Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Building: No Restrictions
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3. jan. kl. 7:30
14. okt. kl. 5:10
14 ændringsbemærkninger ( vis )

Abonner for at downloade
Expanded Building: No Restrictions

I 10 samlinger af ChopChop
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Beskrivelse

This mod allows to build mutually exclusive building chains for all supported factions by creating their own separate instances and removing in this case redundant "blocker" info tooltip:
  • Bretonnia - mod Bretonnia Overhaul by Lily
    • Field & Guild
    • Farm & Industry
  • Dwarfs:
    • Depot & Trading
  • Grand Cathay:
    • Yin & Yang
  • Greenskins:
    • Industry & Raiding
  • Khorne
    • Daemon & Mortal
  • Kislev
    • Market & Caravan - all major
    • Recruit, Build & Order - all major
    • Upper Walls & Lower Walls - all major
    • Farm, Mill & Gospoda - all major & minor
    • Cathedral / Court - major
    • Shrine / Courthouse - minor
  • Skaven - mod Warpstone Unleashed
    • Gold resource & Warp Gold
    • Pasture resource & Warp Farms
    • Iron resource & Warp Processing
  • Tzeentch - Changeling
    • Parasitic & Symbiotic
  • Wood Elves - mod Animals for Wood Elves by Calm&NormalTime
    • Flying & Animal

Mod Dev Info: This mod is using twad_key_deletes for khorne building_set_required_sets.


chopchop workshop chop chop extra additional more building expanded expansion city town
43 kommentarer
ChopChop  [ophavsmand] For 23 timer siden 
MOD UPDATED :steamthis:
This mod no longer datacores the building_set_required_sets table. Now it's using twad_key_deletes table to unlock the Khorne mortal/daemon building for better compatibility with other mods.
ChopChop  [ophavsmand] 13. okt. kl. 22:18 
@Louis Your comment bugged out since 21 September:

Louis 21 Sep @ 1:38pm
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Louis 21. sep. kl. 5:38 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
ChopChop  [ophavsmand] 17. sep. kl. 6:45 
MOD UPDATED :steamthis:
Added:
Skaven - mod Warpstone Unleashed
Gold resource & Warp Gold
Pasture resource & Warp Farms
Iron resource & Warp Processing
ChopChop  [ophavsmand] 15. aug. kl. 13:23 
MOD UPDATED
- added Kislev buildings:
cathedral / court | major
shrine / courthouse | minor
ChopChop  [ophavsmand] 10. aug. kl. 7:57 
MOD UPDATED :steamthumbsup:
- didnt unlock the new Kislev buildings, just updated the mod. Need to look closer into the update as i was away
ChopChop  [ophavsmand] 9. aug. kl. 9:41 
Very welcome :steamthumbsup:
Misha Krinkov 8. aug. kl. 12:34 
my slow learning head still confuse but will go check building instance key for that
i using RPFM too
thx for explaination though
ChopChop  [ophavsmand] 8. aug. kl. 9:45 
@Misha Krinkov Its not that straight forward. General idea is that they are sharing same building instance key which is only 1 so i had to make a new one for each corresponding building so each has its own. I remember writing the mod clear way so its easy to follow. Search in RPFM globally DWF or CTH and it will give you all necessary tables to do the same for any other race

Next update i will check the new Kislev buildings as i havent seen them yet
Misha Krinkov 3. aug. kl. 7:57 
would you mind tell me what part u remove to enable cathay and dwarf to able to build both building?
like
building_level ? etc