Slay the Spire

Slay the Spire

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[Arknights] Rhine Lab
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17 stycznia o 6:30
15 marca o 9:01
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[Arknights] Rhine Lab

Opis
Through our hands, the future will become now, and now will become then.

Introduces new selectable characters: Rhine Lab from "Arknights". The most PhD-dense organization
Introduces 73 normal cards, 4 colorless cards and derivative cards. Also introduces 20 relics, 5 events, 15 enemies. And a secret dungeon "The Sky"

Core Mechanics: Upgrade Affinity
When upgrading a card, there are multiple upgrade options to choose from: Saria, Kristen, Muelsyse, and No Affinity.
Temporary card upgrades and reward cards default to No Affinity.
The campfire allows free modification of the affinity of up to one upgraded card.

Key Terms:

  • Gravity: Some cards can modify Gravity. The order of Gravity modification is: None -> (All attacks +30% -> All attacks -30% ->) loop, and Gravity is reset at the start of each turn.

  • Calcium: Some cards can obtain Calcium, which accumulate during the match and decrease by 1 at the start of each turn (not less than 0). They provide damage and Block bonuses to cards affinity to Saria.

  • Flowing Shape: When you next play a card affinity to Saria or Kristen, play a copy with a value of (20% * Flowing Shape layers).

  • Research Progress: Some cards can gain Research Progress. Accumulating every 4 grants a layer of Perturbation, with the accumulation requirement increasing by 2 every two times. Perturbation alternately provides increasingly higher Metal and Thorn.

  • Water Damage: Some cards can inflict Water Damage on enemies. Accumulating 10, 25, 45, 70 Water Damage causes the enemy to enter Submersion. Each layer of Submersion reduces attack by 25% and deals a certain amount of damage each turn. Enemies with four layers of Submersion die instantly.

  • Star Ring: At the start of each turn, deals 5 damage to all enemies, take damage for the character, and explodes when broken, dealing damage equal to half the total lost health to all characters. At the end of combat, deals 5 damage to the character.

  • Smash: An attack is considered a Smash if it deals >=15 damage in one hit. Enemies hit by a Smash are inflicted with a negative effect Stunned.

  • Stunned: Stunned enemy takes 7 damage when Gravity changes and will not reduce Water Damage at the start of turn.

Additional Information:
  • Additional Ending: When you are Rhine Lab, play Egotist, Traitor, Seeker, Loner and Pioneer in one combat. When you are not, possibly get a special relic "Lone Trail" in a new event.

  • On Overall Balance: This mod is relatively overpowered, and there are certain builds can achieve infinite loops with minimal effort. Of course, you can also try other build playstyles or experiment with their combinations.

  • On Additional Enemies: You can adjust the spawn frequency of new enemies in the Mods-config interface. If you dislike certain enemies, you can simply set them to "Never". This does not affect the enemy in final floors

  • On Mod Compatibility: This mod modifies the timing of Block removal at the start of turns to counter damage from specific enemies and Star Ring effects at round beginnings. Additionally, in Together in Spire multiplayer mode, HP of Star Ring, submersion stacks, and other affected numerical values may display abnormally.



    Special thanks to legendary tester @白烛 for testing. Thanks to @FimmplS for technical support.

    For any suggestions about this version, please leave a comment below.
    If you enjoy this mod, feel free to like and favorite it to show your support.

    Well then, goodnight.
Popularne dyskusje Zobacz wszystkie (1)
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Bugs
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Komentarzy: 35
absi2011  [autor] 12 listopada o 20:26 
Stunned is only a power. It is different from stunned(enemy status). We didn't overwrite anything about "stunned" effect in the game (Actually it is totally write in the monster area). The name should not be same cause it has prefix "rhinemod:". The other stunned debuff might be from StsLib and it will cause bugs like lost key intent.
DerpTheBugbear 20 października o 7:29 
This mod seems to overwrite the "stunned" effect that is already present in the game. I think the "Shelled Parasite" enemy uses it when its plated armor buff is broken. The main problem is that other mods utilize this effect so it makes it incompatible with any mod that allows you to stun enemies, whether that is because they add an enemy that comes with the stun mechanic, or if a mod adds cards or relics that apply the stunned debuff.
淹没于幻想之中 21 sierpnia o 6:45 
连甩了两张闪光弹就看不见牌了,能正常出,但是看不见,
小绿 4 lipca o 2:56 
我喜欢你
奥尔加椅子卡大佐 3 maja o 2:57 
怎么命运的测试卡图里面还乳了鸡煲
noname512  [autor] 22 kwietnia o 9:18 
您好,死仇、构想这些来自相遇mod而非本mod,目前相遇mod还在内测阶段,发布时间未定,可以加简介里的群体验。
cppdr1224 19 kwietnia o 8:08 
您好,在视频网站上看到了死仇,构想这些机制,请问什么时候回更新呀
absi2011  [autor] 25 marca o 8:40 
星荚需要打重击(>=15的攻击伤害),不一定非要本模组打。
可以参考星荚的描述,你可以看看你的卡组里面是不是没有相关卡。
有些角色主要不打攻击伤害(比如故障机器人)可能到结尾都没有重击卡。
LG 24 marca o 10:24 
星荚是不是只能用本模组角色打,今天用诡秘之主mod打了一把,心脏那说塞雷娅三拳打碎,打星荚蓝条打完红条打不动
absi2011  [autor] 15 marca o 9:02 
已更新星束交汇特效,快来试试吧!
Now update an effect for Starlight Intersection, just try it!