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UCustomPrefabs.ContentWarning
   
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460.800 KB
2024 年 12 月 21 日 下午 10:42
2024 年 12 月 22 日 下午 4:31
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UCustomPrefabs.ContentWarning

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This is ScottyFox's code (uploaded with permission). GitHub URI: https://github.com/ScottyFox/UCustomPrefabsAPI
44 条留言
red  [作者] 12 月 6 日 上午 1:07 
if you extract the assetbundle you can see the models
Gabriel1Hot 12 月 5 日 下午 11:47 
I managed to change the playermodel using the mod's configuration file located at "Content Warning\BepInEx\config\UCustomPrefabsAPI.ContentWarning.cfg" by entering the specific model name in "Current Template(s) = ". I know the name because I created the playermodel I use, but I don't know if there's a way to find it without being the addon's creator.
red  [作者] 12 月 5 日 下午 10:58 
Nevermind, it's closed source. I can't rebuild the repository since ScottyFox owns the source for the Content Warning aspect of the code. I can rebuild the API but it won't fix the mirror or any issues related to the update.
red  [作者] 12 月 5 日 下午 10:54 
i'll fix it, hold on. it's to do with the new update
Gabriel1Hot 12 月 5 日 下午 10:53 
Hi, I have a quick question. I can't change my player model when I try to press the arrows above the mirror. Does anyone know how to fix this?
Glitch 7 月 1 日 下午 12:12 
resolved, found wiki, appologies
Glitch 7 月 1 日 上午 11:19 
sorry to bother, but what is the blank file in every mod? in your thicctent warning mod its called thiccdefault, and doesnt have a file extension.
airmech1998 6 月 22 日 下午 8:50 
Q
red  [作者] 4 月 18 日 上午 4:09 
Aight, yeah nothing I can do about that. It's a content loader thing. I'd recommend posting that in the content loader comments
Bduidan 4 月 18 日 上午 3:06 
I added this line "WINEDLLOVERRIDES="winhttp.dll=n,b" %command%" to the startup parameters