Call of Duty: Black Ops II - Zombies

Call of Duty: Black Ops II - Zombies

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Weapons and Attachments
由 Feelin' Salty? 制作
This is a short guide on all the possible attachments for every single weapon in zombies that can be upgraded more than once.
   
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1 - Introduction
Welcome to my guide. This article is about what attachments are possible to be equipped to weapons that are compatible to multiple upgrading, thus weapons that can be Pack-a-Punched more than once. I will mention all these weapons, listed in sections (assault rifles, SMGs, pistols, etc.) and what attachments may receive from further upgrading. Some weapons might not have an attachment equipped to them after being firstly upgraded, but they can get one after upgrading one more time (i.e. HAMR).

The initial upgrade costs 5000 points and further upgrades cost 2000 points per time. The multiple Pack-a-Punch doesn't replenish weapon's ammo; it only replaces the holding attachment (if any) with a new, different one.

Only new-introduced weapons are able to be Pack-a-Punched multiple times, but not all of them; there are some guns that lack the ability of multiple upgrading (such as wonder weapons, or non-2025 guns).

DISCLAIMER #1: Everything I have said on previous guides about your comments applies to this article too. Your comments and your observations, either positive or negative, are acceptable and appreciated, as long as they are clearly written in English, are legit and are based on logic arguements. No spams please, and no short, stupid comments like ''wrong'' or ''not good'' unless you explain what you didn't like, and why.

DISCLAIMER #2: Just to avoid any misunderstandings, I will not be mentioning what the attachments do; I will just name them, mainly because most these attachments are already familiar to the community through the multiplayer portion of the game.

Thanks in advance for reading and enjoy!
2 - Guide's Structure
Although I could include the content of this part into the initiatory section of this article, I just felt it would be better to make a separate sector for it. In this section I am going to present you how my guide will be structured as I am inputting some new meanings.

Weapons will be separated based on which class they belong to (pistols, assault rifles, etc.), something I have already mentioned to the ''Intorduction''. There I will name every single gun that is able to be Pack-a-Punched multiple times, as long as mentioning four features for each weapon, as explained below:

  • Upgraded name: the name of the gun's Pack-a-Punched variant
  • Starting attachment(s): the attachment (if any) the weapon holds when firstly pulled out from the Pack-a-Punch machine. Some weapons may start with more than one.
  • Possible attachments: all the attachments the weapon can obtain through further upgrading. The starting attachment isn't necessarily a possible one (I explain that below).Adding a new attachment automatically means removing the previous one.
  • Suggested attachment: the attachment I personally prefer among the possible ones. If there is only one possible attachment, then this is the suugested one as well.

NOTIFICATION: The attachment the gun holding when firstly pulled out from the upgrading machine isn't necessarily a possible attachment. Some weapons, if upgraded a second time, may remove permanently the attachment (if any) they were holding after the player pulling them out from the machine for the first time (i.e. some guns might not have attachments equipped to them when firstly upgraded, but they can get one if upgraded a second time, and always cycling through various attachments via multiple upgrading without being again stacked with no attachments).
3 - Pistols
1. Five-seven (single version)

Upgraded name: Ultra
Starting attachment(s): No attachments
Possible attachments: Fast Mag


2. KAP-40

Upgraded name: Karmic Atom Perforator 4000
Starting attachment(s): No attachments
Possible attachments: Fast Mag, Long Barrel
Suggested attachment: Long Barrel


3. B23R

Upgraded Name: B34R
Starting attachment(s): No attachments
Possible attachment: Fast Mag


4. Executioner

Upgraded Name: Voice of Justice
Starting attachment(s): No attachments
Possible attachments: FMJ, Long Barrel
Suggested attachment: Long Barrel
4 - SMGs
1. Chicom CQB

Upgraded name: Chicom Cataclysmic Quadruple Burst
Starting attachment(s): No attachments
Possible attachments: Reflex Sight, Grip, Select Fire, Fast Mag
Suggested attachment(s): Select Fire



2. PDW-57

Upgraded name: Predictive Wish Death 57000
Starting attachment(s): No attachments
Possible attachments: Reflex Sight, Millimeter Scanner, Target Finder, EOTech Sight
Suggested attachment(s): anything besides Target Finder



3. Skorpion EVO

Upgraded name: Evolved Death Stalker
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, Target Finder, Fast Mag
Suggested attachment(s): Fast Mag
5 - Assault Rifles
1. MTAR

Upgraded name: Malevolent Taxonomic Anodized Redeemer
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, EOTech Sight, Target Finder, Millimeter Scanner, Grenade Launcher
Suggested attachment: Reflex Sight or Grenade Launcher if you don't have issues with the recoil.



2. Type 25

Upgraded name: Strain 25
Starting attachment(s): Reflex Sight, Fast Mag*
Possible attachments: Reflex Sight, EOTech Sight, Target Finder, Millimeter Scanner, Grenade Launcher
Suggested attachment: Reflex Sight

*NOTE: The Fast Mag is always retained, regardless of how many times you upgrade.



