Drug Dealer Simulator 2

Drug Dealer Simulator 2

评价数不足
Launch Commands
由 Huslaa 制作
A bunch of launch commands for unreal engine games.
   
奖励
收藏
已收藏
取消收藏
Disclaimer
Unreal Engine 5 games can be highly customizable through launch commands, which allow players to adjust graphics, memory usage, and performance.

I decided to list the commands instead of providing examples and use cases. Steam launch commands have a character limit, so most of my examples exceeded that limit. If you'd like me to re-add the ones for low-end or balanced setups, let me know.


How to use these
Steam Launch Options:
- Open your game library in Steam.
- Right-click your game and select Properties.
- In the Launch Options field, paste the commands:

-gc.Interval=60 -r.Streaming.PoolSize=1500 -FPS=60


Windows Shortcut Method:
- Right-click on your game executable or shortcut.
- Select Properties.
- In the Target field, add the commands after the executable path. For example:

"C:\Path\To\Game\MyGame.exe" -gc.Interval=60 -r.Streaming.PoolSize=1500 -FPS=60


Note:
The < and > symbols are not part of the command. They are used to indicate a range of acceptable values, and where a value should be inserted.
For example:
-gc.Interval=<30-60>
Means you should replace <30-60> with a specific number, such as:
-gc.Interval=45.
Commands
Garbage Collection Commands:

-gc.Interval=<30-60> (e.g., 45)
-gc.MaxMemoryAllowance=<256-4096> (e.g., 1024)
-gc.NumRetriesBeforeForcingGC=<1-5> (e.g., 2)
-gc.AllowParallelGC
-gc.MaxObjectsNotConsideredByGC=<100-500> (e.g., 300)


Rendering and Texture Quality Commands:

-r.Streaming.PoolSize=<512-8192> (e.g., 1500)
-r.ParticleLODBias=<0-2> (e.g., 1)
-r.DistanceFieldShadowing=<0 or 1>
-r.TextureStreaming=<0 or 1>
-r.ScreenPercentage=<50-100> (e.g., 67)
-r.ViewDistanceScale=<1-3> (e.g., 2)
-r.EffectsQuality=<0-2> (e.g., 1)
-r.PostProcessQuality=<0-2> (e.g., 1)
-r.FoliageQuality=<0-2> (e.g., 1)
-r.AmbientOcclusionLevels=<0-2> (e.g., 1)
-r.ShadowQuality=<0-2> (e.g., 1)
-r.ReflectionEnvironment=<0 or 1>
-r.LightingQuality=<0-2> (e.g., 1)
-r.TextureQuality=<0-2> (e.g., 1)
-r.Shadow.DistanceScale=<1-2> (e.g., 1)
-r.MaxAnisotropy=<1-16> (e.g., 8)
-r.TranslucencyVolumeBlur=0
-r.Lumen.Reflections=<0 or 1>
-r.Lumen.GlobalIllumination=<0 or 1>
-r.RayTracing=<0 or 1>
-r.SceneColorFringeQuality=<0 or 1>
-r.MaterialQualityLevel=<0-2> (e.g., 1)
-r.TemporalAACurrentFrameWeight=<0-1> (e.g., 0.2)
-r.TemporalAASamples=<1-8> (e.g., 4)
-r.MipMapLODBias=<0-4> (e.g., 1)
-r.HZBOcclusion=<0 or 1>
-r.DOFQuality=<0-2> (e.g., 1)
-r.CustomDepth=<0 or 1>


DLSS Commands:

-r.NGX.DLSS.Enable=1
-r.NGX.DLSS.Quality=<0-3> (e.g., 2)
-r.NGX.DLSS.Sharpness=<0-1> (e.g., 0.5)


Performance and Scalability Commands:

-UseDynamicResolution
-ForceCPUScalabilityMode=<0-3> (e.g., 2)
-FPS=<30-240> (e.g., 60)
-r.ForceLOD=<0-5> (e.g., 2)
-AudioQualityLevel=<0-2> (e.g., 1)
-UseAudioThread=1
-net.MaxClientRate=<5000-100000> (e.g., 20000)
-net.MaxInternetClientRate=<5000-100000> (e.g., 20000)
-cpupriority=<0-5> (e.g., 2)
-t.MaxFPS=<30-240> (e.g., 60)


Visual Effects and Post-Processing Commands:

