Total War: WARHAMMER III
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AI Recruitment Revolution
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1 ян. в 7:25
8 дек. в 8:49
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AI Recruitment Revolution

В 3 колекции от Incata
AI Mods
13 артикула
Total War Warhamer 3: Gameplay Mods
75 артикула
Multiplayer
77 артикула
Описание
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.
-compatible with mods that add new units.


A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.

If you want the AI to recruit very few ranged units, check out this mod AI Recruits Fewer Ranged Units



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
126 коментара
Incata  [автор] преди 6 часа 
@Saikyoku I don't like to think in terms of better or worse; for me, it's more a matter of taste. But I appreciate your comment :lunar2019wavingpig:
Saikyoku преди 6 часа 
I've been using Incata's AI mods for a long time and they're the best, I was just waiting for them to be updated ehe
Weissrolf преди 10 часа 
Yes, it was more of a FYI how the two mods complement each other.
Incata  [автор] преди 11 часа 
@Weissrolf This mod only focuses on what the AI ​​should recruit, not where it recruits them or how it manages armies, which is covered in my other AI mod.
Weissrolf преди 18 часа 
I like how your "Army Tasks & Strategy" mod handles this whole recruitment situation. Regardless of recruitment mod it marches the 8 unit starting stack to Essen, but stays outside my reach and even visibility range.

In Essen it is somewhat protected by the 12 unit garrison and then starts recruitment of a 20 unit stack and a second army, the latter of which either parked beside Essen or moved on to Nagenhof.

Of course this only works with my army doing nothing in Mortheim the whole time, but it's still a nice AI behavior.
Weissrolf преди 20 часа 
https://imgur.com/a/xbT3TmF

Here is a variant without loading a save-game, but starting a new campaign with each "recruitment" mod.

AI Ostermark recruitment at beginning of round 6, playing as Drycha.
- Start a new campaign for each mod.
(Loading a save-game internally seems to starts a new tick 1 for the game-engine, results are different from playing 6 rounds straight with each mod. This also introduces additional/different random elements, like faction potential, see 2nd "Better AI Army Builder" run.)
- Defeat Skaven army and settlement in Mortheim in round 1 (build the same buildings, techs and skills each time).
- Do nothing but hit End Turn until turn start of turn 6 and screenshot Ostermark armies.
Weissrolf преди 20 часа 
I agree about the sword units. That 16 units stack (plus 2nd stack in another region) is a problem (with vanilla campaign AI), though, because it marches straight into the reach of my army. The other contenders fill the main army up more and thus give it a higher chance of survival against me.
Saikyoku преди 22 часа 
Thanks for the update :)
Incata  [автор] преди 23 часа 
@Weissrolf Good job, personally I prefer compositions of sword units to spearman units, they are more effective against frontline units.
Weissrolf 8 дек. в 10:40 
https://imgur.com/a/8BRhAC6

AI Ostermark recruitment at beginning of round 5, playing as Drycha.
- Start a new campaign without any recruitment mod active.
- Defeat Skaven army and settlement in Mortheim in round 1.
- End turn for auto-save.
- Restart game with different Recruitment mod and load auto-save
(loading a save-game internally seems to starts a new tick 1 for the game-engine, results are different from playing 5 rounds straight with each mod).
- Do nothing but hit End Turn until turn start of turn 5 and screenshot Ostermark armies.