3. SMR

Upgraded name: SM1L3R
Starting attachment(s): Hybrid Optic* (first time only)
Possible attachments: Target Finder, Reflex Sight, Millimeter Scanner, Grenade Launcher, EOTech Sight
Suggested attachment: Hybrid Optic (read the note below to see why)

*NOTE: If upgraded a second time, the Hybrid Optic is permanently removed and the reserved ammunition decreases from 390 to 210 bullets.



4. M8A1

Upgraded name: Micro Aerator
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, EOTech Sight, Millimeter Scanner, Target Finder, Grenade Launcher
Suggested attachment: EOTech Sight



5. M27

Upgraded name: Mystifier
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, Target Finder, Millimeter Scanner, no attachments
Suggested attachment: no attachments



6. AN-94

Upgraded name: Actuated Neutralizer 94000
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, Target Finder, Millimeter Scanner, Grip
Suggested attachment: Grip



7. SCAR-H

Upgraded name: Agarthan Reaper
Starting attachment(s): Reflex Sight
Possible attachments: Reflex Sight, Target Finder, ACOG Scope, Fast Mag
Suggested attachment: Fast Mag
6 - Light Machine Guns
1. HAMR

Upgraded name: SLDG HAMR
Starting attachment(s): No attachments
Possible attachments: Reflex Sight, ACOG Scope, Grip
Suggested attachment: Reflex Sight or Grip



2. LSAT

Upgraded name: FSIRT
Starting attachment(s): Target Finder
Possible attachments: Target Finder, Grip, Reflex Sight, ACOG Scope
Suggested attachments: Reflex Sight or Grip
7 - Sniper Rifles
1. DSR 50

Upgraded name: Dead Specimen Reactor 5000
Starting attachment: Variable Zoom
Possible attachments: Variable Zoom, Suppressor, Iron Sights
Suggested attachment: Iron Sights



2. Ballista

Upgraded name: Infused Arbalest
Starting attachment: ACOG Scope
Possible attachments: ACOG Scope, Iron Sights
Suggested attachment: ACOG Scope
8 - Shotguns
1. M1216

Upgraded name: Mesmerizer
Starting attachment(s): No attachments
Possible attachments: Reflex Sight, Long Barrel
Suggested attachment: Long Barrel


2. S12

Upgraded name: Synthetic Dozen
Starting attachment(s): Fast Mag
Possible attachments: Fast Mag, Reflex Sight
Suggested attachment: Fast Mag



3. Remington 870 MCS

Upgraded name: Refitted-870 Mechanical Cranium Sequencer
Starting attachment(s): No attachments
Possible attachments: Reflex Sight, Long Barrel
Suggested attachment: Long Barrel
9 - Conclusion
That's all folks! I hope you enjoyed my guide and please don't forget to favorite and rate up, or leave your observations at the comment section below. Thanks for reading and always remember to enjoy the game!
67 条留言
Basic Bozo 2022 年 10 月 16 日 上午 2:08 
@Leviathan You can't double-pap the Galil
Bindal 2016 年 2 月 4 日 上午 4:02 
B23R is only the Wall-Version. Origins also got a Box-Version that comes with a 24-round extended magazine, which the PaP-Version keeps.
Leviathan 2016 年 2 月 3 日 下午 7:36 
Galil is missing
KommMG 2015 年 6 月 15 日 上午 2:42 
@Jokerlaw Yeah I realized in the last game I played after making that comment that the attachments are actually randomized from the ones you can get, I always though if one gun has lets say 3 attachments you get them in specific set order but now realized that isn't the case when I got the iron sighted DSR on my first PaP
Feelin' Salty?  [作者] 2015 年 6 月 15 日 上午 2:32 
@inPhase
Thanks for reading. The Barrett M82A1 can be upgraded only once. The SVU-AS can be upgraded only once as well. Only the DSR and the Ballista can be PaP'd more than once from the sniper rifles. When you pack-a-punch your gun a second time, it will remove the current attachment (if any) and replace it with a new one. Now, when you upgrade the same gun one more time, it will not gave you always a new attachment, it may give the one you initially had. So you have to upgrade many time to actually get the wanted attachment.
KommMG 2015 年 6 月 15 日 上午 12:21 
Also what about Barret M82, it's missing
KommMG 2015 年 6 月 15 日 上午 12:19 
When I pack o punch my DSR for the 3rd time, I only get the scope back.. No iron sights.. This happened twice (in the same match though)
₊⋆𝐿𝓊𝓃𝒶☾⋆⁺ 2015 年 6 月 11 日 上午 9:44 
лол
ThisIsMyCareFace 2015 年 6 月 9 日 下午 6:10 
lol
Cigoret lad? 2015 年 6 月 7 日 上午 6:08 
@Jokerlaw
Thanks for the help and guide :DDD