HOLE
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Graphics optimization config file (FPS BOOST+)
由 Oshima・Magame 和其他 1 人合作完成
*This setting made for good looking visual without ray tracing light and optimization to increase fps.
Since this game depends too much of ray tracing instead of default setting turning off the ray tracing will make the game look very bright and look really bad but you will get more fps.
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File config


You can find your GameUserSettings.ini in
"C:\Users\*your user name*\AppData\Local\HOLE\Saved\Config\Windows"
then change first section to this

[ScalabilityGroups]
sg.ResolutionQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=3
sg.ShadowQuality=1
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=3
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.LandscapeQuality=0

then create another text file name "Engine.ini" in the same folder, then paste this down

[/script/engine.renderersettings]
r.AmbientOcclusionRadiusScale=1
r.DynamicGlobalIlluminationMethod=2
r.ReflectionMethod=2
r.Shadow.Virtual.Enable=0

and save this, then right click on Engine.ini and go to properties. click "read only" then apply and ok.
(if you're lag then change the r.Shadow.Virtual.Enable=1) might work depends on your device.

*added* If you want to revert all the setting back, delete "Engine.ini" or "GameUserSettings.ini" too. when you re-opening the game it would make new GameUserSettings itself and use the default one setting that been made for this game

And there you go! Have fun with this game!
Special Thanks to my friend who optimize this game!

shout out to dev, please add graphic setting lmao
What are these configs and what do they do?
(Not me Magame but my good friend who make this optimization possible)

GameUserSettings.ini, as the name suggests, is used for basic user-defined game settings. However, it lacks access to some deeper or more advanced configurations. Certain commands only work in Engine.ini, so that file must be used instead for more advanced settings.

Regarding the term "methods", it depends on each specific command. different commands have different methods.

Here are just two examples:
r.DynamicGlobalIlluminationMethod=1
This controls the dynamic global illumination method (i.e., how dynamic lighting is calculated).

0: Off
1: Use Lumen (a system developed by Unreal Engine similar to ray tracing)
2: Use SSGI (a fake, lower-performance-cost version of ray tracing)
3: Use true Ray Tracing (e.g., RTX)
4: Use a plugin (must be provided by the developer to be usable)

r.ReflectionMethod=2
This controls the reflection rendering method.

0: Off
1: Use Lumen (Unreal Engine's ray tracing-like reflection system)
2: Use SSR (Screen Space Reflections — widely used in many games, lower performance cost while still visually pleasing)
3: Use true Ray Tracing (e.g., RTX)

Shadow virtual enable refers to enabling virtual shadow maps, a more realistic and detailed shadow system that is very performance-intensive.
However, I encountered a bug: when it’s disabled, it should theoretically improve performance, but instead, the game experiences frequent stuttering. So it's best to experiment with enabling or disabling it to see which works better on your system.
49 条留言
Joe Perge 10 月 23 日 上午 6:58 
By the way +10 fps i can get without changing graphic's quality: sg.GlobalIlluminationQuality from 3 to 2.
Joe Perge 10 月 23 日 上午 6:20 
It doesn't help. Engine.ini doesn't change the method of dynamic illumination. Tested with diffrerent settings.
Knight_Of_Cool_Sticks 10 月 22 日 下午 10:02 
@Wise Beet Farmer Even though I wasn't the one to ask for help, thanks for the instructions on how to find the folder! I was losing my mind trying to find it
Wise Beet Farmer 10 月 20 日 下午 2:52 
@funga knows don't worry, you're not being stupid! The AppData folder is hidden by default on Windows, but there's an easier way to access it.

First, press your Windows key and search for "Run". In the window that opens, type "%appdata%" (without the quotation marks) and press enter. This should take you to the Roaming folder within AppData, so then all you have to do is go up one folder and you'll see your Local folder next to Roaming. Hope this helps!
funga knows 10 月 5 日 下午 6:06 
I know im computer braindead so thats probably the issue but i cant find the C:\Users\brokensheild10\AppData\Local\HOLE\Saved\Config\Windows at all. i tried using the search thingy in file explorer in quick access, this pc, and in the local files and found nothing. apoligies if this is some stupid mistake on my end but ive been trying for 30 minutes now and its pretty annoying at this point.
CapnZaq 9 月 24 日 下午 9:46 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
GeimOveR 7 月 27 日 下午 4:04 
@acetehbluvelv

Did you find solution? Same problem here
Kodi022 7 月 20 日 下午 10:55 
the reason this game runs so poorly is likely its excessive usage of shadow lights. i have a feeling most it is most of the gains (and visual loss). sg.ShadowQuality=1 versus sg.ShadowQuality=0 is a huge change, visually and in performance. If your really wanting every piece of performance, turn shadows off.
sv_noob 1 7 月 17 日 下午 9:14 
Hey, I tried these optimizations and they work great, but the game always crashes after extraction. How do I fix this.
MsSiwy96 7 月 17 日 上午 12:19 
Personally while this changes work i find them very detrimental to the game. It removes most of the lighting effects which makes the game have no shadows/quite bright, meaning that flashlight is useless and the difficulty coming from the enemies hidden in the dark is non-existent.