Victoria 3

Victoria 3

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Add Wargoals During Wars
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2024 年 12 月 23 日 下午 1:56
8 月 23 日 上午 6:41
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Add Wargoals During Wars

在 bamcat 的 1 个合集中
bamcat's passion projects [1.11]
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描述
Allows both AI and players to add wargoals to ongoing wars.

Not sure why Paradox made this design decision so here we are

I created this mod with the ambition of fixing two key issues:
- Countries who join diplomatic plays cannot add more than one wargoal
- Making peace is currently unrealistic, wars can become huge, leading to millions of deaths over one wargoal. Realistically, countries would seek greater revenge against their enemies via harsher terms under a treaty.

Currently, these are the following wargoals that can be added under certain circumstances:
- Conquer state
- Ban slavery
- Regime change
- Treaty port
- Contain threat
- Investment rights
- Humiliation
- Create dominion
- Create protectorate

There is an 12 month cooldown in-between adding wargoals
It costs a lot more infamy to add wargoals mid-conflict rather than at the start
AI will only attempt to conquer states adjacent to their territory (to prevent bordergore)

Chinese Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
German Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452638914
Korean Translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3458895112

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> Can be installed mid-game
> Current compatible version: 1.10.*
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热门讨论 查看全部(1)
9
2024 年 12 月 27 日 下午 2:55
Disable for AI
Zdrajcadolić
88 条留言
zzzptm 10 月 27 日 下午 5:29 
Looking forward to reducing infamy and time between claims. I made a local copy and divided the value settings for conquering a state by 4 and the ones for treaty enforcement by 8. Not perfect, but I think they're good numbers for adding more goals in a war, about 25% more infamy cost than adding the goal in the prewar negotiation for taking states. Diplomatic articles went down to 2.8 each, I think that's a good number for what's essentially free in the prewar negotiations.
bamcat  [作者] 10 月 3 日 下午 6:19 
@tsnfosst ok soon
tsnfosst 10 月 1 日 下午 9:55 
due to the code problem, infamy of claim is ridiculously high. plz fix.
Chemiker 9 月 22 日 上午 6:38 
please add in metadata.json string - "game_custom_data" : {
"multiplayer_synchronized" : true - then what crashes when creating a network game
PLUTON 9 月 2 日 上午 7:44 
What languages it support already?
humberto.quijano 8 月 30 日 下午 4:34 
I found the solution for the issue of return state and conquer state wargoal showing the states previously marked in a wargoal.
It seems the issue due to split states, specially in places like Mexico and USA where a state is split in 3 (Mexico, USA and natives.)
In the "second_state_trigger = {" section
replacing this line: "NOT = { is_target_of_wargoal = scope:target_country }"
With the following, fix the issue:
NOT = {
scope:target_country = {
any_scope_state = {
owner = {
scope:target_country = THIS
}
ROOT = THIS
is_target_of_wargoal = scope:country
}
}
}
bamcat  [作者] 8 月 23 日 上午 6:42 
@Eastlessland @Loki the God of Mischief @Calista Calliopée Manstainne

I've just released an update that reduces the infamy penalty for adding wargoals
Calista Calliopée Manstainne 8 月 14 日 上午 8:03 
Could you add a game rule to adjust infamy and cooldown of extra wargoal ? There is too many infamy and it takes long time to add an another wargoal
Eastlessland 7 月 26 日 下午 8:15 
this adds way too much infamy, is there a version where it doesn't do that? As America it took me 48 infamy to add return state mexican texas
Loki the God of Mischief 7 月 25 日 上午 1:55 
I'd love to see an option (perhapsa via game rule?) where we can tweak the amount of infamy gained by adding wargoals. Currently they are far too high in my opinion which makes them almost unusable.