Hearts of Iron IV

Hearts of Iron IV

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Unoffical KRTX Patch
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2.973 MB
1 月 22 日 下午 2:24
3 月 3 日 下午 5:36
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Unoffical KRTX Patch

描述
It took some work, but I finally fixed all of the crashes that I could find in KRTX: there was one in the interface, one in the buildings, and last but not least, the troublesome ♥♥♥♥♥♥♥♥♥♥♥♥ that hid from the crash log, the one in the air.txt units file. Shout out to Paradox for having a useful mod migration guide.

This is a quick and dirty unofficial patch for KRTX which updates it to work with 1.15, aka Gotterdammerung, mostly. I say mostly because there's some jank since I haven't updated any of the proper mechanics, just patched them enough to get them working. Not perfect, but good enough to tide people over til the bossman returns and updates the main mod. I played til 1939 from a completely fresh save and never crashed even once, so this should be rock solid stable..

So, the important stuff:

A) Nukes, jets and rockets SHOULD be available the old, pre-1.15 way. You get them through the engineering techs, though you can probably get them through the special project system, too. As far as I can tell, you need the special project version to drop the bomb because that's tied into the raid system which I didn't touch, but you can get the bombs via the tech tree. Not perfect, but good enough.

B) You can just research radar like the old way. There's some messed up sprites (I did some ♥♥♥♥♥♥♥ with the interface file which stopped the crashing, mostly by doing a patchwork job with the basegame one - this can be fixed but it is cosmetic so I don't care too much) on the tech tree but everything works as it should and it still unlocks all the correct techs as far as I can tell.

C) Jets are just done through the tech tree, same old.

D) I tested this using KRX, not regular KR. It *should* work, but I'm not entirely sure. I have not the first idea if this will work with any other submods or their compatibility patches. It patches all the out of date stuff in KRTX, but I don't know if it'd be dependent on something that might be slightly busted somewhere else.

E) This does NOT update the special projects or anything. This is just a patch to get the game playable, not to make full use of all the new features. I don't want to tread on PPsyrius' shoes by implementing things like that, so I leave that up to them for whenever they get back.

Speaking of, if the dev wants the patch taken down, just ask and I'll take it down. All credit goes to them for building this mod - I just kickstarted the thing and got it going again.
164 条留言
KaiserWilhelmII 10 月 9 日 下午 5:44 
It appears to only work for the 1.15.3 "Kaiser" version, not with the newest Kaiserreich and HOI4 versions.
Meat Storm 9 月 5 日 下午 6:58 
Anyone know of a division limit mod to keep small nations from getting huge division numbers late into the game?
Doktor_Diesel 8 月 24 日 下午 6:11 
@Caek thx again for letting my use your mod as a base. It is so far finished: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555444820&tscn=1756070553
Caek  [作者] 8 月 18 日 下午 1:40 
@Doktor_Diesel Go for it. I can't fix it myself since I don't have the DLC, couldn't reproduce the crash when I did, and right now I legit don't even have the game installed.
Doktor_Diesel 8 月 17 日 下午 3:43 
@Caek Can I use your fix to create my own?
Doktor_Diesel 7 月 11 日 下午 1:00 
@NOVA it wworks
N0VA 7 月 11 日 下午 12:31 
Does this not work? Anymore?
Ezzyboyo 6 月 21 日 上午 7:19 
@Caek you'll need to replace the American civil war trigger file to update this to work with the new KR update cause all the tags got changed
Doktor_Diesel 6 月 12 日 下午 1:09 
hey do you still work on the fix or not?
Caek  [作者] 6 月 8 日 下午 8:07 
@JC_von_Preussen Second error definitely ain't this one. First error probably is, but I can't tell for sure without reactivating my sub and that's off for a while. I might be able to guesswork a patch together, but no promises.