Barotrauma 潜渊症

Barotrauma 潜渊症

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[GDN] Immersive Repairs - Ssparky's Gunnery - Baroverhaul Classic Patch
   
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1 月 22 日 下午 7:29
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[GDN] Immersive Repairs - Ssparky's Gunnery - Baroverhaul Classic Patch

描述
Load Order
  • Immersive Repairs - Ssparky's Gunnery - Baroverhaul Classic Patch
  • Immersive Repairs
  • Baroverhaul Classic
  • Ssparky's Gunnery

Description
Patches Ssparky's Gunnery guns to work seamlessly with Immersive Repairs and Baroverhaul - Classic.

Immersive Repairs
Added degradation to each gun as well as condition pin out and the ability to repair them. Note that these values were set by looking at IR vanilla weapon degradation, comparing relative power levels, and taking into consideration the logistics and economy of respective ammo crafting.

In practice though, some weapons might have too little or too much degradation, so I am open to feedback.

Large
- Particle Accelerator (-1.80 per shot) (~11% durability loss per standard ammo box)
A high-damage single-target railgun alternative. Now, even if it does less damage, it doesn't require the coordination of a railgun, so it degrades ~20% faster than the railgun to add back some of the logistical cost of higher firepower.

- Heavy Plasma Cannon (-0.825 per shot) (~21% durability loss per standard ammo box)
Explicitly NOT as damaging as the railgun, and since it sounds kind of high-tech, I figured a bit over half the railgun degradation is good enough.

- MLRS (-0.5 per shot) (~6% durability loss per 12-rocket salvo)
High-damage potential, good rate of fire, and flexible ammo options. However, it is ammo hungry, and Ssparky made its loader break down quicker than other weapons. I wasn't sure on how to balance this gun, so I went for relatively low degradation, you will be repairing the loader more often. Very interested in feedback for this gun.

Small
Gauss Cannon (-1 per shot) (~31% durability loss per standard ammo)
In the words of Ssparky, a small-hardpoint railgun equivalent. So, I set the degradation to be a bit lower than the large railgun. I have tested this very briefly so please provide feedback if you think it's too much.

Point Defense Autocannon (-0.06 per shot) (~30% durability loss per standard ammo box)
A chaingun with higher damage and a rate of fire increase mechanic. Double the degradation over a chaingun seems like a good compromise.

Trash Cannon (-0.18 per shot) (~25% durability loss per standard ammo box)
My favorite gun. Ugly and dirt cheap. I figure that the jury-rigged aesthetics and low price warrant a relatively high degradation, plus, if used correctly, it can deal a lot of damage.

Baroverhaul - Classic
Added recipes to Baroverhaul talents.

Assistant
  • Crew Layabout: Trash Cannon Sewage Ammo
  • Enroll into Clown College: Trash Cannon Clown Ammo

Engineer
  • Military Applications: Gauss Depleted Fuel Ammo Box, Point Defense Autocannon Depleted Fuel Ammo (Maybe will move to Rad Power instead since it makes more sense)
  • Nuclear Option: MLRS Nuclear Ammo
  • Lightning Wizard: Particle Accelerator Cannon EMP Ammo, Particle Accelerator Cannon Spreader Ammo, Heavy Plasma Cannon Wave Ammo

Medic
  • Delivery System: Gauss Toxin Ammo, Heavy Plasma Cannon Tox Ammo, MLRS Tox Ammo

Security
  • Don't Push It: MLRS Shell Rack, MLRS Heat Ammo (Ssparky's Gunnery actually put the latter into Weaponsmith but since Don't Push It absorbed that talent, I added it here, leave a comment if there's balance concerns)
  • Pacification Kit: Point Defense Autocannon Stun Ammo
  • Extra Powder: Gauss Spreader Ammo
2 条留言
Teru 3 月 9 日 上午 7:24 
Why don't you split this into two mods? While the compatibility with Baroverhaul's talents is great, but Outside Repairs is something I don't want to activate even if I use Immersive Repairs.
ssparky 1 月 23 日 下午 12:28 
👍