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The snapping mechanism doesn't help when the things that are to be "snapped" together do not have dimensions that are not exact multiples of the snapping step, and unfortunately it wasn't practical either to define all these buildings in a unique reference frame, like I did for the Kirov admin building, also because of their size.
There's also been some update of the visualization of buildings under construction some time in the passed 2 years that has made the use of invisible reference points a bit harder.
I think that they also cast shadows which is a reason why I don't want to be making them too obvious or numerous.
Overall I quite like the look of these and have the perfect place to put them, I'll probably have to ignore historical accuracy for easier placement.
I definitely would like to see this whole district myself one day, before it gets too defaced by post-soviet abominations.
I've added some bona fide lamp posts bordering the steps of the terrasse, and it expanded the clickable area a bit more.
The main issue is fixed now. When assigning a route, the cafe can be selected by clicking on a bit of "invisible" texture that sticks out in front of where the tiled pavement of the main building ends.
Let me know if you have any issue locating it.
I'm thinking I might add a couple of lamps in the cafe's model, will see if it turns out looking ok.
It's quite messed up, I'd have thought that the vehicle slot did the trick, but it doesn't.
I'll fix it, either I'll add some asphalt in some place that sticks out from the building, in which case it should be quick enough, or if that doesn't work out, I'll had to model some bit of 3D something that can get clicked on. Thanks for bringing this to attention.