Stellaris

Stellaris

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Diverse Rooms (Updated)
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94.315 MB
1. led. v 7.03
28. lis. v 8.19
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Diverse Rooms (Updated)

Popis
4.2 Compatible!

If asked by the original creators, I will take down this mod.

Updated Version of Blackfyre & LastLeviathans mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=902204956
Počet komentářů: 25
Owlpine ♪  [autor] 30. lis. v 16.24 
If you contact that same empire normally after the first contact event, the rooms will work properly again.
Owlpine ♪  [autor] 30. lis. v 16.22 
@Wairui, I tried, After extensive testing, unfortunately it seems to be a vanilla bug, as it also happens with vanilla rooms. Something to do with the game not checking what room was picked in empire creation during first contact event. And instead the game defaults to using vanilla rooms that have assigned prerequisites. The game checks if those are met, and if so uses that room .dss file.

As for change note's I can, however I haven't actually changed anything in this mod, other than updating the version number, and reorganized the code to my liking(This does not affect what you see in game.)
Wairui 29. lis. v 15.04 
In the original mod's description, it's written "it's highly likely you'll encounter a bug that we haven't been able to squash yet". The 'Change Notes' here are all blank - I'm curious, was this bug fixed?
p.s. Please do add information to 'Change Notes' - I, and probably, others do read 'em.
perl 10. lis. v 11.13 
Thanks for the update
Nahios-si 3. lis. v 2.57 
Thank you, finally discovered the update for this module
Wairui 28. říj. v 19.11 
Thank you so much for updating the original mod. :-)
SilverSabre 27. říj. v 13.34 
nice
appolyon 12. říj. v 7.05 
@Owlpine
Thanks. I'm always confused by which mods still work after a game update and which don't. Especially since many of these mods don't actually change the gameplay.
Owlpine ♪  [autor] 11. říj. v 17.26 
Done.
Owlpine ♪  [autor] 11. říj. v 17.19 
@appolyon Forgor about the update, 1 sec let me update it...