-r.DefaultFeature.AntiAliasing=<0-2> (e.g., 0)
-r.DefaultFeature.MotionBlur=<0 or 1>
-r.DefaultFeature.LensFlare=<0 or 1>
-r.DefaultFeature.Bloom=<0 or 1>


Debugging and Logging Commands:

-LogCmds=logfile.log
-StatUnitGraph
-ProfileGPU
-ProfileGame
-DebugExecBindings


Other Commands:

-EnableHighDPI=1
-UseVSync=<0 or 1>
7 条留言
Wizkid#849 3 月 8 日 下午 9:49 
These are the setting I used to remove all texture flickering (Sorry had to post separate due to word limits).
Wizkid#849 3 月 8 日 下午 9:49 
What This Fixes & Improves
✔ Fixes any remaining texture flickering on close-up textures.
✔ Ensures ultra-sharp textures at all distances (r.MipMapLODBias=-2, r.MaxAnisotropy=16).
✔ Prevents pop-in & low-res textures by fully loading high-quality textures (r.TextureStreaming=0).
✔ Fixes shadow shimmering & artifacts (r.Shadow.TexelsPerPixel=2, r.Shadow.TransitionScale=2).
✔ Boosts smoothness in motion (better TAA & reduced aliasing).
✔ Optimizes reflections to avoid flickering (r.ReflectionCaptureResolution=1024).
Wizkid#849 3 月 8 日 下午 9:48 
; Shadow & Reflection Fixes
r.Shadow.TexelsPerPixel=2
r.Shadow.CSM.MaxCascades=4
r.Shadow.FilterMethod=1
r.Shadow.TransitionScale=2
r.Shadow.RadiusThreshold=0.02
r.ReflectionCaptureResolution=1024

; DLSS Settings (Only if using NVIDIA DLSS)
r.NGX.DLSS.Enable=1
r.NGX.DLSS.Quality=2
r.NGX.DLSS.Sharpness=0.5

; Performance & Scalability
UseDynamicResolution=True
ForceCPUScalabilityMode=2
FPS=120
r.ForceLOD=1
AudioQualityLevel=2
UseAudioThread=1
net.MaxClientRate=20000
net.MaxInternetClientRate=20000
cpupriority=2
t.MaxFPS=120

; Visual Effects & Post-Processing
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.LensFlare=1
r.DefaultFeature.Bloom=1

; Debugging & Logging (Optional)
LogCmds=logfile.log
StatUnitGraph=True
ProfileGPU=True
ProfileGame=True
DebugExecBindings=True

; Miscellaneous
EnableHighDPI=1
UseVSync=0
Wizkid#849 3 月 8 日 下午 9:33 
[SystemSettings]
; Garbage Collection Optimization
gc.Interval=45
gc.MaxMemoryAllowance=1024
gc.NumRetriesBeforeForcingGC=2
gc.AllowParallelGC=True
gc.MaxObjectsNotConsideredByGC=300

; Rendering & Texture Quality
r.Streaming.UseFixedPoolSize=1
r.Streaming.PoolSize=12288
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.HLODStrategy=0
r.TextureStreaming=0
r.MipMapLODBias=-2
r.MaxAnisotropy=16
r.ParticleLODBias=1
r.DistanceFieldShadowing=1
r.ScreenPercentage=100
r.ViewDistanceScale=3
r.EffectsQuality=2
r.PostProcessQuality=2
r.FoliageQuality=2
r.AmbientOcclusionLevels=2
r.ShadowQuality=3
r.ReflectionEnvironment=1
r.LightingQuality=2
r.TextureQuality=2
r.Shadow.DistanceScale=3
r.TranslucencyVolumeBlur=0
r.Lumen.Reflections=1
r.Lumen.GlobalIllumination=1
r.RayTracing=0
r.SceneColorFringeQuality=0
r.MaterialQualityLevel=2
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=8
r.HZBOcclusion=1
r.DOFQuality=2
r.CustomDepth=1
r.DetailMode=2
Huslaa  [作者] 3 月 8 日 下午 7:52 
any feedback on ones that worked well for you may help others, this was just shotgunning to give ppl as many options as possible but more specific advice would be great
Wizkid#849 3 月 8 日 下午 5:42 
You are a LEGEND mate! 100%
Huslaa  [作者] 3 月 2 日 下午 9:57 
most of these can also be added to engine.ini just have chatgpt or similar ai write them in the correct format for you