Left 4 Dead 2

Left 4 Dead 2

671 个评价
Shovable Witches
   
奖励
收藏
已收藏
取消收藏
Game Content: Scripts
Game Modes: Single Player, Co-op
文件大小
发表于
2.729 KB
2024 年 12 月 3 日 上午 2:23
1 项改动说明 ( 查看 )

订阅以下载
Shovable Witches

描述
Lets you bully Witches by shoving them. They don't mind it if they're already walking around, but they hate being shoved while they're sleeping.

Some problems that may occur:
- Shoving her might break her arms and neck a little
- Some error messages may show up in console but you can just ignore them
- She might fall over in an unexpected direction instead of away from you
热门讨论 查看全部(1)
6
6 月 14 日 上午 1:49
Better version.
Interneted
38 条留言
尼古拉斯-厚礼蟹 7 月 11 日 下午 10:00 
:steamthumbsup::steamthumbsup::steamthumbsup:
EvilParadise 5 月 9 日 下午 6:49 
Funciona, la verdad estoy agradecido con este mod, ahora la Witch no es más un peligro (Especialmente en realista)
10/10
Charlix 5 月 1 日 上午 11:42 
Thank you for these details. :steamthumbsup:
kurochama 5 月 1 日 上午 7:14 
@[FR] Lea , "GetZombieType" on witch might not go well, as "GetZombieType" is usually used on player type. For witch, there's "GetClassname" as witch is also a classname. Normally such kind of error can be solved by using "return" to check if the model is not witch model, or by checking if the witch entity is valid first. But as long as the script works even with such error, probably it will be fine to ignore it.
Geebanger0  [作者] 4 月 30 日 下午 11:26 
probably. unfortunately, the 3/12/24 version of me didn't realise that, and instead did it in a harder, messier, but still functional way
Charlix 4 月 30 日 下午 11:15 
Wouldn't it be possible to handle this error instead of letting it show up in the console (cleaner code)? For example, using GetZombieType == 7 instead of testing the model...
Geebanger0  [作者] 4 月 30 日 下午 10:43 
that is safe to ignore. The script triggers any time anything is shoved. If what youre shoving doesnt have a valid model itll throw up the error, but the script will still work
Charlix 4 月 30 日 下午 10:32 
AN ERROR HAS OCCURED [the index 'GetModelName' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_entity_shoved()] e:/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3377090754.vpk/scripts/vscripts/director_base_addon.nut line [8]
ꉣꍏ꒒ꂵꌗ 4 月 4 日 上午 12:27 
@Da Mafia Just like what Sweet Brown used to say "AIN'T NOBODY GOT TIME FOR THAT".
Geebanger0  [作者] 4 月 4 日 上午 12:20 
7836 people would beg to differ