Project Zomboid

Project Zomboid

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Handmade maps: Interactive Mapping [B42]
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1 月 4 日 上午 9:03
9 月 27 日 下午 5:39
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Handmade maps: Interactive Mapping [B42]

描述
Are you bothered by the fact that your character can just simply grab a map out of thin air and find his way like it's a full fledged GPS system? SPEAK NO MORE! This mod completely overhauls PZ's map system.

Major changes:
1. Basicaly, with this mod the world map becomes an physical item (take care of your map, everything it's stored in it, if you lose it, you lose your map knowledge). The world map will also work as a collection of all your maps, both found and crafted (NEW). You can add regions to your world map via the new mapping feature
2. There's a mapping feature, where you can create your own custom maps
3. In the world map, you can no longer see where your character are in real time.
4. The fog of war (undiscovered areas) will no longer be revealed by exploration (walking by), only by the mapping feature.
5. Now, reading a flier will not reveal it's map area in the world map. Instead, a point of interest will be created (Question mark).

HOW IT WORKS (Step-by-step)

1. Get some paper
- Find some sheets of paper laying around or simply tear them off notebooks, notepads and journals

2. Sketch your surroundings
- With a piece of paper and a pencil, you can now draw a sketch of your surroundings (It's available via right click)
- The higher you are, the more you can see (Bigger map area), Make use of rooftops and balconies!
- Obs: Trying to make a map sketch inside a building with no outside view will result in an empty map. Go next to a window to see the area around you.




3. Create your world map
- Use 6 sheets of paper and adhesive tape/stapler/clips to create a handmade Knox Country map (It will start empty)
- Now it's time to build your world map! Get some sketches or town maps, and with some colored pencils, you can transfer them all to the world map. Or if you prefer, go explore the world, and before sleeping, you can add all the places you visited that day.




FAQ:

Q: "Why fliers don't reveal the map anymore?"
A: "Because fliers aren't a map, most of them are just addresses to some place"

COMPATIBILITY:

Due to major changes in the world map code, mods that changes the functionality of the world map and annotations will not work. And sadly, after many tests, nor even cosmetic mods are compatible.

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I made this mod for personal use, as i always thought that the new map system was too easy and unrealistic for a game like PZ. Anyway, feel free to post bugs and suggestions on the comments below.

Workshop ID: 3400448921
Mod ID: NO_INVISIBLE_MAP

Workshop ID: 3400448921
Mod ID: NO_INVISIBLE_MAP
热门讨论 查看全部(4)
1
10 月 26 日 下午 5:39
置顶: Bugs
Pó Royal
174 条留言
Jaxx - pshoooo 10 月 27 日 下午 7:28 
this mod has a very bright future, but it seems to have quite a few bugs and inconsistencies at the moment. i spawned using the Vanvival mod along with RV interior and it seems just going to and from the "interior' of my vehicle allowed me to reveal massive areas that i definitely did not explore myself.
Phobia 10 月 27 日 上午 7:44 
@Pó Royal What a great idea... congratulations!

I should point out that if you read a flyer and the marker is added to the map, you can't "delete" it using the mod that allows you to write on the map. Or rather... you can delete it, but every time you expand the map, it reappears.

I'm also having the same problem: maps aren't displayed in the list like... @Phil
Vrael 10 月 26 日 上午 11:38 
I don't think it does, at least part of it. when making a sketch in raven creek it's just a blank sheet on the map. By the way, what's the point of doing sketches once you have the big map made? You can just endlessly add the locations you've been like dog of war. Is that intended? In addition, making more than one sketch of surroundings overrides the previous one. For example ill make sketch of surroundings, explore some more, make another, but then it gets overridden by the new sketch making it impossible to use sketches as makeshift map in the beginning of a playthrough
Pó Royal  [作者] 10 月 26 日 上午 10:14 
@Vrael haven't tested it myself, but it should work
Vrael 10 月 26 日 上午 8:39 
Is this mod supposed to work with map mods like Raven Creek?
Phil 9 月 20 日 上午 4:45 
Would be also cool if you could give support for the crayons of this mod as well:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3430224478

It introduced 1 crayon per color which you can craft.
Phil 9 月 19 日 下午 3:45 
@Pó Royal

The category is exactly the issue. The mod change the category and as you filter only by Cartography no map appears in the list.

You can patch that by changing the line 498 in the file NIM_TransferRegionWindow.lua to:

self.playerMapItems = getPlayer():getInventory():getAllEvalRecurse(function(item) return (item:getDisplayCategory() == "Cartography" or item:getDisplayCategory() == "LitC") and item:getFullType() ~= "Base.HandmadeMap" end)

The other category is "LitC"
Phil 9 月 17 日 上午 7:21 
@Pó Royal

Oh, so probably the mod that change category. I will test it out.
I have 300+ mods, not sure if would be easy to check...
https://pastebin.com/xGkhKFKy

Which is this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3413005308
Pó Royal  [作者] 9 月 17 日 上午 6:05 
@Phil, Can you send me your mod list? It can be a mod conflict or a mod that changes item categories.
Phil 9 月 17 日 上午 2:15 
@Pó Royal

Not sure why, but I have crayons and maps like Muldraugh map, west point map, they don't show up in the list of maps that can be copied to my handmade map.

https://imgur.com/a/Nq4nkIN

It's a bug or am I doing something wrong?

And by the way, the last update made the mini-game way better, thanks!