Kerbal Space Program

Kerbal Space Program

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JOURNEYMAN III
   
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Craft
Craft Type: Ship
文件大小
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1.985 MB
2024 年 12 月 2 日 下午 11:56
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JOURNEYMAN III

在 DEAD MEAT 的 1 个合集中
The KSP Home World ION Navy
29 件物品
描述
The JOURNEYMAN III
v.1.0
finial version
12/3/24

NO MODs
ONLY STOCK GAME/DLC PARTS USED


Crew of 6
(there is a 6 Kerbal Reentry Capsule with Heat shields and Parachutes)

The JOURNEYMAN is all about pursuit and catching things. It's OP and has awesome endurance when running with the VICTOR's shutdown running on the ION's and the NERV ATOMIC Engines. Like all the other Vessels in the ION FLEET it has a 2/3 throttle Cruise Speed and a 1/2 Throttle AFK Speed when running the IONS alone. And when needed the punch of 2 VICTORS.
It carries with it the ENGINEERS CLAW, and a MANTIS Flying CAPT's CHAIR.
Everything here can be piloted VIA the NETWORK remotely, or flown like an ACE by any type or rank Kerbal. With that in mind it also carries a Deep Space COMMS SAT that also doubles as a 2 Kerbal Lifesaver, to help insure contact with the NETWORK and a safe workplace.

For the JOURNEYMAN, the SCHWARTZ 400 HEAVY LIFTER is programmed to safely establish an orbit without damaging any of the equipment, it also makes it safe for Kerbals to ride into orbit in any or all the Exterior Pilot Seats.
To use the HANDS FREE AUTO ORBIT feature turn SAS, and RCS to ON, go full Throttle and use Action Group 2.

The ENGINEERS CLAW is one of the most useful things I've ever had in this game. It's very useful in repairing Satellites the Ladders on the sides are super useful. It makes a great Run-About in general because it carries enough Monopropellant to fly around on the stuff so closing the finial gap is a breeze. There's plenty of Storage too.

* Please remember to check the storage load-outs before any launch. I do load these but sometimes when download VIA STEAM they show up empty. *