:00.00
00:50.00
Gearing Up
02:00.00
01:20.00
01:00.00
Acrophobia
01:10.00
00:45.00
00:34.00
Rime
01:45.00
01:00.00
00:50.00
Cog Valley
02:15.00
01:30.00
00:55.00
Citadel
02:30.00
01:55.00
01:30.00


Chapter 5: Show Me What You Got
(Unlocked by earning a medal on eight levels in Chapter 4)

Level
Silver Time
Gold Time
Diamond Time
Newton's Cradle
01:40.00
01:00.00
00:47.50
Ex Machina
01:40.00
01:10.00
00:38.00
Gearheart
01:40.00
01:15.00
00:42.50
Kleinsche
02:00.00
01:20.00
01:05.00
Dire Straits
01:30.00
01:05.00
00:47.50
Diamond in the Sky
01:45.00
01:10.00
00:58.00
Glacier
01:35.00
01:00.00
00:35.00
Shift
01:25.00
00:55.00
00:40.00
Conduit
01:00.00
00:30.00
00:17.50
Flip the Table
02:10.00
01:20.00
00:44.00
Energy
02:25.00
01:30.00
01:15.00
Mobius Madness
02:00.00
01:00.00
00:50.00


Chapter 6: Play for Keeps
(Unlocked by earning a medal on eight levels in Chapter 5)

Level
Silver Time
Gold Time
Diamond Time
Amethyst
01:40.00
01:05.00
00:50.00
Rondure
02:00.00
01:00.00
00:40.00
Isaac's Apple
02:30.00
01:40.00
01:20.00
Penrose Pass
01:30.00
01:00.00
00:40.00
Siege
01:40.00
01:00.00
00:45.00
Flywheel
02:00.00
01:20.00
01:00.00
Symbiosis
01:40.00
01:00.00
00:52.50
Tesseract
02:30.00
01:30.00
00:50.00
Leaps and Bounds
01:40.00
00:55.00
00:35.00
Vertigo
02:30.00
01:20.00
00:50.00
Tossed About
02:15.00
01:30.00
01:05.00
Apogee
08:30.00
05:00.00
03:45.00
The Bonus Arc (Bonus Chapters)
Bonus 1: Keep on Rolling
(Unlocked by earning a Gold Medal on 10 levels)

Level
Silver Time
Gold Time
Diamond Time
Rosen Bridge
00:30.00
00:12.50
00:07.50
Onward and Upward
00:40.00
00:30.00
00:24.00
Permutation
00:55.00
00:30.00
00:22.50
Elevator Action
01:10.00
00:55.00
00:45.00
Time Capsule
01:10.00
00:30.00
00:19.00
Triple Divide
01:10.00
00:42.00
00:26.00
Four Stairs
01:30.00
00:50.00
00:27.00
The Need for Speed
01:15.00
00:55.00
00:40.00
River Vantage
01:40.00
01:05.00
00:45.00
Gravity Cube
01:15.00
00:50.00
00:37.50
Epoch
01:15.00
00:50.00
00:35.00
Platinum Playground
03:15.00
02:05.00
01:20.00


Bonus 2: The Way of the Marble
(Unlocked by earning a Gold Medal on 25 levels)

Level
Silver Time
Gold Time
Diamond Time
Ribbon
01:30.00
00:45.00
00:30.00
Castle Chaos
01:00.00
00:35.00
00:22.50
Thread the Needle
03:00.00
01:40.00
01:17.50
Gordian
03:00.00
01:45.00
01:00.00
Bumper Invasion
01:05.00
00:50.00
00:36.00
Bash-tion
02:00.00
01:05.00
00:40.00
Runout
02:15.00
01:30.00
01:05.00
Archiarchy
03:00.00
01:45.00
01:15.00
Crystalline Matrix
01:50.00
01:05.00
00:40.00
Stayin' Alive
01:30.00
01:00.00
00:41.00
Medieval Machinations
01:50.00
01:10.00
00:52.50
The Pit of Despair
02:15.00
01:30.00
01:05.00


Bonus 3: Keep Your Cool
(Unlocked by earning a Gold Medal on 40 levels)

