安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
Minor Cut wounds will still show up as a bleed icon, and say 'Laceration' in the log, but they are like a 'Tier 1' Cut Damage wound.
Contusions are like a 'Tier 1' Blunt damage wound, so it's still, I guess...under the umbrella of 'Fractures'.
But no, totally part of Vanilla QM
You can also check the game's log file and see if there are any exceptions. Ignore the "can't find key" issues as that is normal for the game.
The log can be found at %UserProfile%\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph\Player.log
I verified that this mod is not doing anything tricky and should be quite compatible. Of course with mods, there is always a chance of unexpected side effects.
You can reach me on the game's Official discord server if you want to discuss this further. The Discord link is on the store page on the right hand side near the bottom.
https://ibb.co/RTgMCqhd
In terms of UI design, I think the red color that vanilla wounds are make sense for damaging wounds. Would it be possible to change non-damaging wounds color to a color that is less serious? Black background would fit the color scheme (and be very legible).