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Ilmoita käännösongelmasta









scripts/entityscript.lua:1317 in (upvalue) _PushEvent (Lua) <1316-1318>
../mods/workshop-3435352667/postinit/entityscript.lua:296 in (method) PushEvent (Lua) <282-297>
scripts/prefabs/inventory_classified.lua:432 in (field) fn (Lua) <413-438>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>
LUA ERROR stack traceback:
../mods/workshop-3387619777/scripts/ui/fi_ui_config.lua:242 in (field) match_fn (Lua) <237-251>
../mods/workshop-3387619777/scripts/fi_container.lua:386 in () ? (Lua) <376-393>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-3387619777/scripts/fi_container.lua:707 in (field) MayMoveItem (Lua) <653-737>
../mods/workshop-3387619777/scripts/fi_container.lua:740 in (field) OnItemGet (Lua) <739-741>
../mods/workshop-3387619777/scripts/fi_container.lua:856 in (local) fn (Lua) <855-857>
To answer about what you said:
I'm on windows 10.
I was in the right folder location, no doubt about this.
I'm using you mod since many weeks now so not the 1st time or 1st install.
I tried to find the 2 .json files elswhere with a global search but found nothing...
But it's maybe normal ?
I didn't tried the loadout yet etc, so it's maybe because of that, no ?
In fact, I tried to unsub/sub again to somehow force update/fresh install the mod, tried to use the "reset data" option, but nothing changed.
What fixed my issue was to push the "reset" buton from the game when inside your mod settings.
I applyed it whith your mod activated, and after this the game was crashing before.
But this time the game restarted normaly and it work...
Noy sure if that will help you to understand something or not