Level
Silver Time
Gold Time
Diamond Time
Contraption
01:35.00
00:55.00
00:28.00
Uphill Both Ways
02:20.00
01:35.00
01:10.00
Retrograde Rally
02:00.00
01:20.00
00:55.00
Warp Core
02:10.00
01:25.00
01:00.00
Cross Traffic
01:45.00
01:00.00
00:47.50
Prime
01:40.00
00:55.00
00:35.00
Halfpipe Heaven
02:00.00
01:00.00
00:37.50
Wanderlust
02:10.00
01:05.00
00:45.00
Boomerang
01:30.00
00:55.00
00:35.00
Kendama
02:00.00
01:15.00
00:50.00
Cirrus
03:00.00
02:00.00
01:15.00
Zenith
02:30.00
01:45.00
01:25.00


Bonus 4: Challenge Accepted
(Unlocked by earning a Gold Medal on 60 levels)

Level
Silver Time
Gold Time
Diamond Time
All Downhill From Here
02:20.00
01:20.00
00:45.00
Danger Zone
04:15.00
02:40.00
01:35.00
Olympus
04:15.00
03:07.50
02:22.22
Head in the Clouds
02:30.00
01:22.50
00:45.00
Centripetal Force
01:25.00
00:55.00
00:35.00
Slick Shtick
01:45.00
00:50.00
00:35.00
Network
02:30.00
01:30.00
01:05.00
Radius
03:25.00
01:45.00
01:20.00
Escalation
02:55.00
02:20.00
01:50.00
Torque
03:00.00
02:00.00
01:25.00
Tangle
02:45.00
01:35.00
01:10.00
Stratosphere
05:00.00
02:00.00
01:40.00
Custom Levels
Marblr's Custom Levels
Marblr's Workshop

Level
Silver Time
Gold Time
Diamond Time
Fork in the Road
02:00.00
01:00.00
00:25.00
Stay Flamin'
03:00.00
01:00.00
00:30.00
Spacewalk
01:50.00
01:10.00
00:43.00
Checkmate
02:30.00
01:15.00
00:50.00
Repulsion
02:00.00
01:10.00
00:45.00
[Scrapped] Slice of Ice
03:00.00
01:30.00
00:50.00
[Scrapped] Skate Valley
01:40.00
00:50.00
00:30.00
[Scrapped] Jasper
01:30.00
00:50.00
00:30.00
[Scrapped] Introduction
01:30.00
00:50.00
00:30.00
[Scrapped] Gem Bowl
04:00.00
02:30.00
01:20.00
[Scrapped] Final Exam
07:00.00
04:00.00
02:30.00
[Scrapped] Crystal Cube
01:40.00
00:45.00
00:25.00
[Scrapped] Amber Raceway
01:10.00
00:45.00
00:35.00
[Scrapped] Adhesion
03:30.00
02:00.00
01:20.00
Like a Butterfly
02:00.00
01:15.00
00:45.00
Sway
02:00.00
01:20.00
00:50.00
Onyx
01:10.00
00:45.00
00:30.00
Amber
01:20.00
00:50.00
00:35.00
Topaz
01:00.00
00:40.00
00:25.00
Ruby
00:55.00
00:35.00
00:23.00
Everwinter
01:00.00
00:45.00
00:35.00
Coil
03:30.00
02:30.00
02:00.00
Fragment
01:20.00
00:50.00
00:35.00
Deceit
02:00.00
01:00.00
00:45.00
Sweet Tooth
01:30.00
01:10.00
00:50.00
Step
00:50.00
00:35.00
00:25.00


