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This is due to the "map ..." command, which is used to dynamically load the required map, acting unpredictably. It seems to work when the save has been created in the current gameplay session, but then when running the "map ..." command after loading an existing save an error is returned in the console, shutting down the server. In the next update (not for a few weeks at least), I will look into building a solution based entirely on map entities, which should fix the problem.
For now, there is a very quick way to die in the game, which can be found by taking the left bridge in the tutorial level. I don't want to spoil too much more for new players, but this should help to access end-game levels without this problem.
Fastest way to die that I found worked 100% of the time was starting the game, completing the intro section, then falling in-between the first "bridges" choice, waiting the ten seconds, then walking the way to the pit. that always progressed afterlife progress, but only IF you do it all "in one go" and never load a save.
if you're reading this guide, you are most likely looking to "go home" anyways and you dont need me to convince you. but if not, its worth it! the developer put every fiber of their being into these sections.
If you think that you have lost your progress and you are an advanced user, you can always open the developer console and enter the command "dump_globals". If you see "deathprogress_bit1" "2" and "3", then your progress is still present in your save file. If you do the following and do not see this, please report this to me so that I can fix it.
I appreciate everyone progressing despite difficulties, and I hope that you all have enjoyed or will enjoy going Home.
P.S.: I love the summary of each map here. :D It's really fun to see other people make sense of the Land of [REDACTED].