Barotrauma

Barotrauma

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Immersive Repairs - Barocraftables+ Compatability Patch
   
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File Size
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Updated
133.890 KB
Jan 25 @ 8:49pm
May 8 @ 4:53pm
4 Change Notes ( view )

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Immersive Repairs - Barocraftables+ Compatability Patch

Description
Compatibility Patch
Patches Barocraftables+ so that you are able to craft, deconstruct, and detach Immersive Repair items.
If you try detaching an item and it opens its menu instead, simply press the Use key again while in the menu.

Load Order:
- Immersive Repairs - Barocraftables+ Compatability Patch
- Immersive Repairs
- Barocraftables+
4 Comments
Banana Nomnom  [author] May 8 @ 4:54pm 
@Chasquis, I have updated the sonar monitor values, I do not crash when I play with it.
Chasquis May 3 @ 9:33pm 
Howdy, i tried the mod using only the three listed above in that load order, and i consistently get the report

Error while loading component of the type Barotrauma.Items.Components.Holdable. {Tried to attach an item with no physics body to a wall (sonarmonitor).} at Barotrauma.Items.Components.Holdable.AttachToWall() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\Holdable.cs:line 675
at Barotrauma.Items.Components.Holdable..ctor(Item item, ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\Holdable.cs:line 328

Game runs fine but spawning in a Sonar Monitor into my hands for further investigation crashes the game (Using Liveandr's Sandbox Menu to do so)
Banana Nomnom  [author] Mar 29 @ 1:34pm 
Thanks for reporting it, It has been fixed.
Tempestin Mar 29 @ 11:08am 
The status monitor is not displayed correctly. https://disk.yandex.ru/i/N_LpLc_SuBEm7w