Three's Custom Levels
Three's Workshop

Level
Silver Time
Gold Time
Diamond Time
Vis Viva
01:10.00
00:45.00
00:27.50
Slick Shtick
01:45.00
00:55.00
00:35.00
Whirligig
02:40.00
01:25.00
01:00.00
Rondure
02:00.00
01:00.00
00:30.00
Aqueduct
01:00.00
00:45.00
00:30.00
Hasty Hoists
01:20.00
00:45.00
00:25.00
Cadence
03:00.00
01:30.00
00:57.50
Brittle Belvedere
01:10.00
00:40.00
00:20.00
Jaunt
02:30.00
01:40.00
01:00.00
Sky High Circuit
01:40.00
01:00.00
00:40.00
On Thin Ice
01:15.00
00:40.00
00:27.50
Tesseract
02:45.00
01:30.00
00:50.00
Runout
02:15.00
01:30.00
01:05.00
Talos
02:30.00
01:25.00
00:55.00
Foray
00:50.00
00:35.00
00:25.00
Skedaddle
02:25.00
01:10.00
00:47.50
All Downhill From Here
02:20.00
01:20.00
00:42.00
Hints & Tips
Beating Diamond Times can be quite tricky. If some of those par times have you scratching you head or pulling you hair out, then check out these tips:

Ignore Medal Times the first time
When playing a level for the first time, don't worry about earning even a Silver Medal. Take your time to get a feel of the level. Keep an eye out for any hazards and observe their patterns, and take note of any power-ups you find. (It also helps to explore to find any hidden ones.) That way, you know what to expect when you try the level for real. And hey, even if you do all this, there's no shame in spending too much time on a level for the first time. If it makes you feel any better, I recall spending over six minutes on Tangle when I tried to beat it years ago.

Use Training Mode
While doing so does disable rewards, it's still an excellent tool for mastering levels. Let's say that a level has a section you have difficulties with. Instead of restarting the level if you mess up that part, use Training Mode to rewind. That way, you may keep practicing until you overcome that section with ease. Once you do, you may restart the level and try it for real ... or keep going if the level has more hard sections.

Watch replays
It may not seem right for a guide to point you in another direction, but you can learn a lot from watching other players' replays. Do so to know what they did and try to replicate their actions yourself. I must warn you, though, that Global High Score replays often feature advanced and expert techniques.

Get creative
This is the most important one. Beating the Diamond Times on certain levels requires thinking outside the box. For example, you must traverse Slick Shtick in reverse (if that makes any sense) to beat its Diamond Time. Look for ways to shave precious time off, and use them if possible. It also helps to use power-ups in interesting ways. For instance, jumping and using a Super Jump at the same time will make you soar even higher. That may seem like a novelty, but you must use this technique to beat the Diamond Time on Leaps and Bounds.
Special Thanks
GarageGames
Marble It Up, LLC
Marblr
Three
Rice&Tea
Speedyzman13
Mud Vayne
BoxN
Nomburgerz
Shadiochao
かもへっぽこ (kamoheppoko)
Scrom
Kyrla01

... And you, for reading this guide!
6 条留言
RedThreeBall016  [作者] 10 月 23 日 下午 1:16 
Time for another major update! And that's right—as you can tell from its new name, I've rebranded this guide and I expanded it once more. I had so much fun playing custom levels that I thought it'd be fun to provide their times in this guide. Now, of course, I'm not going to do this with every custom level—that'd be too much work. As of now, the guide has the Medal Times for ones from only Marblr and Three. If I find more popular levels on the Workshop with their times not listed, then I may add them to this guide.

And hey, why stop at custom levels? I've considered listing the Medal Times for every level in Classic and Mayhem! as well. The only problem I have with that is I don't own Mayhem! , so I'll need to find a way to pinpoint that game's Diamond Times. It'll take more than watching videos to do so.
RedThreeBall016  [作者] 7 月 29 日 下午 5:15 
You're right; Slalom's Diamond time is 50 seconds. Thank you for catching that and telling me about it. I'm sorry, I must've inserted the wrong Diamond time by mistake while I was making Chapter 3's table. I'm working on an update for this guide, so I'll replace Slalom's Diamond time with its correct one when I release it.
Sarcastic_Crow 7 月 27 日 下午 11:09 
Just did Slalom (3-7), and I think it's under 00:50:00 for diamond, not 55?
Hermes_Trismegistus 7 月 2 日 上午 8:04 
:CAVEBullet:Thank You!:CAVEBullet:

:DukeUrinal:
Scelidopus 2 月 19 日 下午 12:35 
Thanks needed this :cupup:
Mud Vayne 1 月 31 日 下午 12:48 
Ty, bro. :cozybethesda: