Garry's Mod

Garry's Mod

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Projected Texture Impact Light
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Scenic, Realism
Tiedostokoko
Julkaistu
Päivitetty
9.342 KB
3.1. klo 0.20
4.2. klo 0.39
5 muutosilmoitusta ( näytä )

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Projected Texture Impact Light

1 kokoelmassa, tekijä Jiyū to anzen
Projected Texture Light Effects
7 luomusta
Kuvaus
An addon that utilizes Adanced Light Entities to create cool lighting effects that look a lot better than defualt source dynamic lights. Inspired and source code heavily edited from this collection of addons: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3181183585

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List of ConVars:

PT_Impact_Light 0/1 - enables/disables bullet impact light
PT_Impact_OnlyMetal 0/1 - enables/disables the effect only working on metal surfaces
PT_Impact_Light_Color (R, G, B) - sets color of impact light
PT_Impact_Hit 0/1 - enables/disables crowbar and stunstick impact light
PT_Impact_Cheap 0/1 - enables/disables cheaper spotlight
PT_Impact_Light_Blacklist_Add (CLASS) - adds weapon or entity to blacklist
PT_Impact_Light_Blacklist_Remove (CLASS) - removes weapon or entity from blacklist

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18 kommenttia
OPTIX 3.6. klo 16.00 
each time the npcs shoot the particles keep shooting if that makes sense its lagging my game pls fix
Zippy 1.2. klo 1.59 
Glad you fixed it. And yeah, life steals precious Gmod time sadly...
Jiyū to anzen  [tekijä] 31.1. klo 23.42 
sorry for the wait, it was finals week, but I fixed it
Zippy 22.1. klo 8.38 
getting the same issue i believe from the muzzle one
Zippy 22.1. klo 8.27 
[Projected Texture Impact Light] lua/autorun/pt_impactlight.lua:128: attempt to call method 'GetActiveWeapon' (a nil value)
1. v - lua/autorun/pt_impactlight.lua:128
2. unknown - lua/includes/modules/hook.lua:102
3. FireBullets - [C]:-1
4. PrimaryAttack - addons/zbase2/lua/weapons/weapon_zbase/sh_internal.lua:80
5. ZBWepSys_Shoot - addons/zbase2/lua/zbase/npc_base_internal.lua:797
6. ZBWepSys_FireWeaponThink - addons/zbase2/lua/zbase/npc_base_internal.lua:1188
7. ZBWepSys_Think - addons/zbase2/lua/zbase/npc_base_internal.lua:1254
8. ZBaseThink - addons/zbase2/lua/zbase/npc_base_internal.lua:457
9. v - addons/zbase2/lua/zbase/sh_hooks.lua:186
10. unknown - lua/includes/modules/hook.lua:102 (x33)

Missing IsNPC/IsPlayer() check?
Jiyū to anzen  [tekijä] 9.1. klo 19.20 
Things should be fixed now, and work better. Let me know how it works.
Jiyū to anzen  [tekijä] 9.1. klo 13.50 
Yeah- the check for metal surfaces kinda sucks anyways so I’ll rework it and fix that.
Zippy 9.1. klo 13.38 
@Jiyū to anzen
im also getting that error, just a missing nil check?
Zlobin Proto AK-12 8.1. klo 17.26 
I'm getting weird particles shooting NPC's. I'm using full dynamic animated blood as well so maybe there's an incompatibility between the two, but could you check it out?
Jiyū to anzen  [tekijä] 8.1. klo 10.19 
I cannot port this to Hl2- as HL2 does not support lua code.