Project Zomboid

Project Zomboid

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Gun's Elevator mod
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3.380 MB
20.1. klo 17.55
29.11. klo 7.34
46 muutosilmoitusta ( näytä )

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Gun's Elevator mod

Kuvaus
Only works for Build 42

This mod makes elevators functional, with interiors and sounds.

Zombies, items, and objects can ride along as well

Sandbox options can be set to change the travel time between floors and various power options

-Bodies on the floor will not move in elevators this is being worked on. grappled bodies should be movable


How it works
  • Opening context on an elevator button will create an elevator in the room behind it, and set up any other rooms vertically.
  • Once built you should get an option to call or open the door in the button context.
  • If called the elevator will take anything on its floor and move it one floor at a time to you.
  • Inside the elevator will be a panel that will have context to select the floor, when a floor is selected you will be transported to every floor in between until your destination.
  • Context options for climbing and prying the doors will open anywhere inside the elevator

Usage Notes
  • The Top floor of the elevator needs power or the whole system will not work
  • If there is no power then the doors can by pried with an option in the context menu
  • The elevator has an emergency stop if you have the key, or sandbox option enabled for it
  • The "Interact" key and left clicking will do things like call the elevator and shut the doors and climb the ladder.
  • Movement keys will change your direction when climbing

Building
  • When placing a button the room that will be the shaft must be directly behind the wall the button is on
  • A minimum of 2 buttons must be placed directly vertical with the same x,y coordinates
  • The room must be enclosed by walls, limited to an 8x8 room, on each floor and the button within 2 tiles of 2 elevator doors

Important
  • If walls do not exist enclosing the elevator shaft when being created it will leak out and make floors outside of it part of the elevator. this is limited to a max of 8 squares from the panel creation point to not cause stack overflow
  • Once a floor is chosen the elevator will go until it reaches that floor, any context on the panel is disabled,other than the emergency stop, until then because choosing floors while moving can cause issues.
  • When reloading a game the elevator lights may turn off, opening context on the panel should fix this


Utility Functions
All with a wrench or screwdriver equipped
  • opening context on a button will give a reset option that will delete the elevator reverting it to default state, floors will not be replaced
  • opening context on or near the vanilla doors will give an option to place buttons this will place any buttons that were meant to spawn near these doors if i have them in the system


I spend countless hours working on mods. If you enjoy my mods, and are able to, please donat, contributions are greatly appreciated and sometimes may keep my lights on

Ko-Fi [ko-fi.com]


Check out my other mods

Beds have blankets, Functional Clotheslines , Gun's Posters


Workshop ID: 3411580812
Mod ID: Gelevator
Suositut keskustelut Näytä kaikki (4)
81
29.11. klo 7.33
Suggestions/Bug Reports
gunslinger
5
27.1. klo 15.25
Current Issues i have found
Wesch
3
19.7. klo 11.18
building your own Elevator
TagMeist3r
159 kommenttia
The Green Alien 30.11. klo 7.20 
is this mid save compatible
technolibra 29.11. klo 8.17 
does this work with multiplayer?
76561199635282288 28.11. klo 9.55 
thx <3
gunslinger  [tekijä] 28.11. klo 9.35 
that should be working now
76561199635282288 28.11. klo 7.53 
Abandoned factory 3843x6212
gunslinger  [tekijä] 28.11. klo 7.43 
where is the elevator?
76561199635282288 28.11. klo 7.37 
idk i move to the elevator. press buttons and its shows an error in the lower right corner
gunslinger  [tekijä] 28.11. klo 7.33 
? i was just using it
76561199635282288 28.11. klo 6.58 
b42.12.3 does not work :(
gunslinger  [tekijä] 16.11. klo 20.18 
@Kabuto94 ill have to look at it. i can remember if player made structures were fully covered when i made the buildables