Kingdoms and Castles

Kingdoms and Castles

评价数不足
best kingdoms mods
   
奖励
收藏
已收藏
取消收藏
项目 (20)
Swineherds on Piers
创建者: haro77
Swineherds can be placed on Piers. If you happen to find any bugs please report them to me....
New Houses
创建者: Rakceyen
The New Houses mod adds 7 new homes for your kingdoms. These houses include: Tall Hovel - A two story hovel that houses a few extra peasants. Slum - A large 3x3 early game house for housing lots of peasants. Fancy House - A nicer version of the Cottage. Ro...
More Food v2
创建者: NotJosh
Mod to provide bonus yeilds based on soil fertility. Coming Soon: - More yields based on seasons - Swineherds - Fishing Huts Farm Info: x2 Fertile Land Bonus Orchard Info: x2 Fertile Land Bonus Feel free to reach out on the offical KaC Discord if you have ...
Centre Services
创建者: Rakceyen
As your kingdoms get bigger, you need bigger infrastructure to support them. Introducing Centre Services! A collection of buildings to help facilitate larger populations and give unique bonuses. The first structure in this mod is the Market Hall. This is a...
Higher Taxes v1.0.1 [Beta Compatible]
Overview Why limit yourself to 30%? Tax your peasants as high as you want, the sky is the limit. Every 5% increase beyond 30% decreases happiness by 10 points, so be cautious. If this mod is uninstalled, any tax rate above 30% will be reduced to 30%. Compa...
SiegeCauldron
创建者: Slooth
Siege Cauldron This mod simply adds a new military building; the Siege Cauldron. The Siege Cauldron has short range but very high damage. It has a custom oil pouring particle effect, and model. This mod is still in early development and I would highly reco...
Higher granary capacity v1.0
创建者: mpu
Sets granary capacity to 1000 because granary always goes up. Made for mirrorman24....
ModMenu v2.0
创建者: Zat | Mo.
NOW WORKS WITH MOD SYSTEM VERSION 2! This menu is a utility mod that other mod developers integrate with. It provides mod developers with an easy way to make their mod's setting configurable using a UI. For users it offers an easy way to configure their mo...
Cannon
创建者: Slooth
Cannon This mod simply adds a new military building; the Cannon. The cannon acts like a ballista, but with a custom model, damage, range, and reload values. This mod is still in early development and I would highly recommend backing-up any worlds you plan ...
Hats v1.0
创建者: Mig Zero
Hats hats hats! Random hats for everyone!...
Place More Quarries 2.0
创建者: DoRaN
This mods allows you to place four quarry mines adjacent to stone deposits. ...
[Beta] New Lands 1.8
创建者: mpu
New Lands is a modification for Kingdoms and Castles, that lets you modify your world size. Furthermore, different, chooseable algorithms provide the option to adjust the map generation even further. Github repo: https://github.com/cedricjansen/newlands/tr...
Faster villagers and Army
创建者: Nick_0:
Just a simple mod that makes villagers and army faster. ---updated to mod system 2--- Compatible with mod menu from Zat....
Place Forester Anywhere 2.0
创建者: DoRaN
Forester no longer need trees nearby or roads. Allowing you to build them deep in the forest. Mod DOES NOT remove the 4 Square limit from one Forester to another....
Noria Double Range
创建者: blóðþyrstr
Doubles the range that a noria reaches. Remember to activate the mod. Let me know if you encounter any problems....
Intelligent Army v1.1 [Compatible up to K&C 117r6s]
Overview Automatically assigns targets to allied soldier squads. Enable/disable targetting enemies (New in Version 1.1) The following enemies can be enabled/disabled for targetting: - Ogres - Kidnappers/Torchers - Thieves How it works Soldier squads patrol...
Place More Iron Mines 2.0
创建者: DoRaN
This mods allows you to place four iron mines adjacent to iron deposits. ...
Flippy
创建者: MinionManX
Works just like rotating, except it flips the building. Just hit 'T' while placing. Huge shout out to greenking2000 on Discord for the help with this mod! Saving does not work! There's no property in the save object to correlate the flip to. I've asked dev...
Better Fertility Grouping
创建者: LukewarmNuggets
Smooths terrain fertility values after map generation to reduce 1x1 outliers and better group fertility clumps. Causes fertility values to better ease into each other instead of switching abruptly. WARNING: May slightly reduce map's overall fertility but i...
No Road Limitation
创建者: Terah
Removes the requirement to build near existing roads....