Left 4 Dead 2

Left 4 Dead 2

68 个评价
Super Saiyan Pipebomb (Vscript)
   
奖励
收藏
已收藏
取消收藏
Game Content: Scripts
Game Modes: Single Player, Co-op
Weapons: Throwable
文件大小
发表于
5.776 KB
1 月 8 日 下午 12:14
1 项改动说明 ( 查看 )

订阅以下载
Super Saiyan Pipebomb (Vscript)

在 kurochama 的 1 个合集中
Unique Weapons with Special Features
63 件物品
描述
A: "What if pipebomb can go into 'Super Saiyan Mode'...?"
B: "What?! Another crazy & absurd idea again...? I think you need some sleep now... If not, you'd make another crazy thing again, like 'Majin Boo Tank' that turns survivors into consumable items maybe..."
A: "Hahahahahaha,,,!! Actually that's also a good idea though hahaha..."

Yeah, this just a simple mod for fun. Imagine a super saiyan fighting like this:


But, it's a "Super Saiyan Pipebomb" instead... :D





So, to put it simply, I put "Think Function" on pipe bomb. The moment you bounce a pipebomb on the wall, object or ground, the pipebomb will go into "Super Saiyan Mode". Unlike normal pipe bomb, it will be on fire (like how propane tank or gascan is ignited on fire). Any zombies getting close to it will trigger "Saiyan's Warp Fight", like those on animated previews. The "Saiyan Warp Fight" makes the pipe bomb move instantly to zombie's location nearby & causes burn damage on the zombie. The damage is actually only 1, but as the "Saiyan Pipebomb" detects zombies nearby every 0.1 second, so, if the pipebomb stays for 1 second on 1 target, it deals 10 damage in total. Just insignificant damage, but as fire damage is fatal to zombies especially common infected, this pipebomb becomes the hybrid version of molotov & bile bomb, as it chases after common infected nearby & burns special infected, tank & witch.

Target priority of "Super Saiyan Pipebomb": Tank (top priority) > Special Infected > Common Infected > Witch (last)

So, for zombies, if you see a burning pipebomb, stay away from it. That pipebomb is using its "Ultra Instinct" to detect its surroundings :D .
14 条留言
kurochama  [作者] 8 月 28 日 上午 3:31 
@ Shunyang , search "Dark Tower" on workshop, & you'll find it. The author is "murmkuma".
Shunyang 8 月 28 日 上午 2:55 
hey bro, could u tell me what map is it on your GIF preview? I've been looking for that map.
zigor 1 月 19 日 上午 3:35 
nice
kurochama  [作者] 1 月 11 日 上午 3:08 
K_N , no problem. Feel free to ask if there are any other questions.

@Miku , I'm glad to see that you love most of my ideas :steamhappy: . Yeah, I made most of my mods so people can have fun in different ways by discovering new fun features.
(^・ω・)ノ£ίℒყ Ⓔϑɛ 1 月 11 日 上午 12:02 
hello, I really love your ideas, most of your ideas I write into a plugin for entertainment purposes, I hope you will have more ideas in the future
L_M 1 月 10 日 下午 9:00 
aight i find it thx for help:steamthumbsup:
kurochama  [作者] 1 月 10 日 下午 1:08 
@K_N , the range is 200. Try to search "FindByClassnameWithin", & you'll find it.
L_M 1 月 10 日 上午 9:29 
two more question

how much range it has to detect?
if i want edit the range, which code/value must i change?
L_M 1 月 9 日 上午 5:26 
yep, already try with script that increase time and well function
kurochama  [作者] 1 月 9 日 上午 1:42 
@K_N , the active time is based on the pipebomb ticking duration. It can be changed via cvars, if you want longer ticking duration so it will go into "super saiyan" mode longer before exploding.