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报告翻译问题









find the entity ID (e.g. the good-aligned civilization of all snake-type people in this mod is called GOOD_SNAKE_ANIMAL_PEOPLE), then in your university mod, make a new raw like:
[SELECT_ENTITY:GOOD_SNAKE_ANIMAL_PEOPLE]
[PERMITTED_BUILDING:WORKSHOP_NAME_HERE]
[PERMITTED_REACTION:REACTION_NAME_HERE]
do this for each entity you want to include. fear not for this is a fast job.
note: for reactions, you can skip all that now using [WORLDGEN_ENABLED] & [FORTRESS_MODE_ENABLED], which automatically grant access to all entities, modded or otherwise, that exist in your world.
So if it's easy to fix, can I ask you to make a guide what to edit so they would work, please? It would be too demanding to ask you to patch all the mods plus there could be more in the future, so I think it would be more productive if you would write I a little guide what to edit in X mod to make it compatible.
@Orbmaniac no special instructions for usage, for load order id recommend just leaving it at the default bottom-most position
for humans, their creature id is HUMAN and their entity id is PLAINS
for goblinsm, their creature id is GOBLIN and their entity id is EVIL