Sea Power

Sea Power

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Chippin' In - A US Navy Narrative Campaign
   
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Timeframe and Location: 2020s, Fictional, Middle East
Alignment: NATO
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1 月 5 日 上午 2:59
9 月 4 日 下午 1:32
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Chippin' In - A US Navy Narrative Campaign

在 cent 的 1 个合集中
cent's Scenarios
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描述
CHIPPIN' IN - A US Navy Narrative Campaign
April 7th, 2025—a date which will live in infamy—the United States of America was suddenly and deliberately attacked by naval and air forces of the United Arab League of Iraq and Iran. I ask that the Congress declare that since the unprovoked and dastardly attack on Sunday, April 7, 2025, a state of war has existed between the United States and the United Arab League of Iraq and Iran.

Deliver Freedom to the Persian Gulf.



Missions:

Part 1: Freedom of Passage
After the United Arab League sank the USS United States, the US Navy has been regrouping ever since. USS Preble will attempt to join the ever-growing US Navy Battle Group, but first, it has to leave the Red Sea and sail into the Gulf of Aden. The Arab League will attempt to stop us, be ready.

Part 2: Getting Proportional
D-Day - Operation Persian Dance has been given the go-ahead.

Part 3: Wild Blue Yonder
With the completion of Operation Persian Dance, we have cleared a path into the Persian Gulf. However the Airspace is still contested, the time has come to change that.

Part 4: Halls of Montezuma
Obliterate Kish Island and allow the USMC to capture it!

Part 5: Nuclear Strike
We have received reports that the Iranians are only days away from achieving a nuclear weapon! Due to these reports, the USS Enterprise has been ordered to conduct airstrikes on the Uranium Enrichment Plants at Natanz and Fordow!

Part 6: Did someone say Oil?
Our friends the Iraqis and Iranians have decided, with the cover of PLAAF fighter jets, to move a big chunk of their crude oil out of the Gulf.

Part 7: Desert Storm
The Navies of Iraq, Iran, and China have all fled to Iraq's shoreline for a futile last stand.



Notes:

Mod Load Order:
Red Storm Arsenal
New Threat Upgrade
61 条留言
Mamoneo 10 月 13 日 下午 12:39 
Ok, that’s it. The first mission isn’t great. It’s very entertaining, and I’ve tried it multiple times — it’s definitely a challenge — but it’s not very well balanced, and in the end, it mostly comes down to luck whether you can finish it or not.

Suggestions: place the main ship a little farther away from the action, give the player more room to prepare a strategy before being swarmed by missiles from everywhere. Move the other assets a bit closer to the action — it’s fine to have them slightly “out of position”.

Add a second (lightly armored, if you don’t want to make things too easy) ship to the main formation. That way, if your main ship is damaged, you still have a chance to complete the mission. Right now, you need perfection.

Obviously, it’s your campaign, so it’s up to you to design it as you like. But it’s a shame that such an action-packed mission ends up feeling so frustrating and random.
AndyNixon 9 月 28 日 下午 8:46 
Thank you, this is best set of missions on the workshop currently.
cent  [作者] 9 月 23 日 上午 9:39 
@AstroPub That feature has been disabled due to that mod being broken. I will bring it back once it has been fixed.

You are not meant to actually land troops but instead destroy all units on the island to trigger victory
AstroPub 9 月 23 日 上午 8:37 
You told to disable the Definitive Disembark mod, but in mission 4 I need to capture the island and I have a small aircraft carrier with ground units on board. I’ve never used Definitive Disembark before — how do I deploy the units to the ground? I tried, but they basically just disappear.
cent  [作者] 9 月 15 日 上午 8:52 
@Wolfhound Unsubscribe from Definitie Disembark and Animation Extension. Disable any other mods that are not required to play the scenario.
Wolfhound 9 月 15 日 上午 8:35 
Same for part 5
Wolfhound 9 月 15 日 上午 8:14 
In part 2 i can,t launch S3
Barracuda 9 月 11 日 下午 2:38 
Is there any way for that the US destroyer in Freedom of Passage not waste all of its long range missiles on intercepts?
Hogthunder 9 月 9 日 上午 8:41 
Ok this time it didn't crash but a little over halfway the Burke sunk to the bottom and stayed there. Fully alive just couldn't move
Hogthunder 9 月 9 日 上午 7:22 
Only have the necessary mods and I crashed on the first mission